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ciome

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CiomeG

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64 comments

  1. SolarisAce
    SolarisAce
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    I'm not sure if it's this animation set specifically or a side effect of SkySA, but when completely unarmed and hand to hand, my offhand button is disabled and turned into a standard block button (since I have Dual Wield Parry installed, also, though I have it keyed to "V").
  2. hoangdai94
    hoangdai94
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    ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
    1. hoangdai94
      hoangdai94
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      @CiomeG Plz comeback and update this great mod to support MCO+Precision !!!
  3. Gumami
    Gumami
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    • 0 kudos
    i cant get the sprinting attack animation in image 5 and 7, how do i fix it?
  4. bubba0
    bubba0
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    i just want to know before i install this, the animated armoury says SkySA is incompatible, does that mean it breaks? or does SkySA just not apply with animated armory, thanks
    1. unhingedgrooby
      unhingedgrooby
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      • 17 kudos
      the description is old, these animations will replace animated armoury's. You should check out MCO instead, which is the latest version of skysa.
    2. bubba0
      bubba0
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      yeah i found out about it yesterday, much better
  5. QuietPippin
    QuietPippin
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    Thanks for these animations.
  6. sergelev20021
    sergelev20021
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    Hello,

    I'm currently using MCO and wanted to add these animations to my stances. I'm using both animations (single claw & duel-wield claws) but for some reason, while using duel-wielded claws, I only end up using the single claw attack animations instead. Here are the conditions:

    SINGLE CLAW (If needed)
    IsEquippedRightHasKeyword("NewArmoury.esp" | 0x19aab4) AND
    HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x00042518)

    DUEL CLAWS
    IsEquippedRightHasKeyword("NewArmoury.esp" | 0x19aab4) AND
    IsEquippedLeftHasKeyword("NewArmoury.esp" | 0x19aab4) AND
    HasPerk("Stances - Dynamic Weapon Movesets SE.esp"|0x00042518)


    Both are for high stance. I do also want to make sure that the file rename is also correct; mco_attack1..etc / mco_powerattack1...etc. Will those names be correct for duel wielding?

    *EDIT*
    So, I was able to have it fixed by switching the stance from the single claw to MID from HIGH. However, I'm only able to cast out two attack animations for the duel claws, especially when I have all 4 attack animations files implemented. Need help if possible.
    1. sergelev20021
      sergelev20021
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      • 1 kudos
      Problem resolved.
    2. Jeriko67
      Jeriko67
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      Why is it that when some folk say problem solved, they refrain from giving even slight details how lol?
    3. sergelev20021
      sergelev20021
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      • 1 kudos
      Could have revised my last comment but didn't look like no one bothered asking. Since you seem to be asking, the solution was to make sure you enter "1" during the file conversion of the SkySAtoMCOConverter or whatever it's called since I didn't (entered "0").
  7. Shadderall
    Shadderall
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    this may be a really odd request, but I really, really like the animations for this and I was just thinking if maybe somehow you could adapt this to be used for unarmed attacks instead? I play a vampire character, and i've been looking for a reason to actually take advantage of some of the unarmed damage boosts I get from some of the vampire overhauls i've installed, and having an animation set like this would be so good honestly! Hope it isn't too much to ask, and you could do a lowly stranger like me this kindness :)
  8. Veltiel
    Veltiel
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    • 31 kudos
    This looks awesome! But... well, I have some question before I install this ^_^;

    1.-As I'm using other SkySA movements like dual wield, 1h, 2h, unarmed, battleaxe, mace, and sword and shield, would installing Animated Armoury screw up my game somehow? I don't want my other animation mods installed to get rekt XD TwT  So is it safe to install Animated Armoury? Will it conflict with my other SkySA mods?

    2.-SkySA (I think) already has some empty Animated Armoury folders, so it is safe... to say, delete the Animated Armoury DAR weapon folders from the original mod, that I won't be using? I'm only interested in the Katana, Quarterstaff and Claws movesets, so I don't have a reason to keep the rest, so is it safe?

    3.- I'm guessing the only thing your mod needs from Animated Armoury is the esp and the weapons files? So am I safe to delete the rest?

    I'm sorry for so many questions, I'm just cautious of not killing my game XD

    Anyways, thanks for this mod!
  9. Beastking01
    Beastking01
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    is there a way you can add a finisher animation to this? whenever one occurs it uses dagger animations which makes the claws reverse onto your wrists.
    1. Beastking01
      Beastking01
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      I will say though, the backstab finisher with these claws is kinda funny. brings a new meaning to rekt'em.
  10. Derpii
    Derpii
    • supporter
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    I'm pretty happy you're making a collection of these! They're definitely a wanted addition for me as a user of SkySA and Animated Armoury. All these have worked very well so far, so keep up the good work.