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LilBadJj

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LilBadJj

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90 comments

  1. LilBadJj
    LilBadJj
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    i apologize that this took an extremely long time, i had just discovered an issue with the mod after needing to download it on my own, turned out i didn't create the file path 100% correctly. its fixed now, my bad
  2. LilBadJj
    LilBadJj
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    Turns out there was indeed a mistake in the mod for those of you that encountered errors. i apologize and hope you download the update 
  3. hoangdai94
    hoangdai94
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    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖 
  4. KIChristian
    KIChristian
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    These animations are indeed Badass! Perfect for a PC that's much higher level. Which is why im curious as to if there will ever be support for the recently released Open Animation Replacer? It's the spiritual successor to DAR, and I feel your mod deserves support for it.
  5. Apocalypticsurg
    Apocalypticsurg
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    any idea on how to get this to work? i have dar installed and installed this mod via mod manager? is there anything else im supposed to do?
    1. LilBadJj
      LilBadJj
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      only reason why it wouldn't now is if a different animation overrides it like any of smooths mods. did you download the updated file?
    2. Apocalypticsurg
      Apocalypticsurg
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      no im just a dummy, got it to work, thank you!
    3. DYINGLIGHT2296
      DYINGLIGHT2296
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      how
  6. vengas6152
    vengas6152
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    These are so good, any chance you can make a BadAss non weapon animations like these? Like mt_walkforward and mt_runforward
  7. OneCheesyBoi
    OneCheesyBoi
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    Is this a collection of your previous mods or is it something brand new?
    1. LilBadJj
      LilBadJj
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      just a collection of forward movement animations, actually working on an update right now to add newer animations and fix previous bugs
  8. Zira1251
    Zira1251
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    Thanks for update
  9. TheDarkDragon7
    TheDarkDragon7
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    I just want to point that the Sword Dual Wield Combat Idle consumes stamina if I use Wildcat, outside of that I love this animations
  10. koepplin
    koepplin
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    will you ever do a mco moveset? 
  11. TheRealUrusovite
    TheRealUrusovite
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    I don't know if this is important, but any time I click on the file in MO2, it says "recursive_directory_iterator::operator++: The system cannot find the path specified." Also the animations don't seem to be working on my end and I am using DAR 1.1.0 for SE. 

    No other idle animations that cover the same ones you do. 
  12. NoTou6269
    NoTou6269
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    The animation doesn't show up, DAR installed, why? ¯\_(?)_/¯

    edit : nvm
    1. Muggzee
      Muggzee
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      Same. Not sure what's up. Shame, cause these are really cool.

      Edit: My game just needed a little time to register them. Leaving or entering a cell seemed to help.
    2. AsherIrontooth
      AsherIrontooth
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      How long did you guys have to wait for them to show up? I've been playing for about an hour and it's still vanilla, and I don't really want to play anymore for fear of losing a bunch of progress if I need to uninstall the mod later. I'm sure I'm doing something wrong. I'm kind of a dumbass, so maybe I didn't understand the description - is True Directional Movement a hard requirement? Is Nemesis? I still haven't switched over from FNIS (which doesn't seem to be recognizing this mod), and I'd rather not have to reinstall TDM because I personally wasn't a fan of it (but I might be willing to give it another go for the sake of this mod if needed). I do have DAR installed, and I'm not seeing much else here or anywhere else online about what else the issue could be.
    3. NoTou6269
      NoTou6269
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      I thought it has "normal running animations" but no it's only with the weapon drawn.