Hey, just downloaded this (2.0) and I have some observations: 1. the .esp is set as a Master file, and it really doesn't need to be (in fact, it can be made into an ESPFE) 2. there is an extra file in the meshes bsa that contains a duplicate .esp file 3. i might be reading this wrong, but it looks like you also included meshes from the Ivory Glass DSR patch: was that intentional?
If you want, I'd be willing to send you an ESPFE version of the file
1. I think it got left over as a master file when I was designing an NPC and it wouldn't save weapon to their inventory otherwise (Too long ago can't remember). 2. Thanks for letting me know, don't know how that happened. If you are talking about the copy of .esp in the - MAIN bsa file, the way I was taught to do so on Youtube did it that way. I learned almost all I know on modding from Seddon and KingGath 3. I did use the meshes from this mod ( Ancient Falmer Ivory Glass Weapons at Skyrim Nexus - Mods and Community (nexusmods.com) ) as it was meant to port over to here. Messaged the mod author of this mod but never responded so I figured that it would be okay to port over to SE/AE. Feel free to do what you wish. If you publish anything do give "GyntRyles" with credit for making the original mod
This download only contains an .esp, no meshes or textures.
However, since it's just a port, it should work to just download the original mod (https://www.nexusmods.com/skyrim/mods/55574) and use the esp from this download instead of the original, right?
Thank you for pointing this out to me. I have only just recently learned about loose files, difference between main and texture archives, and how to actually upload textures to people in the proper way. I will finally be updating this to come with the textures it was supposed to have.
Do please let me know if it can't just read the textures from the bsa file like fallout mods do with Ba2 files to keep original download size smaller.
Um, When I've played it (before and after the port) I've had no issue playing the mod. The Ivory Glass weapons work fine and I have no missing textures.
15 comments
1. the .esp is set as a Master file, and it really doesn't need to be (in fact, it can be made into an ESPFE)
2. there is an extra file in the meshes bsa that contains a duplicate .esp file
3. i might be reading this wrong, but it looks like you also included meshes from the Ivory Glass DSR patch: was that intentional?
If you want, I'd be willing to send you an ESPFE version of the file
2. Thanks for letting me know, don't know how that happened. If you are talking about the copy of .esp in the - MAIN bsa file, the way I was taught to do so on Youtube did it that way. I learned almost all I know on modding from Seddon and KingGath
3. I did use the meshes from this mod ( Ancient Falmer Ivory Glass Weapons at Skyrim Nexus - Mods and Community (nexusmods.com) ) as it was meant to port over to here. Messaged the mod author of this mod but never responded so I figured that it would be okay to port over to SE/AE.
Feel free to do what you wish. If you publish anything do give "GyntRyles" with credit for making the original mod
Thanks for the feedback
However, since it's just a port, it should work to just download the original mod (https://www.nexusmods.com/skyrim/mods/55574) and use the esp from this download instead of the original, right?
Do please let me know if it can't just read the textures from the bsa file like fallout mods do with Ba2 files to keep original download size smaller.
Hope this helps.