RUSTIC SOULGEMS was a mod I had intended to release a while ago, but was never happy with it. Not the textures, but how the meshes operated. I wanted the soulgems to have transparency like real crystalline gems, but I couldn't figure that out myself. I asked Saerileth if she could employ the same refracting method that was used on her Gemling jewelry gemstones (a technique that madcat221 discovered), and she agreed to help. I was finally able to get the soulgems looking the way I intended them to be.
Skyrim doesn't handle transparency well, so the effect isn't perfect, but it's still much better than those dull opaque rocks that Bethesda tried to pass off as soulgems.
Feel free to post your comments and queries here. The user gallery is open, so add any screenshots you like. It's always nice to see how the textures (and meshes) look in different lighting situations.
RUSTIC SOULGEMS SE - FOMOD - ENGLISH Only - Contains textures/meshes + 8 plugins: - Choose between sorted/unsorted - Flagged as ESL (optional) - GIST patch included
https://www.nexusmods.com/skyrimspecialedition/mods/148578 make sure to have LOOT set it under rustic soulgems there's no master for it so it works for all versions in the fomod
Love this mod, it truely is awesome! Im also using Rudy HQ - More Lights for ENB SE - Soul Gems with this mod, and it looks perfect! I was just wondering... Is there a way to change the speed of the pulsation light effect? I would like it to pulsate a tad slower.
Curious about this myself, it's telling me the same thing.
EDIT: looking at it in XEdit, looks like it's the records for "soulgemgrand" and "soulgemblack". They're identical to the records in skyrim.esm. Don't think it would hurt to clean it, but if you don't have any other mods that effect soul gems it probably wouldn't hurt to leave it alone either.
I can't make any guarantees, but with almost a million downloads and no serious errors reported in the posts (none that I can find anyway), I think you're probably safe to keep the mod and leave it alone.
I can't make any guarantees, but with almost a million downloads and no serious errors reported in the posts (none that I can find anyway)...
Guess I'll be the first. Game was hard crashing anytime I got within cell load distance of Fort Greenwall, approaching from any direction. NetScript log returned a D6DDDA error, indicating a memory issue or corrupt mesh/texture. Since I knew it wasn't the former, I set about looking for the latter in the stack and eventually came across soulgemgrand_n.dds. Sure enough, the CTDs stopped after disabling this mod.
Update: Was still crashing after cleaning, so I took a peek in my textures/clutter/soulgem folder and discovered that soulgemgrand_n.dds was missing (Have no clue how that could've happened, as I've never touched that folder and no other mod overwrites those textures or conflicts with the esp.) Anyway, I redownloaded the mod and extracted just that texture to the soulgem folder and now all is working. So glad, as there really is no substitute for this... gem (I'll see myself out now.)
Mod files can corrupt both during downloads and during extraction. It's not uncommon for that to happen with no wrong action by the user. Just redownload and reinstall the broken mod. Once I had a very inconsistant crash around whiterun's honey brew meadery that was caused by a bad file in my enhanced vanilla trees download that caused a problem with dyndolod, so removing dyndolod would stop the crash. Redownloading the mod and installing it again and regenerating dyndolod was the ultimate fix. But that took over a week to figure out...
As of around 2022 the new mindset is to NOT clean files, and cleaning ITM's is considered not necessary. (My source, a lot of discourse online + from my own experience of not cleaning and being able to play the game just fine for dozens of hours without any issues.)
I had a session with two Xedit team creators which taught me a lot helping me through something . . . they said clean them all so I do, except for the ones that say don't clean them (like navigator)
@Isundir No offense, but "Reddit said so" and "I said so" aren't really a compelling argument for changing what's been considered best practices for well over decade at this point. Unless you're specifically told NOT to clean ITMs, you should clean ITMs.
The best analogy I can give is, imagine you're building a house, and your measuring tape is off by 1/32nd of an inch, so small you don't even notice and it wouldn't matter if it was just once or twice... but you're making hundreds or thousands of cuts, and ALL of them are 1/32nd of an inch off. It adds up, just like tiny problems that would be harmless on their own can add up to a BIG problem if they're left unchecked.
Unsorted changes nothing. Sorted changes the naming scheme of the soul gems. Author's explanation of sorted in the FOMOD: Soul Gems will appear sorted and numbered: SOUL GEM I - PETTY, SOUL GEM II - LESSER and so on.
Hello, what does "sorted" and "unsorted" means please? (not english speakers and if I understand what these words mean, I really don't in the context of modding). Thank you
i don't think i love the glowing much for the filled gems. i think this effect could be improved. but i'd rather have it glowing than nothing at all. i want the filled and non filled to look distinctly different. they look different.
i might be more inclined to want to see, rather than flashing, maybe a mystic swirling inside the gem, i don't know how hard that would be to make.
i think the shape and color of all the soul-gems looks really good.
the renaming is also helpful
Thanks for the Mod. much better than vanilla by far.
198 comments
Skyrim doesn't handle transparency well, so the effect isn't perfect, but it's still much better than those dull opaque rocks that Bethesda tried to pass off as soulgems.
Feel free to post your comments and queries here. The user gallery is open, so add any screenshots you like. It's always nice to see how the textures (and meshes) look in different lighting situations.
I hope people enjoy this little addition,
Cheers,
Gamwich
RUSTIC SOULGEMS SE - FOMOD - ENGLISH Only
- Contains textures/meshes + 8 plugins:
- Choose between sorted/unsorted
- Flagged as ESL (optional)
- GIST patch included
make sure to have LOOT set it under rustic soulgems
there's no master for it so it works for all versions in the fomod
EDIT: looking at it in XEdit, looks like it's the records for "soulgemgrand" and "soulgemblack". They're identical to the records in skyrim.esm. Don't think it would hurt to clean it, but if you don't have any other mods that effect soul gems it probably wouldn't hurt to leave it alone either.
Guess I'll be the first. Game was hard crashing anytime I got within cell load distance of Fort Greenwall, approaching from any direction. NetScript log returned a D6DDDA error, indicating a memory issue or corrupt mesh/texture. Since I knew it wasn't the former, I set about looking for the latter in the stack and eventually came across soulgemgrand_n.dds. Sure enough, the CTDs stopped after disabling this mod.Update: Was still crashing after cleaning, so I took a peek in my textures/clutter/soulgem folder and discovered that soulgemgrand_n.dds was missing (Have no clue how that could've happened, as I've never touched that folder and no other mod overwrites those textures or conflicts with the esp.) Anyway, I redownloaded the mod and extracted just that texture to the soulgem folder and now all is working. So glad, as there really is no substitute for this... gem (I'll see myself out now.)
The best analogy I can give is, imagine you're building a house, and your measuring tape is off by 1/32nd of an inch, so small you don't even notice and it wouldn't matter if it was just once or twice... but you're making hundreds or thousands of cuts, and ALL of them are 1/32nd of an inch off. It adds up, just like tiny problems that would be harmless on their own can add up to a BIG problem if they're left unchecked.
Author's explanation of sorted in the FOMOD: Soul Gems will appear sorted and numbered: SOUL GEM I - PETTY, SOUL GEM II - LESSER and so on.
Thank you
but i'd rather have it glowing than nothing at all. i want the filled and non filled to look distinctly different. they look different.
i might be more inclined to want to see, rather than flashing, maybe a mystic swirling inside the gem, i don't know how hard that would be to make.
i think the shape and color of all the soul-gems looks really good.
the renaming is also helpful
Thanks for the Mod.
much better than vanilla by far.