Hello, so if this being a rework version of the same dungeon in your Hammet Dungeon pack, Can I install this Dungeon and it should overwrite what you did on the Hammet Dungeon pack? If so would this apply to your other reworked dungeons? Or do I need to do something to make them work together?
It was part of the Hammet Dungeon Pack. Now it's a reworked standalone. The current Hammet Dungeon Pack doesn't include this dungeon therefore they are compatible.
Hi, i'm a little confused. Is AE version compatible with Hammet Dungeon pack, cause description on the file download says that it's not. Should i download SE version?
Once again, exceptionally good mod, venjhammet! The ending was a bit of a surprise, as I was looking for regular necromancers. I don't want to post any spoilers here, but the form they took was interesting and posed quite a challenge.
Hey, I'm going though all your mods Every single dungeon is just brilliant. Thank you very much for your creative work. Regarding incompatibility with your dungeons pack, is it safe to assume that I could just delete conflicting records from the pack, to kinda "remove" Twin Sonaak from it and let this standalone version function properly? (and do the same with other updated dungeons)
Edit #1: Or would you suggest to delete the whole pack, since you consider it outdated and have a better plans for those dungeons (e.g. update everything)?
Edit #2: Ah, I've read comments on other dungeons, and it looks like this is an open question. I'd try to investigate possibilities here and assist. Ultimately I think I'd just strip updated dungeons from the pack, and if(when) I succeed I'll share with you the results, if you're interested. Thanks again for your work!
I am not sadly, I've spent the better part of year cobbling together a very hefty, messy and chaotic frankenstein of a load order. I owe it to myself to break it in properly before I consider touching the AE as I know there's likely a LOT in my list that will not function right now thru the AE upgrade lol.
Nonetheless there is no shortage of your other dungeon mods I will have access to to hold me over for now ^_^
12 comments
Thank you for all your work!
Thanks for the quick reply!
Bottom line: Endorsed!
Regarding incompatibility with your dungeons pack, is it safe to assume that I could just delete conflicting records from the pack, to kinda "remove" Twin Sonaak from it and let this standalone version function properly? (and do the same with other updated dungeons)
Edit #1: Or would you suggest to delete the whole pack, since you consider it outdated and have a better plans for those dungeons (e.g. update everything)?
Edit #2: Ah, I've read comments on other dungeons, and it looks like this is an open question. I'd try to investigate possibilities here and assist. Ultimately I think I'd just strip updated dungeons from the pack, and if(when) I succeed I'll share with you the results, if you're interested.
Thanks again for your work!
Will immediately add to my merge of your standalone releases!
Thanks again for the work!
Endorsed, thanks again for your continued work!
Nonetheless there is no shortage of your other dungeon mods I will have access to to hold me over for now ^_^