Is the Fang of Haynekhtnamet supposed to drain its enchantment in about 5 to 7 hits? Also, nothing changed in the game when I tried to make a custom patch to change to enchantment cost back to the vanilla value of 4. Any Ideas on how to fix that?
You're welcome, I would've add in a bit more pizzazz with the first two artifacts that I didn't change, the Lucky Fishing Hat and the Amulet of Dibella, but I have no clue how to turn things like alchemy effects, abilities, and so on into full-on enchantments. Still learning the ropes ^^; but I'm glad that people are enjoying the mod.
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