Skyrim Special Edition
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skelecat

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37 comments

  1. masterbbc
    masterbbc
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    Why after saving the skin color in RM, it will return to the previous color when reloading?
  2. Tichingitu
    Tichingitu
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    The mod doesn't see the face textures, or maybe I installed something wrong? The face has textures that are in the default folder.
    1. skelecat
      skelecat
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      Are you switching to the face part in racemenu?
    2. Tichingitu
      Tichingitu
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      I don't have some sliders in racemenu because of the Skyrim update.
    3. skelecat
      skelecat
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      Unfortunately if you can't change the face part then you wont see the face textures. Sorry, not much I can do.
    4. Tichingitu
      Tichingitu
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      anyway, this information helped me.
    5. masterbbc
      masterbbc
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      Why after saving the skin color in RM, it will return to the previous color when reloading?
  3. Oozaru85
    Oozaru85
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    Geez, you could at least mention that this is female only at the top of the description, instead of making people waste their time reading all your stuff just to find that notice hidden somewhere at the bottom. Seriously, why is it so hard for some modders to put this (very important) information in the mods headline or at the top of the description?
    1. GrumpyOldNord
      GrumpyOldNord
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      If you can't be bothered to read the description, that's your problem not the author's.
    2. masterbbc
      masterbbc
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      Why after saving the skin color in RM, it will return to the previous color when reloading?
  4. masterbbc
    masterbbc
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    Why after saving the skin color in RM, it will return to the previous color when reloading?
  5. BHgamer
    BHgamer
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    Unfortunately i can't get the custom head part to work great mod though.
  6. Sassy1999
    Sassy1999
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    what actually is this mod? i dont get it
    1. Tichingitu
      Tichingitu
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      This is a mod that allows you to set a unique body and textures for your character, which will be different from the body and textures for npc, the description clearly states the same.
  7. SaiberTeptim
    SaiberTeptim
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    I installed the textures from the demoniac mod and noticed that the sweaty body textures don't show up on the face, although they should, in racemenu I selected the right part of the face.
    1. skelecat
      skelecat
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      This currently has issues with the specular map resetting, that may be the cause. I'm not sure how to fix it.
    2. Tichingitu
      Tichingitu
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      There is a mod for unique textures for female npc of each race, it has the same problem that the facial textures do not match the body textures, and there is a script for SSEEdit, which fixes this problem, including specular maps, perhaps it will somehow help you, in further work on the mod. But there is a little nuance, this script is only for npc. =)
      https://www.nexusmods.com/skyrimspecialedition/mods/41008
      https://www.nexusmods.com/skyrimspecialedition/mods/48315
  8. Tichingitu
    Tichingitu
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    In which folder should I install tintmasks textures?
    textures\CustomPlayerAssets\female\
    or
    textures\CustomPlayerAssets\female\tintmasks
    1. skelecat
      skelecat
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      No support for tintmasks yet, haven't worked that out.
    2. skelecat
      skelecat
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      I have some good news for you, I implemented the tintmask textures as racemenu makeup options. They should be placed in female\tintmasks.
  9. pifesh
    pifesh
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    Hi again, in version 1.3.1 body textures from custom folder are not loaded..the ones i see are the base game ones
    1. skelecat
      skelecat
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      Odd. Sanity check: Is the plugin active and at the bottom of the load order?
    2. pifesh
      pifesh
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      yes, at the very bottom and texture files are in  the correct folder..switched back to version 1.2 and  i have not this problem.
    3. skelecat
      skelecat
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      I downloaded and installed a fresh copy and it seems to work just fine. Would you like to crack open xEdit/SSEEdit and check the player NPC_ record? If it were a resource pathing issue either the body wouldn't render or it would be textureless.
    4. pifesh
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      Well , i dont see any problem in SSEEdit related with the texture paths..i´ve been testing in game all pluguns from version 1.2-1.3 and 1.3.1 ( body and head options..and all the esp files from head seem to work fine,  only the CustomPlayerAssets.esp ( the base one) from versions 1.3 and 1.3.1  are giving me the problem ( game loading BODY base textures) the same plugin from version 1.2 is  showing the custom textures..
      I only noticed a difference in the size of the plugins : 1.2 ver is 3kb while 1.3 onwards is 633kb  but i dont think that helps too much..thx for your replies , anyway :).
    5. skelecat
      skelecat
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      The only difference in the main plugin between 1.2 and 1.3.1 should be the race record overrides which is why it is so much larger. I'm not sure why it isn't working for you. I wonder if anyone else is having this issue?
    6. pifesh
      pifesh
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      I really owe you an apologize..so i´m sorry it was my fault..when i mentioned i loaded your mod very low in  my load roder i was telling the truth...but looks like was not low enough..i have a mod called " sacrosant" that chnges a lot of things about vampirism..and this mod was below yours ( as the author recomends to load in the last positions) , once i sorted your mod below this one the custom textures appeared again..it seems that in version 1.2 was not so necessary to load the mod between the last ones ..So my excuses again and really BIG thanks for your time and patience .
      I would like to delete my previous posts about this topic, but i cant :)
    7. skelecat
      skelecat
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      That's okay, not a problem. Sounds like this may need a compatibility patch with Sacrosanct.
  10. jigglymarshmallow
    jigglymarshmallow
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    Been using Unique Character for quite some time now and I'm absolutely happy to see this being released as it appears to be much more straightforward than the aforementioned; the only thing keeping me from switching right now is the lack of body morph support here. Worth mentioning is that UC has a somewhat similar problem reading custom specular and subsurface texture maps as well so you're forced to keep them in the standard actors/character/female folder (and no custom tintmask support either).

    At any rate, I'm really looking forward to see where you take this so I'll def track and endorse; pretty much all other previous releases of similar mods have been long-abandoned and I'm really surprised this whole concept isn't more popular given how difficult it can be to maintain the vanilla-like weathered look and feel to NPCs when using some of the more popular body/face texture mods, so being able to separate PC and NPC textures is really helpful in that regard.