For modders: Plugin uses SHA1 check to determine that .pex file is corresponding with the DLL. If not - error message appears on game start. This is done to prevent user from running DLL and PEX files from different packages thus breaking mods and reporting bugs that should not even exist. That means that SUP_SKSE script should not be recompiled on your PC.(I am new to papyrus but as far as I understand, you never need to do that). In case I am missing something important and you need to recompile it - please let me know. If you accidentally recompiled it - just replace it with one that comes with the package.
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Plugin uses SHA1 check to determine that .pex file is corresponding with the DLL. If not - error message appears on game start.
This is done to prevent user from running DLL and PEX files from different packages thus breaking mods and reporting bugs that should not even exist.
That means that SUP_SKSE script should not be recompiled on your PC.(I am new to papyrus but as far as I understand, you never need to do that). In case I am missing something important and you need to recompile it - please let me know.
If you accidentally recompiled it - just replace it with one that comes with the package.
Releases for new Skyrim updates won't happen unless requested by a modder so if you're interesed in a function feel free to PM me.
SUP SKSE PE-AE doesn't have functionality to support update checker.
This mod is now featured on my True Graphics and Immersion List
It is a utility/framework.
Or do they all support SE?