Skyrim Special Edition

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Unlucky Alchemist

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4thUnknown

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69 comments

  1. Xtudo
    Xtudo
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    Hi friends!
    We are so lucky! Another wonderful creature by 4thUnknown. 
    Now, about my fixes (v1):

    • Carried on the Unofficial Skyrim patch fixes.
    • Removed some dirty edits.
    • Fixed some typos.
    • If you use the "Immersive College of Winterhold" mod, load the "Imps" BEFORE it.

    Have fun!
  2. EpicMickeyFIN
    EpicMickeyFIN
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    Seems like some of them don't attack at all, they just look at you menacingly and float there. I checked it in the creation kit, shouldn't they have the left or right hand spells?

    edit. tweaked some stuff in creation kit, and now all of them can attack, but they still seem a bit...slow? Not really sure what else to try, since my knowledge of creation kit is a bit limited. If anyone else has managed to get them fix them further, that would be great.

    edit2. changing their combat styles to "cshumanmagic" seems to make them a bit more aggressive in combat, also had to add left/right handed spells to them. I recommend others to do these changes as well.
    1. donquixote01
      donquixote01
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      A lot of that is a bit beyond a lot of us, would be absolutely rad if you uploaded your fixes!
    2. deleted74338003
      deleted74338003
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      I agree with donquizote ^^
    3. qdavis224
      qdavis224
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      Ok so I went into cK and changed the things you've changed but the imps are still the same. Any suggestions?  and I'm not sure if they file is saved properly cause when opening up file in ck after modifying it, they still have the default attacks
    4. HamsterSensei12
      HamsterSensei12
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      I had a shot at making these adjustments. The resulting patch is here. No idea whether it works. Caveat Emptor.
    5. Toolarg
      Toolarg
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      It works! thank you!
    6. midgetalien
      midgetalien
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      Is this patch for Xutdo's fixes?
  3. wbell03
    wbell03
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    How would I remove the spell books? Everytime I do it with xEdit my game CTD's on startup.
  4. DaveyWavey1
    DaveyWavey1
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    love it
  5. Fetchquest
    Fetchquest
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    The alchemy ingredient these imps drop, when combined with imp stool, creates a paralyze poison that lasts for minutes at a time and sells for a fortune.

    There's probably some silly conflict in my load order, I just thought this was funny. I love this mod.
  6. chrisrobinlai
    chrisrobinlai
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    Wonderful models and animation. These Imps look amazing in-game, but as enemies they're unfortunately non-functional. They simply hover and fail to attack. they are easily wiped out, even in swarms. Mudcrabs are more dangerous, haha! Seemingly a bug. If the Imp's attacks were fixed with an update, I would give this an immediate endorsement.

    Overall, wonderful mod with a single, rather glaring, flaw.
  7. BuliwyfWolfgar
    BuliwyfWolfgar
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    Read the bug report, so I looked in the CK to find these little guys didn't have the Lefthand and Righthand spells - that sometimes causes issues - don't know how or why.  So I gave them sparks and chain lightning left and right handed.  Then I changed the Imps combat style to crhumansmagic, just incase, then made them half sized and added to their numbers at the set locations, they nearly killed everyone in Riverwood, because I gave them extra health and stamina and made their movement speed faster, then  gave them abilities to regen health, magicka and stamina, but then I had to go back in CK and add weakness to magicka... these little guys aren't tough but harder to hit.  And the three per location will make you run and hide when they have no one else to go after...  Fun, Fun.
    1. chrisrobinlai
      chrisrobinlai
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      May I ask, how do I open up the creation kit and fix their attacks?

      New to modding! :)
  8. Jaxon617676
    Jaxon617676
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    Just tested these out in-game and they are awesome!! Thank you for this superb mod! <3
    1. chrisrobinlai
      chrisrobinlai
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      Just downloaded this mod! Whereabouts should I go to find these Imps for a fight? :)
  9. noumenondrift
    noumenondrift
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    WOW!
    These look fucking GREAT
    Getting this and your other mods ASAP!

    I wonder if in the future we could potentially see an imp follower that heals the player character when below a certain health threshold? That would be AMAZING 
  10. tsalbmrots
    tsalbmrots
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    how can i clean uninstall this mod?
  11. Btrserk7492
    Btrserk7492
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    Imps have a problem with artificial intelligence. When there are several of them, one of them attacks, and the others just do nothing. When I shoot at them with a bow, they just hang in the air, not even attacking in response, occasionally trying to hide.