Skyrim Special Edition

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AndrealphusVIII

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AndrealphusVIII

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69 comments

  1. AndrealphusVIII
    AndrealphusVIII
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    From update 1.1 onwards, Gisli will take over the Radiant Raiments shop, if you kill Taarie and Endarie. Do NOT use the old patch which removed Taarie and Endarie's contract with 1.1 onwards, as it will break the mod.

    Thank you.
  2. havochot
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    What happens if the NPC is already dead (from using a mod like https://www.nexusmods.com/skyrimspecialedition/mods/59659 or a mod that removes essential status, for example)?
    1. AndrealphusVIII
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      The contract shouldn't show up in that case, or if it did, you shouldn't be able to start the quest.
  3. aliennaire
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    need another one for Maven
    1. AndrealphusVIII
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      I've considered Maven. However, you may have Riften end up without a Jarl, which breaks things, as such, I have decided not to do it, for now.
    2. aliennaire
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      Maybe you can make the previous jarl take over?
    3. AndrealphusVIII
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      Maybe, but it might break other things.
  4. psyyo
    psyyo
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    i see contract for nazeem
    i install.
  5. GreatDevourer
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    I have been seriously considering build a mod just like this for a while.    However, I'm not good enough yet at scripting so I haven't.
    Thank you so much!!!   I'm really looking forward to a few of these contracts.    Would you consider adding any other NPCs?

    What about a version without Serana?    Or a MCM menu to allow you to disable the contracts you don't want?
    Just curious.
    1. AndrealphusVIII
      AndrealphusVIII
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      Yes, more contracts are coming soon.
      About Serana:
      Q: What if I don't want to do a particular contract?
      A: They are all optional and not at all needed to progress, so feel free to ignore the ones you don't want to do. They're just some ways to make a bit more gold, if you like killing. (or like some drama for your RP.)
      About MCMs:
      Q: Why don't your mods use MCMs and instead use this janky console command system to set globals?
      A: I am not a fan of MCMs. You can set the globals by making a patch in xEdit. I have no plans of changing this. If you want to add an MCM, feel free. (see permissions)
    2. GreatDevourer
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      Thanks for the replies.
       I'm really glad to see the update with Erikur.    I've got this in my load order for my newest play through.
  6. Nuedere
    Nuedere
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    Very funny new addition. I like it.
    1. AndrealphusVIII
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      Cheers.
  7. tritonforge
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    is the Thalmor Embassy repopulated with patrolling Thalmors?
    1. AndrealphusVIII
      AndrealphusVIII
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      It should be.
  8. ThePhantom72
    ThePhantom72
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    Do you have to complete one contract before  you get another one?
    1. AndrealphusVIII
      AndrealphusVIII
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      No, you can have all of them active at the same time.
    2. ThePhantom72
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      cool, Thanks.
    3. Goodwick
      Goodwick
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      Andreal, could you make an option for the contracts to be sent to you one after another has been completed?
    4. AndrealphusVIII
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      Like with a courier? I'm not sure what you mean.
    5. Goodwick
      Goodwick
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      Yes, like that. I was thinking of using the mailbox mod to receive all courier deliveries there, it would be nice to initiate a contract like that instead of having to go all the way to a sanctuary.
  9. ThePhantom72
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    How do you kill Nazeem when he's listed as "essential". 

    And for those of  you that don't want to kill anyone but want the money.  After you kill them use the "resurrect" console command to bring them back to life and then Relationship Dialogue Overhaul to make them your friend again.  I did that with Narfi and Beitled and it worked.  I brought them back to life and got paid.
    1. AndrealphusVIII
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      How do you kill Nazeem when he's listed as "essential". 
      He isn't tbh. And for the other NPCs that are essential, as soon as you start their contract, the quest will turn off their essential status, making them killable.
      And for those of  you that don't want to kill anyone but want the money.  After you kill them use the "resurrect" console command to bring them back to life and then Relationship Dialogue Overhaul to make them your friend again.  I did that with Narfi and Beitled and it worked.  I brought them back to life and got paid.
      Not sure what the point of that is. These are all optional contracts that are not needed to progress the Dark Brotherhood questline. If you just want free gold, you could just use a console command:
      player.additem f <gold amount>
  10. vegaswanderer
    vegaswanderer
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    You evil tempting monster. Nazeem? Instadownload.
  11. gb75
    gb75
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    I'm an Xbox player who would like to bring this mod to the community's attention to find a modder who can port it to bethesda.net.Can I have your consent?also possibly to include it in a bundle ?thanks in advance for the reply
    1. AndrealphusVIII
      AndrealphusVIII
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      My permissions state:
      You are free to :

      - Redistribute this work in unmodified form.
      - Include this resource within another work
      - Modify and redistribute this work

      So long as you:

      - Give the author(s) credit.
      - link back to this page.
      - distribute your mod under the same license.

      Translations and porting to consoles/Bethesda.net are allowed under the same terms.
      Like I said on my Reddit post:
      I don't make console ports, however, I allow other people to make them. But you'll have to take full responsibility if you port it. I myself
      won't be able to troubleshoot or help any Xbox users if they have issues.
      The person that ports it must take full responsibility and provide support for said version. I cannot troubleshoot/assist on issues that arise on console ports.
    2. gb75
      gb75
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      Tks