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4thUnknown

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  1. 4thUnknown
    4thUnknown
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    Чтож... Я уже какое-то время занимаюсь созданием модификаций к этой игре, но мне всё ещё сложно делать какие-то выводы. Так что просто хочу сказать спасибо сообществу, за что что могу спокойно делать то, что мне нравится. И, надеюсь, то, что нравится вам.
    Возможно это последний мод, выпущенный мной в этом году, так что я заранее хочу поздравить всех с наступающими праздниками. Заботьтесь о том, что ценно для вас.
    Ещё увидимся. Удачи (:

    Well... I've been creating modifications to this game for some time, but it's still difficult for me to draw any conclusions. So I just want to say thank you to the community, for whatever I can safely do what I like. And hopefully what you like.
    Perhaps this is the last mod released by me this year, so I want to congratulate everyone on the upcoming holidays in advance. Take care of what is valuable to you.
    See you again. Good luck (:
    1. monkblackmonk
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      Спасибо Вам за ваше творчество . Удачи и Вам , здоровья , счастья и  новых успехов !
    2. Paarthu
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      Had a heart attack when I read the "Perhaps this is the last mod released by me"
       But then I realised this year and we re close to end of year. Cheers and thank u for ur wonderful work, have a nice holiday!
    3. FANGARMO
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      Спасибо тебе за всё, честно. Ты один из немногих авторов кто делает реально качественные моды. Удачи в следующем году.
    4. Blacmoor
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      Somehow everything you touch comes out beautifully so no worries and happy holidays!
    5. Grub
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      Your  message scared me! Don't do that! XD

      Your work is beautiful as always. We are lucky for you to share your work!!
    6. Tahvosky
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      Thank you for all these amazing mods so far. On to a good new year next year. I hope you'll have a nice holiday season :)
    7. simplery
      simplery
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      Thank you, thank you, thank you for all you've done for the modding community. Your work is excellent, happy holidays to you too!
  2. Morrodude777
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    Wondering if anyone knows how to make this into an Orc Preset for playing. The Shrekventurer inside calls to me. Lol but for real guys, I'd love this as a preset if that's possible.
  3. Nikarians
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    An ogre spawns on the left side of the road and attacks during the prisoner transport carriege sequence and it completely breaks the intro 💀
    1. DarthRevan260
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      Yeah, the same happens to me. I wanted to start a new game because I want to get rid of Populated Skyrim Reborn but it brakes my save. So I decided to start fresh, and I can't do this either
    2. 4thUnknown
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      just turn on this mod after exiting helgen
    3. krixost
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      Bad answer. Turning On/Off mods while the save is going on changes existing refs. This ogre mod is very likely not going be at the very bottom of the load order. Likely up higher after city/town/interiors/homes etc.

      I guess maybe not your problem because the mod is stand alone but it would be very rare to only have this one mod installed. =)
    4. Kraymar
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      It's not a bad answer, modding your game before the scripted intro sequence is generally a really terrible idea. Usually you want to turn
      all your mods off until it is over, or else just use one of the alternate start mods.
    5. NotNATTO
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      Exit helgen then turn the mod on OR use alternate start mod to skip Helgen sequence all together and spawn elsewhere.
    6. NotNATTO
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      It's only because that sequence is super touchy when it comes to FPS and other variables, you can mod before the Helgen sequence and the game runs just fine, if you're intro is broken use the Alternate Start mod adds cool character lore anyway.
    7. Babyboomer59
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      @Krixost "4thUnknown" said nothing in reference to turning on and off a mod, he simply implied you leave the mod enactive until after you leave the mountain, then enable it and I agree with @Kraymar in that it's best to let the initial start of the game run until after the starting sequence has completed, leaving all mods not related the start of the game IE Race Menu, Alternate Start etc... once the sequence is complete and after you've left the mountain doing a hard save log out of the game and then enable all disabled mods, by doing this you can actually continue using this save for every playthrough as it's not yet contaminated with mods also eliminating the need for the mod "alternate start" if you so choose as you've already left the mountain. 

      If I use Alternate Start and after I've made my choice within that mod and it's done it's thing, after I log and enable all mods I disable that mod as I no longer need it and I've never had any issues by doing so as it's still at the start of the game once you've completed the start sequence. 

      When I play FO4, I use this same method of leaving all mods disabled except mods needed during the start until after I've left the vault, I hard save then log off and enable all mods keeping the save for the next many playthroughs reverting back to that save I created after leaving the vault. 
  4. krixost
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    Love the look and how they 'thomp' around. These are forest smashing everything! One shotting all my followers (the heavy ones) my summons and me in less than 30 seconds. hahaha. I saw you wrote they are dangerous but this is far too much. I am trying to tone it/them down now. Endorsed for a great NPC in the game to be feared. =)

    Thanks for making this and sharing it with us.

