i apologize that this took an extremely long time, i had just discovered an issue with the mod after needing to download it on my own, turned out i didn't create the file path 100% correctly. its fixed now, my bad
These animations are indeed Badass! Perfect for a PC that's much higher level. Which is why im curious as to if there will ever be support for the recently released Open Animation Replacer? It's the spiritual successor to DAR, and I feel your mod deserves support for it.
I don't know if this is important, but any time I click on the file in MO2, it says "recursive_directory_iterator::operator++: The system cannot find the path specified." Also the animations don't seem to be working on my end and I am using DAR 1.1.0 for SE.
No other idle animations that cover the same ones you do.
How long did you guys have to wait for them to show up? I've been playing for about an hour and it's still vanilla, and I don't really want to play anymore for fear of losing a bunch of progress if I need to uninstall the mod later. I'm sure I'm doing something wrong. I'm kind of a dumbass, so maybe I didn't understand the description - is True Directional Movement a hard requirement? Is Nemesis? I still haven't switched over from FNIS (which doesn't seem to be recognizing this mod), and I'd rather not have to reinstall TDM because I personally wasn't a fan of it (but I might be willing to give it another go for the sake of this mod if needed). I do have DAR installed, and I'm not seeing much else here or anywhere else online about what else the issue could be.
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No other idle animations that cover the same ones you do.
edit : nvm
Edit: My game just needed a little time to register them. Leaving or entering a cell seemed to help.