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erotomachy

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erotomachy

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17 comments

  1. TheMenAreFleeing
    TheMenAreFleeing
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    I know you're inactive and I already did the SSEEdits myself but in case you want to, you can rebalance a couple more broken weapon perks (and maybe release it as a standalone mod):

     Go For The Throat + Wolfstooth (One-handed axe) - incredibly broken, since you can stack up wolfstooth to gain ridiculous boosts and one or two shot even Ebony warrior in under a minute with Go For Throat, using only a good weapon and nothing else. Solved it myself by lowering Wolfstooth's bonus damage duration to 5 secs.

    Bisect (Two-handed Axe )- add a cap to its current health damage like with its onehanded counterpart, apex predator. Admittedly, I do not know how you added the capping to Breach the Wall but I will look into it.

    I did the damage testing at 1% player damage dealt and it showed how busted these perks are. Maces/Warhammers and especially Swords pale in comparison to the power of these.


    1. xSmokeDawgx
      xSmokeDawgx
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      can you add your edited version to a google drive? im looking at the changes now and yes this is incredibly broken especially the dagger causing paralyze for 20 seconds and mace causing to be stunned for 8 seconds. If anything i would like a version that cut down on damage and did more unique effects like the stun and paralyze but just not with the same amount of duration because it last for too long.
    2. lufeniansoul
      lufeniansoul
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      +1 this could help.
  2. xSmokeDawgx
    xSmokeDawgx
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    with the addition of the mod precision are the perks that cause power attacks to hit multiple enemies even needed anymore? as of right now, depending on the animation im using for mco power attacks, they already hit multiple enemies. I really like this mods idea but it may need to be updated to compensate for the new mods that make some of the perks redundant now. Also would be nice to tone down a lot of those damage numbers and duration for the stun and paralyze, they are waaaay to powerful if you ask me. I use stances so this mod is perfect replacement for the original perks in ordinator.
  3. AlfaCarpincho
    AlfaCarpincho
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    I was thinking before downloading SkySA what would happen with those perks, once again modding community seems like it is 9120483027439 steps ahead of me
  4. Nyckcb
    Nyckcb
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    Edit: Nvm I missread the lettering
  5. MatbacH
    MatbacH
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    Does SGO need this?
  6. ThisIsVegas
    ThisIsVegas
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    Thank you so much for making this mod. IMO this is the best directional perk fix so far. Cheers.
  7. IntrospectiveTrash
    IntrospectiveTrash
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    Will this work with https://www.nexusmods.com/skyrimspecialedition/mods/26702 ??
    1. Mithras666
      Mithras666
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      No... why would it? 
    2. MasterAskarus
      MasterAskarus
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      Why would it not?
      If it only changes the effect of perks and nothing else.
    3. MasterAskarus
      MasterAskarus
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      I consider it compatible.
      If I check xEDIT all I see is how it overwrites Ordinator. There is no single conflict with Vokriinator Black.
      I'll include it in my mod list now.
      If there is any trouble, I'll let you know. If you don't hear from me any more, everything should be alright.
  8. deleted120957248
    deleted120957248
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    • 13 kudos
    This is nice.
    There is also this Great addition for 1Handed Weapons in case anyone is interested.
    Ordinator - Combat Styles
  9. Tyuan
    Tyuan
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    Ty for making it! Brilliant idea
    1. Mithras666
      Mithras666
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      Hey Ty! I was just wondering if it'd be possible to use this mod alongside your Maximum Combat Compatibility mod :D It seems this one doesn't touch the "Block" tree whereas yours does...
    2. Mithras666
      Mithras666
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      Duplicate post
  10. 5taygold3n
    5taygold3n
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    Excellent. Ty so much