Wearable Lights Version 2.0 - Radiance Stones is out. It comes with a small quest that you can complete at any level. Please read the description for more info.
What's new in Version 2.0
6 different craftable Radiance stone
Amethyst - Emits Purple light
Diamond - Emits White light
Emerald - Emits Green light
Garnet - Emits Red light
Ruby - Emits Orange light
Sapphire - Emits Blue light
The diadem will emit the same color of light as the radiance stone used in crafting it.
Upgrading from earlier versions is safe, you will be able to use Diadem, Illuminator and Lightbringer you have crafted previously, but they will be no longer craftable.
Hello! Big fan of the mod, use it for every playthrough. The stones give off a really nice light and I enjoy them more than torches or lanterns. Recently I picked up the 2nd journal before getting the 1st. When I went and picked up the 1st journal my quest didn't update and it seems I can't complete the quest. Could just be something I did wrong with mods on my end, but was hoping there's a work around so I can get my radiance stones! I'm not above using console commands to set the correct stage of quest or get what I need to make the stones. Thanks!
Edit: nevermind, I used the power of the interwebs to learn how to get up in the console, find the quest ID, and setstage where I wanted it. and I'm a little smarter now. still love the mod and can't wait to give my mage that subtle, colorful glow when I really need a little light.
This shouldn't happen. No matter which journal you found first, the objective should have changed/updated accordingly. If you found the journal on the corpse first then it should direct you to the college of winterhold, to the part - 1 of the journal, which should send you to bandit camp at nilheim.
If you found the Journal in college of winterhold first, then it should send you to find the student, Perynak. I'm not sure why objective did not update for you! I'll try and reproduce the bug.
I just encountered the same bug after picking up the 2nd journal before the first. I am not certain if it would have worked the other way round. But i'll simply head to Nilheim and hope what I need will be there.
went to Nilheim, no chest was there. advanced the quest to that stage and still, no chest was there. ended up having to give myself the book that grants the ability to craft them :( I am running all the mods in this guide so it's not entirely unexpected https://www.nexusmods.com/skyrimspecialedition/mods/40407
Been using this mod for a long time and over several installs *much endorsed*. And for the first time ever this issue has happened to me as well on one save out of 3 characters.
I have since installed overhauls for the College, but nothing that should impact this so I was thinking that this mod perhaps is related to the college quests somehow. My khajiit thief went to the college just for the book and ignored everything else. The quest marker is there over the book in the dorms, but picking it up produces nothing. Double checked so I had the first book, even spawned in some extra book but the quest is stuck there. Will probably just getstage/setstage it on that 1 character. Everything worked fine as usual on my other saves, regardless of which book I started with.
I was funneled to this mod, as many I assume, because of the buggy state of Wearable Lanterns. I did the quest and learned how to craft them, but there is one thing that is preventing me from using this mod, no on/off feature. If I could turn this off at will I would be all over this but a constant on light just doesn't fit with stealth.
Currently I can use Wearable Lanterns, but I have to configure it every time I load the game, and there are no lantern meshes, but at least it works.
If you do decide to continue working on this mod an on/off feature would make this my go to light mod.
Thanks for the great work.
I kind of hate to do this to you but I found a perfect replacement for Wearable Lanters - https://www.nexusmods.com/skyrimspecialedition/mods/6122
It's not really a bug (in my opinion) but I noticed that I cannot see the stone on my person, emitting the light. But since I rarely look at my character, I feel it's not too big a deal.
I found your mod when Wearable Lanterns started acting up on me (having to re set all configurations EVERY time I opened up the game, was becoming tedious. So thank you for making this amazing mod
I do have a possible request... being able to edit the intensity of the light emitting from the stones?
I've enjoyed this mod since I first downloaded it. I probably won't be using Wearable Lanterns when it turns up.
The one problem I have is that the lights don't turn off when you exit a dungeon or when daybreak happens. I know it's a simple un-equip for the PC, but if you have followers, it can be a hassle. I took a look at the lunar iron axe found at Silent Moons camp, and copied the conditions from that object enchantment to yours in Wearable Lights. It does work well, as the lights are dimmed if your party is outdoors during the daytime. It's something to consider.
recently found this and enjoy the mod. just two notes. 1 the radiance stone takes up one of the slots also used by the pouches and bandolier mod, so you have to pick either use the stone or a pouch ( think it was front right pouch) 2 you had earlier poster question if you can use the diadem and the mage hood. I've been trying this for my mage and it won't let me equip both ( ruby diadem and standard 30 magicka novice hood) not that I'm complaining
and I liked the little quest. good when you time it to go to the eldergleem cave. I do get that they mage's body is not laying on the ground but is floating upright
good quest to practice using that clairvoyance spell that is gathering dust in your spell list
---edit--- for the non mage player you could put the journal in Nelacar (sp?) room instead. the mage staying at the inn in winterhold. maybe even start the quest from him through dialog. "Do you have anything you need help with?" "Well, yes in fact. One of my former students has disappeared. Here, this is part of his journal and explains everything."
