Skyrim Special Edition

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David Richard

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avidichard

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About this mod

Receive DX's Celes Nightingale Armor when activating the Armor Stone in the Nightingale Quest. Karliah will also wear the DX armor.

Requirements
Permissions and credits
Changelogs
Donations
First and formost, all credits for the armor goes to the original author, DeserterX, and his excellent mod, DX Celes Nightingale Outfit. I also want to very specially thank IsharaMeradin, for his more than excellent help in my noob papyrus scripting skills. I am a programmer but not a Papyrus programmer and even less a CreationKit Papyrus Quest programmer. He gave me big help in the Nexus forums. You can actually see the whole thread here (you need to be connected to see thread).

Your encouragement is greatly appreciated. You can encourage me in 1 of 3 ways:
or more than 1 if you feel generous

 Endorse this mod.
 Comment and share your experience in the Posts tab.
 Paypal one time donation: https://paypal.me/davirichar

What is this mod?

This mod integrates DX Celes Nightingale's armor in the Nightingale questline. Once Karliah invites you in the Nightingale hall, you will be asked to activate an armor stone giving you your new Nightingale armor. If you play a FEMALE character, the stone will give you the DX armor instead of the Vanilla armor. Male armors will not change. I always thought that the Nightingale armor looked sad and monotonous. And DX's version of the Nightingale armor is well worth a look with a nice touch to the luminescent green accent.

I also VERY much wanted Karliah to have this sexy feminine look so she is also given this armor.

CBBE and UNP

This mod only supports CBBE (see install instructions lower). I have had UNP and merged mod requests. I will be looking into those when time permits. Meanwhile, people have opened permissions to edit the ESP to suite their needs and upload the changes with proper credits. I strongly suggest you do not touch the script files and simply make my mod a hard requirement for your file. This way, I'll manage the possible script issues and users will have the updates in one handy location. I can also simply add your files in my fomod options for even better convenience.

Will you provide other options?

I have provided 4 variants, all available through the FOMOD installer:

High Heels and Opened Hood dark hair version (HH-OpenedHood)


High Heels and Covered Hood version (HH-CoveredHood)


Normal Boots and Opened Hood dark hair version (Boots-OpenedHood)


Normal Boots and Covered Hood version (Boots-CoveredHood)


For the rest, the answer is - NO! Too much work.

You can forge and create any part of this armor anytime which is already part of the original mod. All this mod does is give you an armor during the Nightingale questline. There is a total of 11 different cuirasses, 6 hoods and 2 boots. That's a heck of a lot of different ESP files to create and manage, do the maths. This is why I opened permissions for this mod so that anyone can reuse my mod and scripts and make their own set for the Nightingale quest and upload them on NexusMods with proper credits to me.

Boots - Meshes and Textures

I have also added the mesh and textures of both types of boots. Both boots options are available at the forge but the one you did not choose to install will show up as purple because of the missing mesh and textures. The optional file simply puts those textures back. The original author also did a good job in not naming those files the same which means you can actually use them both in the game.

Once you installed the Boots mesh and textures, you should re-run Bodyslide and Outfit Studio. Thanks a lot to Nothingsweet for pointing that out:
Thanks for the boots update ! Just a little disclaimer for anyone reading, if you install the new patch you need to run bodyslide again to
get the boots to properly fit.

Compatibility, Installation and Requirements

This mod changes Vanilla scripts of the Nightingale Quest line (TG08A to be precise). So anything changing that questline's scripts that I cover will come in conflict and will not be compatible with this mod unless you know what you are doing and decide to merge my changes in the scripts.

Because of the nature of the multiple DX Nightingale mods on NexusMods, I only support 1 type of installation for now. If you use UNP or another All-in-one package, this mod will not work without changes to the ESP file. For those wondering, it's the armour piece names that change in CreationKit. For some weird and odd reason, the mods don't use all the same names so each mod needs a separate ESP file for their special name change and that for each one of the 4 possible combinations I provide in this mod.

Installation (CBBE):

1. Only if you are using the High Heels version
    a. Download and install RaceMenu High Heels
    b. Highly recommended - Download and install HDT High Heels Fix
2. Download and install just one of the main file from the main mod: DX Celes Nightingale Outfit and Weapons - UNP
3. Download and install both, main and optional (ESPFE), files from the CBBE mod: DX Celes Nightingale Outfit - SSE CBBE BodySlide (with Physics)
4. Download and install my mod.

All esp files are ESL flagged and should not take a place in your mod limit count.

SUPPORT

2023-05-31: Please take a moment to at least read my "Who  am I" section on my profile page.

Troubleshoot
What if I am already wearing the armor or have the armor in my inventory?


The act of equiping the armor will trigger the next scene once Karliah instructs you to go to the armor activation stone. That's how the vanilla quest works. If you are already wearing it, simply unequipe the armor and re-equipe it again to complete the quest stage of equiping your new nightingale armor and proceed with Karliah.

The only minimal impact of equiping the armor before activating the armor stone is that the activation or the armor stone becomes useless as in, it won't do anything. If you equipe the armor before activating the stone, this will automatically trigger the next quest stage. Once Karliah will have equiped her armor, you should see 2 markers, one on the activation stone and one on Karliah. If you try to activate the stone at this point, nothing will happen and you will not be given a set of armor since you already are wearing one and have already advanced to the next stage of the quest. If you really want another set of the armor, let's say, for one of your followers, then you must activate the armor stone BEFORE equiping the armor, this will give you an additional set of the armor and permit to achieve the Activation of the armor stone stage.

There has been no negative impacts on my side during tests (no matter when you equipe the armor) and the Trinity Restored quest can fully be completed without any problems even if the activation stone stage has not been completed. Once the quest is completed, the pointer to the Armor Stone will dissapear if ever you equiped the armor before activating the stone.