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Juwell

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Juwell

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36 comments

  1. Juwell
    Juwell
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    Locked
    Sticky
    THERE WILL BE PATCHES FOR DIFFERENT MODS
    AND DIFFERENT VERSIONS FOR COMPABILITY

    Right now it it just hart to find the time.

    There will also be a file which edits the exterior. You'll still be able to choose another mod for the exterior for it will an additional file
  2. Roonya
    Roonya
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    Not sure why but this mod crashes my game :(

    I don't use ELFX, so I installed the optional .esp replacer as instructed and it still crashes (nowhere near Tel Mithryn, btw. Crashes on initialization of a new game as well).
    1. Juwell
      Juwell
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      I will look into that, but the mod is outdated anyway, so I hope it will be fixed with the new update (no AE neccessary)
  3. daydreamer488
    daydreamer488
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    • 4 kudos
    lux?
  4. dovajoaquim
    dovajoaquim
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    awesome
  5. lotsofleaves
    lotsofleaves
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    I was testing out another mod in Tel Mithryn and got super mad at how lame the interiors were after coming off years of playing more Morrowind than Skyrim. I got super excited for your mod when I saw it! Unfortunately I will not use the fishing CC though. I tried cleaning masters but it seems your work is dependent on it.

    I'd love a version that doesn't use fishing CC resources!

    Also, in your future updates, it would be cool to have different esps for your interiors and exteriors, I like YsCordelan's Better Tel Mithryn.
    1. Juwell
      Juwell
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      Hey, I think it won't be a problem to make another .esp without the fishing CC I have to make some fixes and patches anyhow. Right now I am pretty busy with another huge project but IT WILL BE DONE I promise

      And yes as the sticky post says; there will be seperate .esps so you can use an exterior mod of your own choosing and still install my interiors
  6. kijikun
    kijikun
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    • 13 kudos
    Warning: Plugin contains 1 deleted NavMeshes which can not be undeleted' when cleaning plugin after texgen had a fit.
    1. Juwell
      Juwell
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      I'll look into it, thanks.
    2. kijikun
      kijikun
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      No problem. I've taken it out for the moment since it doesn't effect lodgen since it's well inside XD
  7. Battlemane
    Battlemane
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    • 31 kudos
    Is the new version compatible with Better Tel Mithryn?
  8. LogicZero420
    LogicZero420
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    • 3 kudos
    Compatible with Rally's Tel Mithryn??
    1. Juwell
      Juwell
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      Since it's a textures-only mod they should work together  
    2. quabityassuance
      quabityassuance
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      • 13 kudos
      Does that mean that Better Tel Mithryn is incompatible then?
    3. Juwell
      Juwell
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      I'll make a compatibility patch soon :) 
    4. quabityassuance
      quabityassuance
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      • 13 kudos
      You are awesome. Thank you
  9. carpenihil
    carpenihil
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    This is really cool, all enchantment tables should look like that ;) I'm having a compatibility issue with ELFX (floating smoke, some lights here and there with no source). I could try to make a patch myself tho.
    1. Juwell
      Juwell
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      Hey, thank you.
      You know what ... I was planning to do that right away and just totally forgot :D Thanks for reminding me :D
    2. carpenihil
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      I'll just happily wait here then. Let me know if you need someone else to do it ;) 
    3. Juwell
      Juwell
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      Just fyi, the new file is compatible with ELFX :)
  10. daydreamer488
    daydreamer488
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    compatible with lux? can you make a patch or ask for one if so?
    1. Juwell
      Juwell
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      I need to check out patches in generell so I'll look into it, but I can't say when when...
  11. Carboniac
    Carboniac
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    The pictures look nice and all, but in my game a ton of clutter is missing, like most of the books and stuff on the shelves, and most of the stuff from the Dwemer area. No idea what's going on, I've tried both the main file and the patch for Better Tel Mithryn. I tried with this file at the absolute bottom of load order as well. Are you sure you uploaded the right file?
    1. Carboniac
      Carboniac
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      Alright, so I finally managed to find out the error here, the mod asets are packaged wrong. There's a "telmithryn" folder in the root that shouldn't be there, so if anyone runs into the same issue as me, the solution is to repackage all the assets in the meshes folder, so the pathway is meshes->JLL and not meshes->telmithryn->JLL.
      Heads up to the author that you might want to repackage the mod eventually.
      The esp file can also be recompacted and flagged esl.
    2. Juwell
      Juwell
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      Ou! I'll look into that. Thank you for pointing it out.
    3. Carboniac
      Carboniac
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      NP. Now that I can actually see the clutter, I'll say it looks very good, so endorsed =)
    4. Juwell
      Juwell
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      Thank you and thank you so much for pointing out my mistake so I could fix it :))