Hey, thanks for the feedback. I have never used Pouches and bandolier mod, so I had no idea what slots they use. I will take a look at that mod and see if it can be avoided. Although, given that there are only a few "unused" slots available, I suspect that no matter what slot I use, it will clash with one mod or another.
About the floating body, I'm not sure what can cause it, but I'll take a look. It's been a while since I played SSE. Right now I'm trying to complete my play though of Mass Effect Andromeda. It's proving to be a challenge though.
Just to ask, I was relieved to see you didn't need to be a mage to do this since they already get candlelight and magelight spells so its kind of redundant on my mage avatars for me so I installed it on my latest play-through. Eventually 'finding' the second part of the journal I was slightly disappointed it directs me to go to the college to collect part 1, do you think you might make this something finish-able on non-college applicants or will the college requirement be something that wont change?
I love this mod! It fits perfectly in my play-through with ELFX and the enhancer. If also feels quite lore friendly in that magic items like this would seem to fit into the game world. The light is also pleasing on the eyes. No super bright Candlelight spell with glaring aura. No lantern with fiery oil sloshing all over my character. Both hands free. Thank you for such hard work on this mod.
78 comments
What's new in Version 2.0
6 different craftable Radiance stone
- Amethyst - Emits Purple light
- Diamond - Emits White light
- Emerald - Emits Green light
- Garnet - Emits Red light
- Ruby - Emits Orange light
- Sapphire - Emits Blue light
The diadem will emit the same color of light as the radiance stone used in crafting it.Upgrading from earlier versions is safe, you will be able to use Diadem, Illuminator and Lightbringer you have crafted previously, but they will be no longer craftable.
Edit: nevermind, I used the power of the interwebs to learn how to get up in the console, find the quest ID, and setstage where I wanted it. and I'm a little smarter now. still love the mod and can't wait to give my mage that subtle, colorful glow when I really need a little light.
If you found the Journal in college of winterhold first, then it should send you to find the student, Perynak. I'm not sure why objective did not update for you! I'll try and reproduce the bug.
And for the first time ever this issue has happened to me as well on one save out of 3 characters.
I have since installed overhauls for the College, but nothing that should impact this so I was thinking that this mod perhaps is
related to the college quests somehow. My khajiit thief went to the college just for the book and ignored everything else.
The quest marker is there over the book in the dorms, but picking it up produces nothing.
Double checked so I had the first book, even spawned in some extra book but the quest is stuck there.
Will probably just getstage/setstage it on that 1 character.
Everything worked fine as usual on my other saves, regardless of which book I started with.
Currently I can use Wearable Lanterns, but I have to configure it every time I load the game, and there are no lantern meshes, but at least it works.
If you do decide to continue working on this mod an on/off feature would make this my go to light mod.
Thanks for the great work.
I kind of hate to do this to you but I found a perfect replacement for Wearable Lanters - https://www.nexusmods.com/skyrimspecialedition/mods/6122
It has the one thing your mod is lacking on/off.
I found your mod when Wearable Lanterns started acting up on me (having to re set all configurations EVERY time I opened up the game, was becoming tedious.
So thank you for making this amazing mod
I do have a possible request... being able to edit the intensity of the light emitting from the stones?
The one problem I have is that the lights don't turn off when you exit a dungeon or when daybreak happens. I know it's a simple un-equip for the PC, but if you have followers, it can be a hassle. I took a look at the lunar iron axe found at Silent Moons camp, and copied the conditions from that object enchantment to yours in Wearable Lights. It does work well, as the lights are dimmed if your party is outdoors during the daytime. It's something to consider.
Thanks once again for the mod.
1 the radiance stone takes up one of the slots also used by the pouches and bandolier mod, so you have to pick either use the stone or a pouch ( think it was front right pouch)
2 you had earlier poster question if you can use the diadem and the mage hood. I've been trying this for my mage and it won't let me equip both ( ruby diadem and standard 30 magicka novice hood) not that I'm complaining
and I liked the little quest. good when you time it to go to the eldergleem cave. I do get that they mage's body is not laying on the ground but is floating upright
good quest to practice using that clairvoyance spell that is gathering dust in your spell list
---edit---
for the non mage player you could put the journal in Nelacar (sp?) room instead. the mage staying at the inn in winterhold. maybe even start the quest from him through dialog. "Do you have anything you need help with?" "Well, yes in fact. One of my former students has disappeared. Here, this is part of his journal and explains everything."
I have never used Pouches and bandolier mod, so I had no idea what slots they use. I will take a look at that mod and see if it can be avoided. Although, given that there are only a few "unused" slots available, I suspect that no matter what slot I use, it will clash with one mod or another.
About the floating body, I'm not sure what can cause it, but I'll take a look. It's been a while since I played SSE. Right now I'm trying to complete my play though of Mass Effect Andromeda. It's proving to be a challenge though.
Never mind i think it works now :)
How about making the light settings the same as Wearable Lanterns so we can have what we were used to?