In the access storage menu, pressing next on the list that has Raw food, Cooked food, Liquor and Misc instead takes me to the Wood Store inventory page. I've tried restarting the game, and redownloading/installing the mod but it's still the same! There's nothing editing or overwriting this mod in Xedit so I'm totally stumped as to what could be causing this! I've never had this problem before and I've been using this (awesome) mod for may hours of play.
OK. ignore it. It's a me issue. the stash items spell from LOTD does the same thing. no freaking idea why though. Found out its the Your Own Thoughts LOTD patch breaking it. guess this is a lesson to me to read the stickies in comments more carefully, it says this on the LOTD page.
Great mod it really helps with my pack rat issues.... I keep all display items with me and use the cube to send everything else to the safe house for storage. one feature that I would love is the utility to update housewares from the book in the master bedroom its a pretty quick way to thin out your misc items.
I tried it didn't use the display option, however the sell cart works the delay function works and several other options. Have to edit it tried the display option seems to work just fine.
Hi, member of the LOTD team here! First off, we appreciate users creating mods based off Legacy and we were recently made aware of this one. Unfortunately I have to be a party pooper however, and state that the team didnt add this specific feature for a very good reason. Having things like the autosort process run out in the world can lead to some serious strain issues, and its actually why we tell users not to leave the main hall or do anything while the sort process is active.
As such im afraid the team have had to place this on the unsupported list for LOTD, and while users are more than welcome to use it, we wont be able to help with any issues that arise from using it. We hope you understand and wish you good luck in any other projects, thanks.
Like I said I’m just a fan making mods. I haven’t experienced any issues, but I’m one person. The LOTD team has to consider a range of situations and user setups that I have not. I could easily see the script being system taxing when loading world references as well.
I assume you're talking mostly about the Museum Prep Station options, and not the storage options, correct? Not the rest of the storage? Since you already have access to the storage items outside outside the museum in the options of the MCU menu.
So, I have a suggestion for istayzoomin, why not make a second version of this mod, but without the prep station stuff, and instead, exchange that for the delivery Inn/carriage/player home crates? I would probably rather use that option myself. I'd be able to still send the museum items back to the museum like I have been, but now we would have to sort the items inside the museum, like it was designed to be. This would allow those who want to avoid the serious strain issues from having those issues, while still being able to use this mod for it's other features.
You already have an inventory version, the version that starts in your inventory the moment you start the game, why not change that version to be only the shipping containers, instead of the prep station? It will be easier for you, so you do not have to maintain 3 versions, since you already have two. And, the people using that version, are most likely the people not wanting to return the gallery very often, since they are receiving it right away.
The museum sorting works fine out and about. Just pause the game or stand around not doing anything while it runs. However, you will get the display rewards out of order if you don't head back often enough. I'll add any issues if I run into them, but with any mod like this just think about how you use it and save often(which is really a requirement even without mods).
So I finished LOTD, and there were no problems from sorting things while outside the museum except if you needed it for a quest and it wasn't flagged as a quest item(I had to retrieve a few quest items from the museum when I wasn't paying attention), which could still happen if you did it with the in museum sorter just less likely that you would go back while in the middle of a quest. That and the rewards for number of displays were out of order if not returning at each threshold, but you still get them all, so it doesn't really matter.
As someone who has used Legacy many times, I have noticed one consistent interference that I imagine is directly related to this mod (and will likely start a new game in the next day or so to test my theory). I have noticed that Legacy's TCC stops being able to track *mod completion* right around the time of the quest with Avram. As that quest is an option to delay via the cube, my best suspicion, after more than 4 tries run into the same issue, is that something in the coding of this mod does not play nicely with that (or, just as possibly, does not play nicely with the official mod that lengthens the time between rewards). I do intend to test this soon, but the interaction between at least two of the three (base TCC, the reward delay, and this one) is likely the culprit for the issue. Then, of course, I need to figure out another issue, but that's one that's clearly not involved with this particular mod. (and while not a programmer myself, I have a habit of taking things apart to at least diagnose an issue before prodding a mod author for a fix--the more info I can give the author, the more likely the problem will be found and fix applied properly).
Can you make a version of this that only lets you access the Outfit containers? I have no problem stooping by the museum to put up displays, but its super annoying having to stop by every time I pick up a pair of boots or something
Everything works as intended so far, except for some reason, under Museum Utilities I only see "Selling Chest" and no "Display chest". Is there something I need to do to unlock it?
Using ver 1.1 and have over 450+ displays. Screenshot: https://i.imgur.com/UQ0NsMy.png
Hey blaze15978. I'm sorry you're having trouble. If it's alright with you I'd like to troubleshoot the issue. I added some conditionals to the display options in order to prevent displaying the intro quest relics before giving them to Auryen. However you have 450+ displays so that shouldn't apply to you.
Just as a check would you mind using the commands:
getstage DBM_MuseumIntro
and:
getstage DBM_LALStart
in the console. One of them should return GetStage >> 110. Like I said, this shouldn't apply to you, but its the first thing to check. For reference I'll include a snip of the conditions attached to the display options.
