I know it says that draugr are not included in the mod, do I need the mod & to do the extra steps, or just manually remove them from SIC with the editor without touching this mod & spawn remover?
You wouldn't need to download the mod to do the extra steps, those extra steps are just for draugr that are not easily removed by the esp & script. So you can just do them alone :)
But keep in mind, all of those Draugr creatures mentioned from pics 47-50 will still appear in the game if you don't download my .esp.
You wouldn't need to download the mod to do the extra steps, those extra steps are just for draugr that are not easily removed by the esp & script. So you can just do them alone :)
But keep in mind, all of those Draugr creatures mentioned from pics 47-50 will still appear in the game if you don't download my .esp.
No, sir. Only if you saved the wrong .esp, and didn't save what is suggested for the script/instructions. If you ONLY saved modded esps, you should be fine. If you saved any vanilla game .esps, better redownload those.
Just find out how to use Spawn Remover then you can customize to your hearts content ;) you'll likely need to do a new game for it to work, because it shouldn't remove creatures that are already loaded in your scene.
Hi, so after following all the steps do I only have to use the resulting modified version of SIC? Or do I need to put your patch after SIC in my load order for all changes to be applied in-game?
Looks like I just removed husky pups (from pictures in xedit) but feel free to look at the records yourself to see :) so records are pictured on this page!
I recommend running the script from here when both mods are active in xedit. Then save those esps. in theory, that should fix any creatures you don't like from spawning.
From the lists in the images, this seems to remove quite a bit from SIC. If you don't mind me asking, what kind of new creatures are left after all these are removed?
Still a bunch leftover lol, going in order (when sorted by name in xEdit, but skipped past names with _):
Adventurer, Amethyst Guardian, Ancestor Ghost, Ancient Glass Golem, Ancient Skeleton Berserker, Ancient Skeleton Guardian, Ancient Skeleton Hero, Ancient Skeleton Reaper Berserker, Ancient Skeleton Scourge Guardian, Ancient Skeleton Scourge Hero, Ancient Slaughterfish, Ancient Spriggan Matriarch, Ancient Spriggan Patriarch, Ascendant Skeleton Conjurer, Ascendant Skeleton Necromancer...
These are all the creatures beginning with the letter "A"... So yeah, you can check for yourself which ones are left by comparing in xEdit the "unhighlighted" NPCs on the original SIC mod.
Why not actually list the changes in a neat format instead of making people go through 60+ images to see what is removed? I am sure people who are not more discerning have no clue what to look for when looking at those images.
Lol, if you wanna take the time to write out all individual monsters from the pics, I'll add them as a sticky or to the description and thank you in there. The screenshots way was the fastest, easiest & less time consuming.
If i do the steps you mentioned for the draugrs then the draugrs in dungeons will spawn normally without the armor immersive creature gives them that isnt ancient nordic armor and wont get new retextures?
I'm gonna paraphrase to make sure I got you correctly: By doing your steps, will I only see the vanilla draugr in dungeons instead of vanilla + SIC draugr? The answer is, yes. It should remove all SIC added draugr.
Sorry if i worded it wrong and thank you for replying mate. It's just that i went in to pretty much the first dungeon in the game, bleak falls barrow and every draugr in the dungeon had SIC armors and their references were last changed by SIC.
In the description it says it will need to save changes to my original mod, i imagine it means yours since it's the one being edited in ssedit and not the original SIC right?
Edit: MO2 says your mod is missing a master called Rebirth Monster.esp and ssedit wont let me edit it because of it.
Hey man, just uploaded the fixed version! Just re-run the spawn remover, and you'll need to save this .esp and the master files this uses if it makes any changes to them. Example: save any changes made to "Removed Creatures - Skyrim Immersive Creatures Patch" AND "Skyrim Immersive Creatures" itself.
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But keep in mind, all of those Draugr creatures mentioned from pics 47-50 will still appear in the game if you don't download my .esp.
But keep in mind, all of those Draugr creatures mentioned from pics 47-50 will still appear in the game if you don't download my .esp.
Do you also remove huskies? Cos I see this one patch for SIC.
Adventurer, Amethyst Guardian, Ancestor Ghost, Ancient Glass Golem, Ancient Skeleton Berserker, Ancient Skeleton Guardian, Ancient Skeleton Hero, Ancient Skeleton Reaper Berserker, Ancient Skeleton Scourge Guardian, Ancient Skeleton Scourge Hero, Ancient Slaughterfish, Ancient Spriggan Matriarch, Ancient Spriggan Patriarch, Ascendant Skeleton Conjurer, Ascendant Skeleton Necromancer...
These are all the creatures beginning with the letter "A"... So yeah, you can check for yourself which ones are left by comparing in xEdit the "unhighlighted" NPCs on the original SIC mod.
Edit: MO2 says your mod is missing a master called Rebirth Monster.esp and ssedit wont let me edit it because of it.