Is it with any version of First Aid? Or did you happen to be using any other mods? Asking out of curiosity. But I'll be trying it out anyway to find out for myself since I like to see what happens.
On Oldrim, I modified your mod so that at 20% life, a very heavy life degeneration effect was applied, to simulate bleeding out. Some fights are best won by fighting them a different day, you see. In this way, it was not possible to eat food to regenerate life and make a comeback in the middle of combat. This greatly amplifies the difficulty and makes you pick and choose your fights much more carefully, as all heroes must.
I like what the mod does and would love to use it (well I did, but I found it pointless). Basically I created some bandages out of cotton and using them restored around 5 hp...? I know it's over time, and yes, I mean 5 hp over the whole duration. Maybe it's because I use some no hp regen mods? Either way, love the idea, want to use it, but it's as effective as eating a raw blue flower at the moment, so that's not good. Am I doing something wrong on my end?
I use the HARDCORE version and my healing spells still work fine.... was i supposed to do something to get them to stop working?
Is there a chance you can upload a plugin that all it does is remove the healing effect of the restoration spells and the heal-over-time so it forces you to rely on consumables?
In order to enjoy the injury feature you will need to read a copy of "Bandages and You". They can be found in Riverwood on Alvor's smithing table, Arcadia's shop on the counter, or buy one from any general goods merchant.
There is a guy called FunnyBizness over on LL who made some animation for an injured-state as modders resource... maybe give them a look for when FNIS comes to SSE? https ://www.youtube.com/user/stayingbrutal/videos?view=0&sort=dd&shelf_id=0 (I link his youtube 'cause I don't know how well mods here react to LL-links...mind the space.)
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Sadly it seems your mod have a little water glitch, like Frostfall. Pls, check out water at Riverwood near Mill.
was i supposed to do something to get them to stop working?
Is there a chance you can upload a plugin that all it does is remove the healing effect of the restoration spells and the heal-over-time so it forces you to rely on consumables?
did i miss something while reading the description??