Is there any way that ı can remove some of the equipped weapons from the animation list? I want Quiver to be not animated by this mod is this possible?
dunno if you already played around with this but when installing with the FOMOD simply unselect which weapons you would like no physics applied to and they won't have any effect on them!
Can't change the level of jiggly physics, no matter what option I choose the scabbards bounce around like they're springs. Is there a way to configure so they move more realistically and not bounce? Very unimmersive and ridiculous like I'm running around with rubber swords or something...
So I found out that CBPC equipment doesnt really work with schlongs of skyrim for male characters so is there any way to fix this incompatible situation?
I seems as though the physics are a super "jittery" when using this mod with TDMTrue Directional Movement anyone know a fix??
everything looks great and works fine when I walk in a straight line but the second I start turning the physics start to freak out a tiny bit. It's not terrible but it's enough to notice immediately and enough to really annoy me. I believe it has something to do with either the procedural leaning or just the fact that TDM lets you move in 360 degrees and the physics of this mod just don't seem to like that very much.
I have the same problem. I managed to fix it through the cbpc equip settings back in the day but I cant remember how. As of now it just reappeared and I am pondering how to fix it yet again. I will tell you if I figure out how.
I figured it out. Under the gear nodes menu of the mod in the physics tab I just disabled physics. For some reason even though they are disabled they still work and that problem when turning is gone. I just disabled it for every piece of equip I use and it works flawlessly now.
Everything works so far. I also found out about the shields but one thing is strange.
All equipped items, weapons, torches, etc. are shaking for me and the NPC. How can I fix the shaking? So I mean when you stand completely still there is always this restless trembling.
Hi. For some reason the xp32 styles doesnt apply with this mod on. I.e: default sword on hip works but I cant seem to change position to sword on back, the option is avalable onmcm but it doesnt show in character. Is there a way to solve it?
Dude i was about to uninstal this mod for being too jiggly for my taste even with '' tight '' version, (don't get me wrong, i appreciate the author's hard work but the mod was not for me) then i came across your comment while looking for a solution to lower the movement, and god you were a life saver, the author should credit you and update the tight config with this instead, because without this no one would use the mod as it is, cheers
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Is there a way to configure so they move more realistically and not bounce?
Very unimmersive and ridiculous like I'm running around with rubber swords or something...
everything looks great and works fine when I walk in a straight line but the second I start turning the physics start to freak out a tiny bit. It's not terrible but it's enough to notice immediately and enough to really annoy me. I believe it has something to do with either the procedural leaning or just the fact that TDM lets you move in 360 degrees and the physics of this mod just don't seem to like that very much.
If anyone knows a solution please let me know!
I will tell you if I figure out how.
Under the gear nodes menu of the mod in the physics tab I just disabled physics.
For some reason even though they are disabled they still work and that problem when turning is gone.
I just disabled it for every piece of equip I use and it works flawlessly now.
All equipped items, weapons, torches, etc. are shaking for me and the NPC.
How can I fix the shaking? So I mean when you stand completely still there is always this restless trembling.
Where did you learn to do that ?