    --------
    I figured out how to make them not so overpowered. Similar to giants but also different. They are at least doable this way. Such a great NPC to have in game. So worth doing this! I did not know this but there is an Ogre with the Orcs. Then with the JJerem Orc strongholds.....f**k me....this will be fun. lol

    For reference at Player level 10:
    - They regen like Trolls (no changes. Works great too!)
    - They can dispatch 3 brown bears
    - They can dispatch 3 followers in iron heavy armor. 1 with 1h Axe and Shield, the others with 2h weapons.
    - Then me with my Flame Atronach and me shooting with Crossbow and kiting. Still kills me with a charge slam. =)
    - We won 1 of 4 fights against this Ogre and it cleaned up on the 3 Bears too. =)
    - So this thing is doable at level 10 with 3 solid followers. They will most likely die and cannot disengage. I could disengage easily. Melee is a death sentence for certain. =)

    Start with these in YOUR set up and see how you like. Adjust as needed. Explanations of each is given. Owner of the Swamp is a Boss so set it a little higher if you want.
    - xEdit - 1Ogres.esp go to

    Non-Player Character (Actor)
    - Stamina Offset: 25 (helps them pause between attacks)
    - Level Mult: 1.10 (was 1.25 which is too high)
    - Calc Max Level: 20 (Keeps them more 'Normal' but also varied. Especially with Rebalanced Zoning [aka unlevelled Skyrim])

    Race
    - Ogre
    - Male Height: 1.02 (males are larger and stronger than females....Forgotten Realms. These look like them. =) )
    - Female Height: 0.98
    - Starting Health: 250 (this is in a formula with their health from the NPC stuff. Can get really high.)
    - Starting Stamina: 100
    - Attacks (Sorted): In Order Top to Bottom. Some of these don't make any sense but work well in game with how the math works.
    - Damage Mult: 0.25, Attack Chance: 0.01 (Forward Power Attack)
    - Damage Mult: 0.25, Attack Chance: 0.15 (Forward Stomp)
    - Damage Mult: 0.25, Attack Chance: 1.00 (Back Attack)
    - Damage Mult: 0.25, Attack Chance: 0.50 (Club Attack 1)
    - Damage Mult: 0.25, Attack Chance: 0.50 (Club Attack 2) 
    - Damage Mult: 0.25, Attack Chance: 1.00 (Hand Swipe Attack)
    - Damage Mult: 0.25, Attack Chance: 1.00 (Bash Start)

    You can mix it up from there to get them how you want. They are really dangerous and fun. *hugs* K.
  5. Kotapato
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    Ogres are missing textures for me. Anyone else have this problem?
    1. krixost
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      No issues. Must be your Mod Manager. Install it manually....works perfectly.
  6. DukePoopa
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    Thanks for the ogre spawn in the middle of the opening theatrical...
  7. deleted60533696
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    greetings, can i change esp to esl ? it's safe with xtudo patch ?
    1. pietro0games1
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      you can't change due to world edits, as far as i know
    2. deleted60533696
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      all right then, thanks for the reply.
    3. Xaliber13
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      Can we merge them though?
    4. AniHVX
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      You can, but first you need to remove the worldspace(and navmesh info) additions  and that add location assets(ogre hole as well) and navmesh and only keep the sub block temporary npc placements. then you can safely compact and mark as ESL. This can all be done in SSEdit. This way you can keep the ogres placed in vanilla areas, but remove the ones that would break and cause CTD's with this mod if you were to compact without removing the new areas.
    5. t4w3R5
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      whats esp and esl?
    6. beleibebeibe
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      They are different plugin formats, both have a limit on the loading order. ESLs have a limit of around 4096 plugins in the game, whereas ESPs/ESMs have a limit of around 255 plugins
  8. Biggs4lyfe
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    Could this be made into esl, or esp-fe?
    1. 4thUnknown
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      No. esl files don't mix well with new locations
    2. Biggs4lyfe
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      What new location? I thought this was a creature mod only.
    3. 4thUnknown
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      Ogre camp
  9. OakaKola
    OakaKola
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    The intro gets recked up by an ogre that just spawns there. 10/10 laughed my ass off, but I still think it needs a fix
    1. MickeyFIN
      MickeyFIN
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      That has already been fixed, look into the optional files and download "Fixes by Xtudo", it also fixes some other stuff too.
    2. MENTALSquirrel9
      MENTALSquirrel9
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      Probably the funniest start to a game I've ever had. I was super immersed, ready to start a new ultra-modded playthrough, and then a giant ogre comes in and annihilates everyone including myself whilst a guard is shouting "someone do something"
    3. RBNX2016
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      Same, I laughed my ass off too when this happened
    4. DarthTyranus66
      DarthTyranus66
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      what version of the mod was this I wanna try it out just for the lols?
  10. DeepFriedKangaroo
    DeepFriedKangaroo
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    Instructions unclear, my game is now filled with onions
    1. tsLnox
      tsLnox
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      You've gotta install Fiona compatibility patch. Just don't install Donkey expansion pack, because then you'll have way more dragons than you can handle. :-D
  11. Kulharin
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    Was just curious the importance of the navmesh changes?

    I noticed a few conflicting navmeshes with with Ryn's Dragon Mounds Collection.
    1. hoskope
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      Did you ever checked does this cause problems?