Skyrim Special Edition

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venjhammet

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venjhammet

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12 comments

  1. Weaver77
    Weaver77
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    Hello, so if this being a rework version of the same dungeon in your Hammet Dungeon pack, Can I install this Dungeon and it should overwrite what you did on the Hammet Dungeon pack? If so would this apply to your other reworked dungeons? Or do I need to do something to make them work together? 

    Thank you for all your work!
    1. venjhammet
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      It was part of the Hammet Dungeon Pack. Now it's a reworked standalone. The current Hammet Dungeon Pack doesn't include this dungeon therefore they are compatible.
    2. Weaver77
      Weaver77
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      Oh I understand now, does this apply to all your reworked dungeons?

      Thanks for the quick reply!
  2. tastemyrainbow91
    tastemyrainbow91
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    Hi, i'm a little confused. Is AE version compatible with Hammet Dungeon pack, cause description on the file download says that it's not. Should i download SE version?
    1. venjhammet
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      Oh sorry about that. It's already compatible with Hammet Dungeon Pack, I just forgot to edit those lines there.
    2. tastemyrainbow91
      tastemyrainbow91
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      Great! Thanks for an answer. 
  3. RestitutorOrbix
    RestitutorOrbix
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    Once again, exceptionally good mod, venjhammet!  The ending was a bit of a surprise, as I was looking for regular necromancers.  I don't want to post any spoilers here, but the form they took was interesting and posed quite a challenge.

    Bottom line: Endorsed!
    1. Xtudo
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      Indeed, excellent mod.
  4. sasnikol
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    Hey, I'm going though all your mods Every single dungeon is just brilliant. Thank you very much for your creative work.
    Regarding incompatibility with your dungeons pack, is it safe to assume that I could just delete conflicting records from the pack, to kinda "remove" Twin Sonaak from it and let this standalone version function properly? (and do the same with other updated dungeons)

    Edit #1: Or would you suggest to delete the whole pack, since you consider it outdated and have a better plans for those dungeons (e.g. update everything)?

    Edit #2: Ah, I've read comments on other dungeons, and it looks like this is an open question. I'd try to investigate possibilities here and assist. Ultimately I think I'd just strip updated dungeons from the pack, and if(when) I succeed I'll share with you the results, if you're interested.
    Thanks again for your work!
  5. Niteshade0
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    Shall return to endorse later on!
    Will immediately add to my merge of your standalone releases!
    Thanks again for the work!

    Endorsed, thanks again for your continued work!
    1. venjhammet
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      Thank you for your support very much appreciated. I have an Ayleid dungeon coming soon. I do hope you're on AE so to be able to play it.
    2. Niteshade0
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      I am not sadly, I've spent the better part of year cobbling together a very hefty, messy and chaotic frankenstein of a load order. I owe it to myself to break it in properly before I consider touching the AE as I know there's likely a LOT in my list that will not function right now thru the AE upgrade lol.

      Nonetheless there is no shortage of your other dungeon mods I will have access to to hold me over for now ^_^