Skyrim Special Edition

590 comments

  1. raiserfx
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    Greetings dear Nexus Community,

    Ruins Clutter Improved SE has been updated to version 3.2.

    Unless no major bugs will be reported, this version will be the final update for Ruins Clutter Improved.

    You can now also find an official version for Xbox One at Bethesda.net:
    https://bethesda.net/de/mods/skyrim/mod-detail/4250246

    Cheers,
    raiserfx
  2. xndrive
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    Having CTD because of this mesh

    Name: "Ruins_SconceBaseOnly01:0"
            RTTIName: "BSTriShape"
            Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
            Full Name: ""
            File: "Clutter\Ruins\RuinSconce01WithBase.nif"
  3. ImNotSure1234
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    everyone is talking about load order but i dont have a plugin for this mod why 
    1. Antioch666
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      Because it only consists of mesh and texture replacements. You do not need an .esp for that. You just need to choose which textures and meshes you want if another mod covers the same items. If you don't want to use it for some reason, you can just remove it entirely, and it will "just work" :-D
  4. cristarockera
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    This mod needs to be loaded before or after: smoking torches and candles, static mesh improvement and unnoficial material fix?

    And thanks for your work!
    1. raiserfx
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      I would suggest to load it before those mods. There is no incompatibility with SMIM though.
    2. cristarockera
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      Thanks!
    3. promitroy
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      Pardon me for bumping this. In the description it is stated that RCI should overwrite SMIM but here you say that it should load before. Can you kindly clarify? Also should Unofficial material fixes overwrite this mod? 
    4. IlSanchezsK
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      @promitroy quite late but he said that his mod should be loaded before those mods, not after, which means that they overwrite this one
  5. Arthenin
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    Wonderful, thank you for this mod!
  6. namechooser
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    Is this Mod Compatible with ?
    What is the suggested Load order ?

    Static Mesh Improvement
    High Poly Project
    Realistic Lighting Overhaul
    1. raiserfx
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      It's compatible with SMIM. Load everything after my mod in general and it should be fine.
  7. MackO18
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    Would it be cool if I got permission to have someone make a mod using one of your assets for Xbox? Specifically the fxspiderwebkitdinnerhuman I believe it’s called. It’s the file that modifies the corpses wrapped in spider webs. Because I have lux and your mod fixes the purple textures but it takes up a ton of space that I don’t have. I will make sure you are credited. 
  8. trilateralmarin
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    Question about load queue.

    From the description page:
    "If you are using ELFX, you will have to overwrite some meshes (catacomb small ways and candlehorn chandeliers). You can do this safely. I tested my meshes in game with ELFX activated and there was no light flickering or other issues."

    I did not understand which mod needs to be overwritten (i.e. put first in the download queue) - ELFX or RCI?
    And will this rule be true for any lighting mods (e.g. LUX)?

    And how RCI compares in the load queue with mods Unofficial Material Fix and High Poly Project?
  9. NetDigger
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    Load order with SMIM?
    1. Corpsehatch
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      Load this mod after SMIM, allowing it to overwrite SMIM textures.
  10. DirtyAdventurer
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    G'day! Quick question.
    Should i still load this after the ELFX Fixes also?
    Cheers!
  11. Rusey
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    I'd really like to see the fat trimmed from this -- or more options in the installer than just the handful presented. While I'm not knocking the textures, imo:


    • Stuff like silverware and dining sets have absolutely no place here
    • Why are ship meshes/textures touched?
    • What do things like instruments have to do with ruins?
    • Lighting being sort of its own animal, skipping the candles in the installer should ... install no candles.

    I could go on, but you get the idea. So much stuff no one would ever expect to be touched by a mod named "ruins clutter improved."

    I keep revisiting it because almost nothing touches the nordic ruins furniture textures, but the bloat continues to grow. I mean, by all means, offer everything, but "ruins clutter improved" should be about ... ruins clutter.
    1. SkoomaDelRey
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      I feel the same way. What I do is place it higher than silverware/candle/instrument retextures so the ones from this mod get overwritten by the individual retexture mods. And I still get to have the actual ruins clutter.
    2. leafmoar
      leafmoar
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      So much wailing for a free mod. Just overwrite what you don't  need with what you need - problem solved