Same thing for me using the latest Hall of Heroes version. Used it in a fresh game and gathered the relics to get the museum going. I gathered over 500+ relics and still no option to "Display Relics" remotely. I can only access the sell cart from the Utilities menu.
I just tried the Inventory version on a fresh character and it worked. I could use the Display prep station. However, I "wore" the relic ring, the Denstagmer's ring, from the beginning quest on my last character and kept it on. I wonder if that's why it was disabled even though I had completed the initial quest since I still wore the ring...
It is definitely something having to do with the ring. Had the right menu options 10 minutes before I picked the ring up, lost the options once I picked it up; stuffed it manually into the jewellery case and had the right options again.
So I have an suggestion/idea if this is something you are interested in.
An option for some of Craftloot's workstations to pull from some of the other non CraftLoog Containers for Recycling/Disassembly mods. Okay 95% of this is Weapons, Armor and Clutter/Misc for the Smelter. With the other 5% for Fur related for the Tanning Rack.
There's not really an easy mod out there for cloud/link storage recycling
Didn't want to post this as a bug because it could be something in my list interfering, but my carry weight load increases or I guess decreases by a significant amount when I use the autostore materials feature of the cube. This has only happened during my current playthrough, but it's been a consistent thing. My carried weight prior to using the autostore materials button was about 430/3375. Now it's.. well, just check the link.
I have the same Problem The Mod have maybe Problems with the latest Version of LOTD and its now incompatible Reinstalling doesn't fix the Bug
Edit: Do you have the Finder Keepers Quest fom Auryen activated because for me it cause the Problem with the Cube After finishing the Quest the Cube show all options
81 comments
In the access storage menu, pressing next on the list that has Raw food, Cooked food, Liquor and Misc instead takes me to the Wood Store inventory page. I've tried restarting the game, and redownloading/installing the mod but it's still the same! There's nothing editing or overwriting this mod in Xedit so I'm totally stumped as to what could be causing this! I've never had this problem before and I've been using this (awesome) mod for may hours of play.
OK. ignore it. It's a me issue. the stash items spell from LOTD does the same thing.
no freaking idea why though. Found out its the Your Own Thoughts LOTD patch breaking it. guess this is a lesson to me to read the stickies in comments more carefully, it says this on the LOTD page.Edit: Nvm. It was an issue I had with v6's installation.
As such im afraid the team have had to place this on the unsupported list for LOTD, and while users are more than welcome to use it, we wont be able to help with any issues that arise from using it. We hope you understand and wish you good luck in any other projects, thanks.
Like I said I’m just a fan making mods. I haven’t experienced any issues, but I’m one person. The LOTD team has to consider a range of situations and user setups that I have not. I could easily see the script being system taxing when loading world references as well.
Im just happy that LOTD exists. Have a nice day!
So, I have a suggestion for istayzoomin, why not make a second version of this mod, but without the prep station stuff, and instead, exchange that for the delivery Inn/carriage/player home crates? I would probably rather use that option myself. I'd be able to still send the museum items back to the museum like I have been, but now we would have to sort the items inside the museum, like it was designed to be. This would allow those who want to avoid the serious strain issues from having those issues, while still being able to use this mod for it's other features.
So I finished LOTD, and there were no problems from sorting things while outside the museum except if you needed it for a quest and it wasn't flagged as a quest item(I had to retrieve a few quest items from the museum when I wasn't paying attention), which could still happen if you did it with the in museum sorter just less likely that you would go back while in the middle of a quest. That and the rewards for number of displays were out of order if not returning at each threshold, but you still get them all, so it doesn't really matter.
also, is the Access Storage can access everything the Stash Supplies spell can't, like Firewood, Cards, sorted weapons&armors?
Is there something I need to do to unlock it?
Using ver 1.1 and have over 450+ displays.
Screenshot: https://i.imgur.com/UQ0NsMy.png
Just as a check would you mind using the commands:
getstage DBM_MuseumIntro
and:
getstage DBM_LALStart
in the console. One of them should return GetStage >> 110. Like I said, this shouldn't apply to you, but its the first thing to check. For reference I'll include a snip of the conditions attached to the display options.
https://i.imgur.com/EdUgeaC.png
getstage DBM_MuseumIntro
GetStage >> 200.00
getstage DBM_LALStart
GetStage >>35.00
I just tried the Inventory version on a fresh character and it worked. I could use the Display prep station. However, I "wore" the relic ring, the Denstagmer's ring, from the beginning quest on my last character and kept it on. I wonder if that's why it was disabled even though I had completed the initial quest since I still wore the ring...
My English is weak. Hope it it help.
An option for some of Craftloot's workstations to pull from some of the other non CraftLoog Containers for Recycling/Disassembly mods.
Okay 95% of this is Weapons, Armor and Clutter/Misc for the Smelter. With the other 5% for Fur related for the Tanning Rack.
There's not really an easy mod out there for cloud/link storage recycling
https://imgur.com/a/6vw4Jhq
Edit. Now it's working fine. I think I had something dodgy in my inventory
The Mod have maybe Problems with the latest Version of LOTD and its now incompatible
Reinstalling doesn't fix the Bug
Edit: Do you have the Finder Keepers Quest fom Auryen activated because for me it cause the Problem with the Cube
After finishing the Quest the Cube show all options