I had a couple issues with the patch (esl version). I went ahead and fixed them myself in the CK, and would be happy to have the fixes uploaded here if you want, or on a separate patch page if you'll allow it.
1) Updated the required file name to reflect the changed esm name for Hammet's dungeon pack. 2) Re-enabled a section of the mountainside that was accidentally disabled and invisible in game. 3) Fixed a bush that was left floating and removed some duplicate staircases left behind from the original location of the dungeon. 4) Adjusted the placement of the stairs to make navmeshing easier. 5) Added navmeshing to the stairs up to the dungeon and disconnected the vanilla navmesh that was left buried under the staircase.
Hey, is there a reason why your patch requires "Anniversary Edition"? I´m on "best of both worlds" downgrade. I honestly don´t see a reason why that wouldn´t work. Please correct me, if I´m wrong.
Quick question - is there a reason this can't be made into an ESPFE? A plugin slot for something so small is a bit rough. It says in SSEEdit that it can be ESL-flagged and I can't see any reason why that would be wrong, but then once I compacted the form IDs and flagged it as an ESL, when I checked it in-game, there was some bizarre visual glitch. Any chance you know what's going on or could release the original file as an ESL or ESPFE? Thanks so much!
There already is an ESL flagged version, just go to the additional files and you should be able to download it. ESP files are just inherently more stable by default which is why I keep it as the default auto download option to avoid problems.
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I had a couple issues with the patch (esl version). I went ahead and fixed them myself in the CK, and would be happy to have the fixes uploaded here if you want, or on a separate patch page if you'll allow it.
1) Updated the required file name to reflect the changed esm name for Hammet's dungeon pack.
2) Re-enabled a section of the mountainside that was accidentally disabled and invisible in game.
3) Fixed a bush that was left floating and removed some duplicate staircases left behind from the original location of the dungeon.
4) Adjusted the placement of the stairs to make navmeshing easier.
5) Added navmeshing to the stairs up to the dungeon and disconnected the vanilla navmesh that was left buried under the staircase.