DAR is optional. Only needed if you want the chance for healed NPCs to use the injured animation. Optional file that contains the animations is required for this to work.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
FunnyBiz for Injured Animations Modders Resource Felisky384 for Dynamic Animation Replacer
Updated all fragments to include a HTH_ prefix to prevent script name collision with other mods.
Changed how rewards are given, instead of being scripted into each fragment, each fragment references one function. This makes it easier for people who want to script in their own changes without editing each dialogue script fragment.
Increased quest and dialogue priority as I noticed this mod was getting drowned out by Sleeping Expanded's introduced behaviors for whiterun alter furniture object.
Repacked mod files. Hopefully should include those mentioned missing in previous bug report.
Version 3.1
Forwarded changes from USSEP
Version 3.0
Adjusted initialization script, wounded civil war soldiers are no longer teleported to their editor location, instead they are teleported to their linked ref. This fixes the issue where they would appear injured sitting outside of their tent.
Added Redwater Den location. You can now heal Skooma addicts.
Updated existing optional file to match new hex codes (had to renumber to keep esl)
Added new optional file for Redwater Den addict to give unique animations from Drunk Animations by samuelga24
Version 2.1.1
Re-packaged BSAs. I believe a script or two was missing.
Version 2.1
Corrected Whiterun Guard afflicted NPCs voicetype - they will now also engage in normal guard dialogue once healed.
Version 2.0
Added fail stacking mechanism to increase odds of success after multiple attempts, capped at a low amount.
Corrected Restoration not checking spell potency for healing chance bonus.
Added NPC appearance variation at Temple of Kynareth
Added additional NPC that can spawn taking up the third bed at Temple of Kynareth
Afflicted NPCs will now spawn more regularly
Afflicted NPCs that are killed will also be flagged for reset.
Added some missing voice types to thank you response list.
This mod allows you to tend to the sick and injured NPCs found in the Temple of Kynareth in Whiterun, as well as the various military camps for Stormcloaks and Imperials.
Features:
You can attempt to heal NPCs using restoration spells
You can activate the NPC and administer potions
You can activate the NPC and administer poisons, if you're that kind of person.
Healed/cured soldiers will hang around their camp as the others do
Healed/cured NPCs at the Temple of Kynareth will go back to the jobs/schedule that suits them
Healed/cured NPCs have a chance (common) to thank the player
Healed/cured NPCs have a chance (rare) to reward the player
Expanded reactions during the healing scene at the Temple of Kynareth to support more diverse NPCs
Restoration XP is gained each attempt you try to heal/cure someone with an appropriate spell.
Alchemy XP (very small) is gained each attempt you try to heal/cure someone with a potion.
Vanilla spells are supported using keywords. Some spells don't exist in vanilla, such as Cure Disease other or Cure Poison other. I've created keywords in this mod that are recognized and can be applied to other mods as a patch. You don't need my permission to create patches.
Optional DAR animations sourced from: Drunk animations by samuelga24 FunnyBizness Injured Animations RESOURCE V.6 by Funnybizness (cannot link to this site, google it)