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Spoopyro

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Spoopyro

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28 comments

  1. Spoopyro
    Spoopyro
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    Locked
    Sticky
    nvm
  2. Flipyap13
    Flipyap13
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    Does Brom Krah use Wisps animations from warframe? 
    1. Spoopyro
      Spoopyro
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      Nah it's just Flame Atronach animations
  3. hadaev
    hadaev
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    Is new update savegame compatible?
    1. Spoopyro
      Spoopyro
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      Nope
  4. DuncanWasHere
    DuncanWasHere
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    Hey I'm using Better Wedding Guests and the Brom-Krah thing is showing up at my wedding even though I've never encountered it. Not sure if this happens without it.
    1. Spoopyro
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      Ah right, She's set as being your friend right at the start of the game so that's probably the problem. I'll have to fix that if it's gonna cause wedding problems.
  5. JechtShotMK2020
    JechtShotMK2020
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    More than any other mod I can think of on the Nexus, this one needs a Legacy of the Dragonborn patch.  It would be perfect.
  6. hadaev
    hadaev
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    Do you mind to forward usslep changes. Like locations sound etc.

    For example 0001522c weather.
    Also i see navmesh 0007c086.
    Maybe more.
  7. Spoopyro
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    Fairly sure I added the last new artifact for this mod. Unless there's somewhere I missed fairly sure I covered every dwemer ruin that isn't blocked behind a quest or doesn't already have a unique at the end of it.
  8. Dwailing
    Dwailing
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    Hey Spoops, question, are the Lava Waders not supposed to have a tempering recipe, or is that an oversight?
    1. Spoopyro
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      Oh oops, I'll fix that next update. Could've sworn I gave it one lol. Thanks for letting me know.
  9. Spoopyro
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    Since Mysticism is getting updated soon, I'll be updating this mod ASAP to match it's balancing and fixes and such. I do also have a few plans I'd wanna post just to see if they're okay with you guys.

    -Change Engine Overseer's Circlet so it doesn't give armour rating, and change the spell to "Conjure Dwarven Spider" so patches aren't required for 1 item.
    -Remove blood effects from the two Catalysts since they floated above the weapon.
    -Add crafting recipes when you have the "Ancient Knowledge" buff. (This won't change the effect at all, just having it enables some funni crafts)
    1. Enriador
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      No opinion on the third point but a big YES PLEASE for the first two, patches are a bore and the blood effects did look odd.

      This mod is awesome by the way, would endorse it a dozen times if I could.
  10. Kailithnir
    Kailithnir
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    You've mentioned that the Engine Overseer's Circlet needs patching for any mod-added sources of more summon slots. Presumably, it's already patched up for Adamant's Doors of Oblivion perk, but I suppose we'd need to make a patch for Mundus' Ritual Stone? I'll investigate this myself once I get around to integrating this into my load order, but it'd be good to have some notes in the description or an article detailing how to make this kind of patch, and might be worthwhile to publish an official Mundus patch, since it's part of SimonRim.
    1. Spoopyro
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      Ah yeah I really should make a Mundus patch. It already works with Mundus and I'd imagine Enai's Evenstar since it's already patched for Ritual Stone in mind. But I forgot it won't play nicely with Vanilla's Ritual Stone. I'll release an update fixing that soon-ish.

      And yee I'll try to write an article about it. Not too difficult I think you just need to add in an extra condition to the DS_Engineling_PERK that gives you an extra summon for only a magic effect with the keyword DS_Engine when you're under an effect/perk/spell that increases your summon limit.

      I'm very bad at explaining things I'm sorry lol
  11. Could someone message me the ruin the mask Wahl is in? I swear, I've combed through dwemer ruin in skyrim and I have yet to find it.
    1. Spoopyro
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      It's somewhere in Blackreach.