Skyrim Special Edition

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Ruler0fWorlds

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Ruler0fWorlds

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About this mod

This mod adds ENB Particle Light to the popular mod "Wearable lanterns" by chesko!

Requirements
Permissions and credits
Donations
Why do you need this?
It looks nice, The green glow from the Torchbug looks sweet, and I like having my grass light up.
No FPS hit when using all large versions.

This mod comes with a FOMOD, that you will be able to choose your options. For radius options to take full effect you must change your Complex Particle lighting settings in your ENB menu to the lowest Distance Fade options (0.30 I think). 
The current options are:
Spoiler:  
Show

Lantern:
1. Small, small radius. will change based on enb settings
1a. Dim, will change based on enb settings
1b. Bright, will change based on enb settings
2. Normal, standard brightness. Not too bright but brighter than small. will change based on enb settings
2a.Dim, will change based on enb settings
2b. Bright, will change based on enb settings
3. Large, larger brightness.  will change based on enb settings
3a. Dim, will change based on enb settings
3b. Bright, will change based on enb settings

Torchbug:
1. Immersion, a direct copy and paste from Rudy's More Lights for ENB SE - Torchbugs and Moths.  will change based on enb

1a. Dim, will change based on enb settings
1b. Bright, will change based on enb settings
2. Normal, standard brightness. Not too bright but brighter than Immersion.  will change based on enb settings
2a.Dim, will change based on enb settings
2b. Bright, will change based on enb settings
3. Large, larger brightness.  will change based on enb settings
3a. Dim, will change based on enb settings
3b. Bright, will change based on enb settings

Paper: 
1. Small, small radius. will change based on enb settings
2. Normal, standard brightness. Not too bright but brighter than small. will change based on enb settings
3. Large, larger brightness.  will change based on enb settings

Optional:
1. (recommended) Green Firefly Glow, changes the firefly's light from red to green.


If the settings do not work well for you, there are 2 ways you can make it better for yourself
1. Change your ENB Particle Light settings
2. Follow Rudy's Guide on how to change/add enb effects to make it brighter.
That being said, if people want a certain version (color and size), I'll make one and post it under optional files.
If you create your own and want me to post it, feel free to dm me a link, and ill upload it underneath optional files.

In some small experiments of the brightness settings found in the mcm, is that if you expand the settings it will still make the default light radius bigger and brighter but that light will not be ENB light added by this mod.
If you play in only 3rd person, my recommendation is that you set the brightness to the lowest settings so you get mostly the ENB particle light. Although, in first person, ENB particle light is not used, and therefore the light of your settings will matter if you play in first person.

Requirements:
ENB Binaries
Particle lights (in ENB Menu) enabled 
Wearable Lanterns

Compatibility:
This mod only touches the chesko/lightspellactorfx_[mesh].nif and chesko/torchbugspellactorfx_[mesh].nif 
Mods that touch the files above would be incompatible.
So, it is compatible with mods like [Glass fix for Wearable lanterns SMIM patch] 

Installation:
Mod manager users,
go through the Fomod, select the options you want.
Manual users,
Download a mod manager.
No?
Open up the archive and go through the folders, it may or may not be a mess. You're on your own.


Regarding permissions:
Inside of wearable lantern's readme folder inside wearablelanterns_license.txt states "You can create mods dependent on this mod and distribute them. You don’t need permission to do this; you already have permission. As above, you can’t redistribute the entire mod with your mod."
This mod 100% requires the original mod (therefore is dependent) as without it the light source isn't even implemented into the game. With that being said, If Chesko sees this unfit for publication, I'll gladly take it down.

Credits:
Thank you to Rudy for the effects and tutorial
and of course Chesko, for the meshes and amazing mod that I've used since my Xbox days.