Hey I'm using Better Wedding Guests and the Brom-Krah thing is showing up at my wedding even though I've never encountered it. Not sure if this happens without it.
Ah right, She's set as being your friend right at the start of the game so that's probably the problem. I'll have to fix that if it's gonna cause wedding problems.
Fairly sure I added the last new artifact for this mod. Unless there's somewhere I missed fairly sure I covered every dwemer ruin that isn't blocked behind a quest or doesn't already have a unique at the end of it.
Since Mysticism is getting updated soon, I'll be updating this mod ASAP to match it's balancing and fixes and such. I do also have a few plans I'd wanna post just to see if they're okay with you guys.
-Change Engine Overseer's Circlet so it doesn't give armour rating, and change the spell to "Conjure Dwarven Spider" so patches aren't required for 1 item. -Remove blood effects from the two Catalysts since they floated above the weapon. -Add crafting recipes when you have the "Ancient Knowledge" buff. (This won't change the effect at all, just having it enables some funni crafts)
You've mentioned that the Engine Overseer's Circlet needs patching for any mod-added sources of more summon slots. Presumably, it's already patched up for Adamant's Doors of Oblivion perk, but I suppose we'd need to make a patch for Mundus' Ritual Stone? I'll investigate this myself once I get around to integrating this into my load order, but it'd be good to have some notes in the description or an article detailing how to make this kind of patch, and might be worthwhile to publish an official Mundus patch, since it's part of SimonRim.
Ah yeah I really should make a Mundus patch. It already works with Mundus and I'd imagine Enai's Evenstar since it's already patched for Ritual Stone in mind. But I forgot it won't play nicely with Vanilla's Ritual Stone. I'll release an update fixing that soon-ish.
And yee I'll try to write an article about it. Not too difficult I think you just need to add in an extra condition to the DS_Engineling_PERK that gives you an extra summon for only a magic effect with the keyword DS_Engine when you're under an effect/perk/spell that increases your summon limit.
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For example 0001522c weather.
Also i see navmesh 0007c086.
Maybe more.
-Change Engine Overseer's Circlet so it doesn't give armour rating, and change the spell to "Conjure Dwarven Spider" so patches aren't required for 1 item.
-Remove blood effects from the two Catalysts since they floated above the weapon.
-Add crafting recipes when you have the "Ancient Knowledge" buff. (This won't change the effect at all, just having it enables some funni crafts)
This mod is awesome by the way, would endorse it a dozen times if I could.
And yee I'll try to write an article about it. Not too difficult I think you just need to add in an extra condition to the DS_Engineling_PERK that gives you an extra summon for only a magic effect with the keyword DS_Engine when you're under an effect/perk/spell that increases your summon limit.
I'm very bad at explaining things I'm sorry lol