im trying to find the 1.6.1170 version, all links lead hear but this is not the right one, this is for AE and not SE. any help would be aprecheated, thanks
This is a really great mod idea. However, you should expand it to be able to provide also text to speech for mods missing voice acting! Would need to detect when there is no voice file, and kick in and do the voicing automatically. To be perfect, could randomize the voice based on NPC id. Should definitively also work when subtitles are on in my opinion (also for the current use).
Just want to confirm whether this statement is accurate?
Seems illogical, for a Text to Speech tool, that you must turn offthe source text for it to work... If this is accurate, does the mod include its own subtitles instead?
At first it just crashed when i engaged in a dialog, but when i enabled subtitles it started working again. I'm not sure if its a mistake tho because the npc tts still doesn't work for me and disabling the subtitles just crashes the game again. I tried the whole day so this might be a bug
Not sure what is going on with this mod but you are correct that enabling subtitles solved the problem for me where it would crash using version 3.1.5 with Skyrim AE 1.6.640 and when disabling the subtitles it would crash.
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I know you have a ton of mods to maintain and skyrim may not be high up your games list anymore but please consider updating this mod dear author!
thanks you aedenthorn for the next update
it would be really great because my dad relies on this because of his age
Is it currently being updated to work with SKSE Current Anniversary Edition build 2.2.5 (game version 1.6.1130)?
Todd the World Eater has annihilated my Nirn once again and I am working hard to restart it in a new Kalpa. ;)
Hopefully with this mod instead of Fuz-Ro-D'oh!
However, you should expand it to be able to provide also text to speech for mods missing voice acting!
Would need to detect when there is no voice file, and kick in and do the voicing automatically. To be perfect, could randomize the voice based on NPC id.
Should definitively also work when subtitles are on in my opinion (also for the current use).
Seems illogical, for a Text to Speech tool, that you must turn off the source text for it to work... If this is accurate, does the mod include its own subtitles instead?
I'm not sure if its a mistake tho because the npc tts still doesn't work for me and disabling the subtitles just crashes the game again.
I tried the whole day so this might be a bug
any plan for sync lips player?