If there was a way to stop all time for a few seconds, instead of invincibility, it could be more convenient. Sometimes the game could autosave when you exit a building and some enemies are somehow outside and they start killing the npcs. If everything froze while the black fading is happening, it would be an ideal mod but idk if that is possible.
I'm sorry, I don't know how to freeze all time in Skyrim. xD I am looking at better ways to improve this mod's implementation, however. For example, toggling combat AI temporarily, and using a different, more reliable way to track player cell changes rather than using the OnCellLoad() Event.
Edit: I may look into the freeze time solution, see if I can find any way to go about implementing it.
Edit 2: Okay, I could possibly go about this by freezing nearby NPCs temporarily. Probably would be safer than toggling combat AI as well. Thank you very much for the suggestion!
I looked at this, thought, "eh, even with all my combat mods and the sinister seven I've never had an issue." Loaded up my game and proceeded to die three times while trying to enter Whiterun for the first time. XD
In case someone doesnt want to download this as a mod for whatever reason, once you respawn and the screen starts the fade from black, open the console and wait, close it, and u can do movements like normal
This is amazing! I use an autosave mod and sometimes the game saves right before a modded creature comes out of nowhere and one shots me at level 1. This is wonderful <3
This is a neat idea, for a mod. Before, I'd usually just tap the tilde key "~`" right as I'm fading from black. It pauses the action until I'm able to stick and move.
Thank you for the suggestion! I am considering making a version where the combat AI is toggled off briefly when loading in the game, I think this may solve your issue of followers clearing the room. However, this would likely force me to make ConsoleUtilSSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) a requirement for this mod as I saw no other way to toggle combat AI in papyrus. Toggling all AI is an option, but I'm hesitant to mess with that.
I understand - which brings the AE vs SE matter into play as that mod is now only available for AE (I have the old version). With 1300+ plugins my change to AE is not going to be hasty.
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update: nvm it worked, now i can't delete this comment
I am looking at better ways to improve this mod's implementation, however. For example, toggling combat AI temporarily, and using a different, more reliable way to track player cell changes rather than using the OnCellLoad() Event.
Edit: I may look into the freeze time solution, see if I can find any way to go about implementing it.
Edit 2: Okay, I could possibly go about this by freezing nearby NPCs temporarily. Probably would be safer than toggling combat AI as well. Thank you very much for the suggestion!
Thanks for making this. ^_^
I love you
That is all