Skyrim Special Edition
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JeremeW5257 then Shizzkicker then TheGameBall

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TheGameBall

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8 comments

  1. GammaCavy
    GammaCavy
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    What a fascinating concept. I admit, my own personal complaint was always primarily that the player's speeh, though not quite modern, was almost never in the same register as the NPC I was engaged in dialogue with. While this one may pass too far past them and into archaisms, it will certainly be interesting to play with.
    For the record -speaking as a linguist- most people tend to shift vocal registers towards- if not to match- that of the person they are speaking with. So, if this novel concept goes too archaic formal when skulking with the Thieves Guild, that would be almost as immersion breaking as the Vanilla low-casual options to the Jarls.

  2. Abbraaxus
    Abbraaxus
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    Looks positively spot on. Delightful.
    I too, perforce must bide awhile, 'ere I've no longer use of, er... of very nearly every single thrice-bedamned Khajiit-Speak mod out there...
    Yah. Challenging. Trying to write such language feels like juggling drinking glasses; and the struggle is not just to have them end up back on the counter without breaking, but to have them fall prettily, daintily landing in elaborate and beauteous arrangements across counter or tabletop... intact, poised, posed (and all with better writing than this, one would hope...)
    Truly, am I thus, and thus, impressed.

    The reason I am commenting, however, is not just to toot my own horn, but to mention something I noticed. Besides 3 "main" Khajiit-Speak mods which work together and their twenty-two patches, I also have several of the list in which you have noted near the bottom of your Description page that this mod won't overwrite those, but also "won't change them to fit with the rest of this mod".

    I saw on that list the mod Nikolaf's Speechcraft Fix. Having previously checked it out, I know that it does not, as your Description says, change a Setting; actually, it doesn't do anything attall. Take a quick look at the "Posts" page.
    Just FYI.

    I do love the idea of your mod tho'.
    I do intend to use it on my next playthrough.
    Meantime, I hope it does well. In truth, I hope it deserves to.
    Good luck with an idea that should have been tackled before now. I am delighted that someone finally has! 
    1. TheGameBall
      TheGameBall
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      I'll come back to your suggestions at a later time, but for now I just want to remind you that I'm standing on the shoulders of giants. Two people build this mod before I made my comparively-tiny patch, I *could not* have put in the thought required to do most of this. However, I did think I could put in some improvements for fun, especially where the lines were already improved once or twice. 
    2. Abbraaxus
      Abbraaxus
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      Nice.
      Very nice.
      All I can say is, "I'll be back".
      Like the Terminator, but, y'know... not.  

      BTW: I only mentioned Nikolaf's Speechcraft Fix because it was a failed mod - referencing it could look bad for you, and it shouldn't. I have no other suggestions, only approval and positive hopefulness.
      Looking forward to the future of this mod for sure - it is now bookmarked in my (very small, selective and exclusive) folder of "Significant Mods to Keep an Eye On".
    3. Abbraaxus
      Abbraaxus
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      Oops. Accidental double post.
  3. Tameras
    Tameras
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    Sounds interesting... but then your character will be the only one speaking in that manner in practically the whole game. I don't know, I'm finding that much more forced than immersive. If only there was a way to change the dialogue lines of every NPC...
    1. Abbraaxus
      Abbraaxus
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      There is a way -> most dialogue in the game, when examined in xEdit, has "Response Text" right there in the same entry. If someone wants to make the effort to edit all the possible responses, then it is there to be used. I've gone thru Khajiit Speak and all its patches extensively for myself, and edited all of the dialogue to make a change from "regular" Khajiit to Ohmes-Raht, which is the custom race I am playing, and to replace all personal pronouns (referring to himself as "this one" or "Khajiit") with "<Alias=Player>" (or a variation, depending on it's particular use - I, me, my, mine), so that he says his own name to refer to himself, or to that which is his.

      At the same time, I also edited the responses wherever race was referred to, or where the speaker already knew my character personally, and could address him by name. Makes it so much more immersive, that one little touch.I don't know whether this mod will have the responses done or not, but it is easy enough to do for oneself, if someone wants to put in the time and effort...
      (Note: Time-wise, it turned out that with a total of 23 Khajiit Speak mods (3 main mods and 20 patches), all of varying lengths, they averaged about an hour and a half to 2 hours each to edit. Actually fairly reasonable.)
  4. 1098398649
    1098398649
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    seems promissing, will give it a try in a future playthough, maybe as a breton noble or something.