Skyrim Special Edition
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AndrealphusVIII

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AndrealphusVIII

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29 comments

  1. qwertypol012
    qwertypol012
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    Is this compatible with About Roggvir mod?
    1. AndrealphusVIII
      AndrealphusVIII
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      Q: Is this compatible with <insert mod>?
      A: I don't know by heart. You might need to check yourself.
    2. UIMIUIT
      UIMIUIT
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      did you check it dude, is it working ?
    3. AndrealphusVIII
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      I checked in xEdit. There seem to be no direct conflicts.
  2. Alvoltz
    Alvoltz
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    Perfect.
    1. AndrealphusVIII
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      Thanks.
  3. sjayc
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    I'm curious if this fixes that blasted Roggvir's execution won't start and everyone just idles forever bug?
    1. AndrealphusVIII
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      I don't think it does, since I just made some edits to dialogue conditions.

      However, in the past I ran into a very similar issue, where the scene refused to start. It turned out, an alias in its parent quest failed to fill, namely Captain Aldis. As I had made him use an NPC template, he was no longer considered a unique NPC and as such he failed the fill his correspoding alias, resulting in the scene not firing.
    2. ModGoblin9000
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      Late to the party but what fixed that bug for me was disabling a totally unrelated armor mod with dirty edits...
      It was "Armory of The Favored Soul". If you have it installed, get rid of it ASAP on your next playthrough. Or fix that buggy mess in SSEEdit.
      There are other mods that add Favored Soul's items into the game as well. Get one of those instead.

      Might also be a different mod for you though.
    3. sjayc
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      Thank you, both, for your replies.

      Yes, I've just been reading about the Armory mod being the likely culprit. Tried uninstalling and going to Solitude (a character I've been playing for a while, but I hadn't been to Solitude yet). Do I really have to start a new character to get it to work?? Asking because this is literally the last time I'm doing a Civil War playthrough...

      I guess I need to learn how to use SSEEdit... which I've been meaning to do anyway.
      Any tips or links on a good how-to would be appreciated.

      Thanks again!
  4. spartan117ce
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    Have these conditions been invalid for over a decade then? What caused the invalidation to begin with?
    1. AndrealphusVIII
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      Not sure if any other mods fixed them. I just came across them and thought I'd fix them.
    2. Sapiran95
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      I had a mod in one of my previous load orders that restored those lines too, but I can't rember which it was. I always wondered if I
      remembered the "bow your head" line corerctly or if it was just some kind of imagination and it has never really been there. Mystery solved, thanks!
    3. silvananoir
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      It's Cutting Room Floor. It restores a lot of the scenes and quests that Bethesda did finish but for whatever reason didn't include in the final game. I just went through the Roggvir scene a few days ago on my latest playthrough.
    4. AndrealphusVIII
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      It's Cutting Room Floor. It restores a lot of the scenes and quests that Bethesda did finish but for whatever reason didn't include in the final game. I just went through the Roggvir scene a few days ago on my latest playthrough.
      Are you sure? I just checked Cutting Room Floor and found no such edits.
    5. thanatos13th
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      The CRF has not revived those lines at all. Unless it recently got an update on another site, i have been keeping the latest one on nexus for almost a year
    6. AndrealphusVIII
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      The CRF has not revived those lines at all. Unless it recently got an update on another site, i have been keeping the latest one on nexus for almost a year.
      Yeah, that's what I thought. I have been using CRF for quite a while as well.
    7. Xyberbat
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      Double post by Nexus
    8. Xyberbat
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      @ Sapiran95:
      'Immersive Citizens AI Overhaul' restored some of the lines, but not all.
      "bow your head" & "cut em down", for instance.
    9. AndrealphusVIII
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      Ah I see. Thank you for explaining.
  5. aragonit
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    great addition.
    I wonder if you could fix the executioner's dialogue too. After the execution, he just drops a hint (or sometimes doesn't) that he needs someone to do something for him. No idea why it is not showing up most of the time.
    1. AndrealphusVIII
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      I'll take a look at it.
  6. naruto2693
    naruto2693
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    thank you.

    1. AndrealphusVIII
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      You're welcome.
  7. Lexmax
    Lexmax
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    I wonder what the difference is - between ESP and ESPFE and whether or not it works on the Legendary Edition and if not - whether or not I can convert it to a regular .Esp file somehow.
    1. fromulus
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      Someone with more modding knowledge than me could probably get into more details than me, but essentially, an ESPFE is a .esp that has had an internal flag set so that the game can count it as an ESL, meaning it won't take a slot in the load order limit.

      ESL and ESPFE only work in SE and it's variants (so no oldrim/LE), but it's possible to remove the ESL flag from an ESPFE (easiest way to do that would be through xedit, check out tutorials on how to flag ESPs and essentially do it in reverse) so that you can backport it to LE later (no idea how to do that, however).
    2. Lexmax
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      Excellent! I will do that. Thanks :)
  8. Shardori
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    Interesting what modders are still discovering all these years later :)  Always like these types of mods. Thanks.
    1. AndrealphusVIII
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      You're welcome.