Skyrim Special Edition

File information

Last updated

Original upload

Created by

Kozuke Hajime

Uploaded by

lordkoz

Virus scan

Safe to use

79 comments

  1. lordkoz
    lordkoz
    • premium
    • 1,911 kudos
    Locked
    Sticky
    Check my Profile to find my other mods:


    My wenches mods

  2. lordkoz
    lordkoz
    • premium
    • 1,911 kudos
    Locked
    Sticky
    I'm more active on discord so feel free to join if you have any questions or need help, you can also find testing/little mods there I didn't upload here yet or things made by the wench lovers community.
    Reports and suggestions are also welcome since that helped me continue improving the mods. ;)






    Other discord invite links in case the one above doesn't work:

    https://discord.gg/bbj2StCrZa
    https://discord.gg/CM9NuxhaBK
    https://discord.gg/buxomyuriana


    I hope you enjoy my mods!!!
  3. hakchy
    hakchy
    • supporter
    • 3 kudos
    someone know if there is a pack for all Desert outfits in one mod? i need something like that
  4. Thatdoesntworklikethat
    Thatdoesntworklikethat
    • member
    • 0 kudos
    Certainly handy if you want to fight a lot, but I don't recommend you have it enabled if your doing a fresh start in Helgen, even on lower difficulties with whatever the defualt settings for the mod are they will slaughter you and Ralof/Hadvar will go down fast.
  5. titanbass1
    titanbass1
    • member
    • 11 kudos
    The additional walking dragur seems to spawn everytime, no matter what setting I choose it on. Any ideas on why this may be or a known conflict?
  6. midsidion
    midsidion
    • member
    • 1 kudos
    as much as i would like to like this mod and as excited as i was to try it, the faction problem breaks it entirely for me. I was hoping it would be like the fallout 4 mod that does this with feral ghouls and any npc that dies resurrects as a ghoul. However in that mod they dont get up  and be buddies with everyone, they actually kill their old allies which of course sews chaos in enemy lines. In your mod any npc that resurrects stays with in its old faction and will not attack their allies. This means if you kill a bandit it gets back up as a bandit and will not attack other bandits. So you can not use this to turn tables in your favor because you end up with them attacking you will the draugr kill their allies which then make more of the bandit resurrected who only care about you. I tried turning of the extra draugr spawn and found that the mod is kinda useless this way. It just turns into a kill everything twice mod since they wont attack their allies after resurrecting. 

    So for those of you looking at this mod keep in mind ALL npcs that resurrect will retain their faction meaning they will not attack anyone that was their ally in life. Best way to do this mod i guess for a true zombie experience is to turn off the npc resurrection but keep on the draugr spawn since it will be hostile to everyone (even though i loved the idea of the actual corpse getting up)
    ??
    ???????????????UPDATE

    So after some tinkering tonight, I actually got the mod to work as I had wanted. Now when enemies become one of the walking dead, the only allegiances they have is to each other. I went to a bandit for and saw two bandits, one patrolling the other standing guard with a bow. Killed the patrolling bandit with me bow, which of course alerted the other one that started to shoot at me with his bow. That was when magic happened. He was so distracted with trying to kill me he didn't notice his buddy getting back up as a zombie which usually didn't matter in this mod because they were still friends. But now his old ally walked up behind him and smashed him over the head with his hammer. This of course alerted the whole rest of the fort who started firing arrows as the two of them fought. The zombie won which of course caused the other bandit to raise up as undead. So i hid behind a rock to see how this would play out. The one with hammer ran down into the fort yard while the other shot arrows and all hell broke loose inside. When it finally fell quite i open the fort for to be greeted by a bunch of zombie bandits. So to my pleasure no longer is it a kill things twice mod. 
    1. wangusbeef86
      wangusbeef86
      • member
      • 0 kudos
      How were you able to do this by the way? I'm very interested in a zombie apocalypse for my next playthrough.
    2. iNycto
      iNycto
      • member
      • 0 kudos
      Hey you cant just come here to boast and not share what you did to get it to work.
    3. XliquidsquidX
      XliquidsquidX
      • premium
      • 3 kudos
      +1
    4. Bookbagalecr1
      Bookbagalecr1
      • member
      • 0 kudos
      how did you do it?
  7. AaronWantsToSeeMods
    AaronWantsToSeeMods
    • supporter
    • 0 kudos
    BUG:  Gives player DRAUGR EYE GLOW, permanent!
  8. Sombrevent
    Sombrevent
    • supporter
    • 0 kudos
    Hi there ! Super fun mod, thank for sharing.

    But I need a little help : it's working fine untile I die (only me, not the others), I see de effect (bleu light) of my avatar turning bad, and then, ... CTD.
    It's not because of Imperious, nor Andromeda, nor anything I know... Any Ideas about which kind of mod could crash my game on death scenario, please ?
    Thx a lot !
    By the way : the mod is indeed working fine by itself (and super nice with Undead FX and Truly Undead), but Imperious and Nether Follower Framework don't like it... Any suggestion about the load order or a SSEEDIT change ?
    1. CaptJBrigs
      CaptJBrigs
      • premium
      • 5 kudos
      you probably never gonna read this @Sombrevent, but this is caused by death alternative mod, for example I am using death is highly overrated. So don't know a lot but I assume a script runs that wants to turn you into a zombie all while death mod also runs a script and then they clash resulting in either CTD or just a script battle stuck endlessly.

      I myself have not found a work around for this, so I had to chose between this and a death mod,.. but I assume it would be as simple as adding or changing something in the script to exclude the player from this curse

      Really hope the author can maybe help us out here 
    2. tonycubed2
      tonycubed2
      • premium
      • 1,134 kudos
      This is still a thing needing fixing?
  9. XliquidsquidX
    XliquidsquidX
    • premium
    • 3 kudos
    Dang it I really wanted to use this mod, but it is incompatible with 'Imperious Races'.
  10. MrRonchito
    MrRonchito
    • supporter
    • 1 kudos
    Did you find any way to make it compatible with Imperious? I really want this mod in my modpack...
    1. XliquidsquidX
      XliquidsquidX
      • premium
      • 3 kudos
      Oh so that's what it is. I suspected it could be Imperious and it is.
  11. egonalbrecht
    egonalbrecht
    • member
    • 0 kudos
    is there a way to remove the conjuration effect? I see a great performance drop because of this effect
  12. Tyls
    Tyls
    • premium
    • 17 kudos
    Could it be possible to add the Draugr Curse via SPID to the playable race to allow the best compatibilty with other mods?