I'm not sure if it's this animation set specifically or a side effect of SkySA, but when completely unarmed and hand to hand, my offhand button is disabled and turned into a standard block button (since I have Dual Wield Parry installed, also, though I have it keyed to "V").
i just want to know before i install this, the animated armoury says SkySA is incompatible, does that mean it breaks? or does SkySA just not apply with animated armory, thanks
I'm currently using MCO and wanted to add these animations to my stances. I'm using both animations (single claw & duel-wield claws) but for some reason, while using duel-wielded claws, I only end up using the single claw attack animations instead. Here are the conditions:
SINGLE CLAW (If needed) IsEquippedRightHasKeyword("NewArmoury.esp" | 0x19aab4) AND HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x00042518)
DUEL CLAWS IsEquippedRightHasKeyword("NewArmoury.esp" | 0x19aab4) AND IsEquippedLeftHasKeyword("NewArmoury.esp" | 0x19aab4) AND HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x00042518)
Both are for high stance. I do also want to make sure that the file rename is also correct; mco_attack1..etc / mco_powerattack1...etc. Will those names be correct for duel wielding?
*EDIT* So, I was able to have it fixed by switching the stance from the single claw to MID from HIGH. However, I'm only able to cast out two attack animations for the duel claws, especially when I have all 4 attack animations files implemented. Need help if possible.
Could have revised my last comment but didn't look like no one bothered asking. Since you seem to be asking, the solution was to make sure you enter "1" during the file conversion of the SkySAtoMCOConverter or whatever it's called since I didn't (entered "0").
this may be a really odd request, but I really, really like the animations for this and I was just thinking if maybe somehow you could adapt this to be used for unarmed attacks instead? I play a vampire character, and i've been looking for a reason to actually take advantage of some of the unarmed damage boosts I get from some of the vampire overhauls i've installed, and having an animation set like this would be so good honestly! Hope it isn't too much to ask, and you could do a lowly stranger like me this kindness :)
This looks awesome! But... well, I have some question before I install this ^_^;
1.-As I'm using other SkySA movements like dual wield, 1h, 2h, unarmed, battleaxe, mace, and sword and shield, would installing Animated Armoury screw up my game somehow? I don't want my other animation mods installed to get rekt XD TwT So is it safe to install Animated Armoury? Will it conflict with my other SkySA mods?
2.-SkySA (I think) already has some empty Animated Armoury folders, so it is safe... to say, delete the Animated Armoury DAR weapon folders from the original mod, that I won't be using? I'm only interested in the Katana, Quarterstaff and Claws movesets, so I don't have a reason to keep the rest, so is it safe?
3.- I'm guessing the only thing your mod needs from Animated Armoury is the esp and the weapons files? So am I safe to delete the rest?
I'm sorry for so many questions, I'm just cautious of not killing my game XD
I'm pretty happy you're making a collection of these! They're definitely a wanted addition for me as a user of SkySA and Animated Armoury. All these have worked very well so far, so keep up the good work.
64 comments
I'm currently using MCO and wanted to add these animations to my stances. I'm using both animations (single claw & duel-wield claws) but for some reason, while using duel-wielded claws, I only end up using the single claw attack animations instead. Here are the conditions:
SINGLE CLAW (If needed)
IsEquippedRightHasKeyword("NewArmoury.esp" | 0x19aab4) AND
HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x00042518)
DUEL CLAWS
IsEquippedRightHasKeyword("NewArmoury.esp" | 0x19aab4) AND
IsEquippedLeftHasKeyword("NewArmoury.esp" | 0x19aab4) AND
HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x00042518)
Both are for high stance. I do also want to make sure that the file rename is also correct; mco_attack1..etc / mco_powerattack1...etc. Will those names be correct for duel wielding?
*EDIT*
So, I was able to have it fixed by switching the stance from the single claw to MID from HIGH. However, I'm only able to cast out two attack animations for the duel claws, especially when I have all 4 attack animations files implemented. Need help if possible.
1.-As I'm using other SkySA movements like dual wield, 1h, 2h, unarmed, battleaxe, mace, and sword and shield, would installing Animated Armoury screw up my game somehow? I don't want my other animation mods installed to get rekt XD TwT So is it safe to install Animated Armoury? Will it conflict with my other SkySA mods?
2.-SkySA (I think) already has some empty Animated Armoury folders, so it is safe... to say, delete the Animated Armoury DAR weapon folders from the original mod, that I won't be using? I'm only interested in the Katana, Quarterstaff and Claws movesets, so I don't have a reason to keep the rest, so is it safe?
3.- I'm guessing the only thing your mod needs from Animated Armoury is the esp and the weapons files? So am I safe to delete the rest?
I'm sorry for so many questions, I'm just cautious of not killing my game XD
Anyways, thanks for this mod!