Skyrim Special Edition

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Edg3lord

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Edg3lord

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81 comments

  1. Edg3lord
    Edg3lord
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    I finally uploaded a version for ABR 6.2 since some people like that version better. A version for the latest ABR (currently 6.5.3) is also out. 
  2. LordGarl
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    I cant get it to work at all, it doesn't do anything I have the right abr, I have abr 6.5.3, I have the edgemaster abr 6.5.3, i have all the requirements.
    Nothing
    It just won't work
    It changes nothing, there is not single fucking change at all.
    I might as well have never downloaded all this shit.
    I don't know why I try anymore, I keep redownlading this game for fucking nothing, everyone is too fucking busy trying to turn this game into a souls like, they barely fucking work.

    It's not this mods fault I don't know why it won't work but am I point where I'm losing myself, I hate how mods just decided to work or dont work.
    Combat gameplay overhaul worked for a bit, then I Uninstalled it and now if I try to use that mod it won't work at all its just broken permently.

    Now this animation won't play for s#*!, I payed 1 dollar for the abr now I regret it for I spent 1 dollar for something that won't work for no good reason because skyrim is a fumble f*#@ of a mess.
    I'm going to try one more thing and if it doesn't work
    I might just go Uninstall skyrim and just go mod fallout 4 because fallout 4 isn't a fumble f*#@ to mod where mods won't work for no clear reason.

    There is a reason why this mod won't work for me I know it, I just don't fucking know what. I have no other animation mods.

    It's like that time I went and spent a whole day trying to figure out why my ragdolls are broken in gmod and I found out that the Mr X mod was breaking my ragdoll, it's a npc.

    I learned on that day that mods can break mods that aren't even related at all.

    I'm going to trouble shoot the s#*! out of this mod
    If I find out it doesn't work by it self I might just delete the game because I do not want to download mco it's not a great combat mod for skyrim idk why people actually like it.

    1. LordGarl
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      It works now
      I learned a new thing today or tonight really

      When animation won't work
      Delete all of nemesis, everything of nemesis, get rid fo the entire folder all that is inside of it

      Honestly I am ashamed that I didn't think about this sooner it kinda seems obvious.
  3. Fuzzlesz
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    Still a huge fan of your animations here.
  4. neddardz
    neddardz
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    i combined CGO and ABR but its only 5.2 version. your mod requires 5.8+ version :((
  5. JoshMerrick
    JoshMerrick
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    Is anyone else having issues with the quarterstaff and whips not using unique animation but instead using warhammer/sword animations resepectively? Been trying to fix it messing with folders but nothing seems to be working
  6. clesh23
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    For the NWTA, do I need to add any animations into the folder? I've added in the Right Katana Moveset and the Scimitar Moveset. Also, does the animated armoury moveset in this mod conflict with the Right Katana moveset at all? Thanks for the great animations.
  7. shadowsseal
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    Hi, 

    I get this when running Nemesis 

    WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture
    File: F:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\16650\2hm_atk1.hkx

    Not sure if this is abr or this animation set. 

    Thanks for any help
    1. shadowsseal
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      Also not getting animations moving forward when using them
    2. MarkVoided
      MarkVoided
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      also getting this error when running nemesis. believe its this animation set, one of the quarterstaff animations to be precise.
    3. kooper616
      kooper616
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      You need to run the cathedral assets optimizer to fix this issue. the animation is from this mod
    4. Edg3lord
      Edg3lord
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      Woops I guess it didn't get converted for SE for some reason. It should be fixed now.
  8. TheOldKingCole
    TheOldKingCole
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    Do you think you could add support for Katana Crafting?
    1. Edg3lord
      Edg3lord
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      Will do, I'll try to get to it
    2. TheOldKingCole
      TheOldKingCole
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      Thanks, much appreciated
    3. Edg3lord
      Edg3lord
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      Sorry for the delay, but it looks like New Weapon Types has a Katana Crafting patch already. If you have it already, just reinstall it and make sure to click on the Katana Crafting patch on the FOMOD. The Saints and Seducers weapons don't have DAR conditions though so I'll work on that. 
  9. TheOldKingCole
    TheOldKingCole
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    Whenever I install it I get an error that says that the custom condition folder 16551 was not found in the archive
    1. Edg3lord
      Edg3lord
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      My bad, I must have forgot to delete a folder in the FOMOD. It should be safe to install it without that folder
  10. zabigetsu
    zabigetsu
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    Should you overrwrite abr with this or let abr overrwrite this?
    1. Edg3lord
      Edg3lord
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      Let this overwrite ABR. If ABR overwrites it'll use default ABR animations
    2. Edg3lord
      Edg3lord
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      Let this overwrite ABR. If ABR overwrites it'll use default ABR animations
  11. ftwranger
    ftwranger
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    dual wield light attacks(pressing both left and right click) register as one attack which completely destroy dual wield right now.It's ABR issue but can this mod somehow fix this?
    1. Akira1364
      Akira1364
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      I've never had that problem with any version of ABR.