I'm aware that there are some freezing and crashing issues with the game and with the application in general. This will likely require me to rewrite the application. Thankfully a lot has changed in the years, and I think I can now ship a small application (20MB) that can be a lot more intelligent and not only detect what version the user is on, but also offern multiple downgrade options. I can't start this work for a few days because I'm slammed with work and IRL stuff. But until then I'll sticky a post below about how to use Steam to downgrade.
if you guys are having trouble with the patcher for 1.6.640 and have the time you can just use the steam console to redownload the files, worked for me
just throw those into the steam console one at a time and it'll download them to your steamapps/common/content folder, replace ur skyrim stuff with that and ur good to go
@papabrando sorry i'm not very tech savvy, but when you mean replace, do you mean download and then move to the common/Skyrim Special Edition folder and chose the replace option?
Thanks a lot for your workaround. It seems to work perfectly. Changing only the exe didn't work, I got a crash at launch, but redownloading everything following your steps allowed me to : - Launch skyrim. - Load a save. - Make a new game.
I've yet to play longer but all my skse related mods are loading.
For the ones like me who don't know about Steam console or are having difficulties:
1. Open a command window "Run" by pressing «Win + R» and then enter the command: steam://open/console, and then press Enter. Will open console tab on your Steam
2. on the bottom will have a space for you to enter the code. Copy the code as papabrando said. It will download the files to your "steam/commom/content" folder. If you cannot find it, just seach on the steam folder: "depot 489831" "depot 489832" and "depot 489833" after download is done.
3. Replace your "steamapps/commom/Skyrim Special Edition" files with the ones in "depot 489831" "depot 489832" and "depot 489833" in that order.
Sure, open the Steam console first. You can do this by tiping on your browser seach field: steam://open/console. Once that is open, type the codes OP posted one by one. Then, head to this directory on your computer: C:\Program Files (x86)\Steam\steamapps\content. There is where the files have been downloaded. All you gotta do now is open the folders, extract them to your Skyrim folder and replace any existing file in case it asks to.
Sorry for the dumb question, but what would be the "steam console" ? Is it the "Launch Options" you get when you open Skyrim's properties under the "General" tab?
After downloading the 3 depots via the console, in the SteamApps/content folder, you've got the app_xxxx folder, inside there's 3 depots_xxxxx folders. Open the first depot_xxxxx folder, select everything in there, copy it. Then go to SteamApps/common/Skyrim Special Edition folder, and paste it. You'll be prompted to replace or ignore the files that are the same, replace all. Go back to SteamApps/content folder, do the same for the second depot_xxxxx folder, and then for the third.
You should be able to launch the game the usual way now
It worked for me, thank you! Altough I'm not fully understanding what I just did. Was it like a manual downgrade? Is works temporary or it'll work until next time bethesda feels like screwing us again with another random update?
I followed this to the letter but am not having success. Files were downloaded and loaded into the correct folders but I am still getting compatibility issues. Is this because I'm using SKSE to launch Legends of the Frost? What else do I need to do to get this working again?
Worked like a charm. Saved my life (and my load order).
For people having trouble, you're basically downloading all the 12gb of the game again. You just need to Copy the files you downloaded to your Skyrim installation folder (Steam\steamapps\common\Skyrim Special Edition) and replace everything. It's the 1.6.640 version, so make sure you have the correct SKSE version for it.
This one: https://www.nexusmods.com/skyrimspecialedition/mods/30379?tab=files&file_id=323365
Then, make sure you stop the game from updating again by following this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2872091273
Hi everyone, I desperately need help working through this process. I tried to follow every step really closely, I just finished copying and pasting (and replacing) the contents of each download_depot into my SkyrimSE folder, but I'm worried I did something wrong in this process.
Now, when I try to start the game from Vortex, the icon spins a little bit, then nothing happens. When I try to start the game from the SkyrimSE launcher, I get this error message: "The procedure entry point Steam UserStats could not be located in the dynamic link library E:\SteamLibrary\steamapps\common\Skyrim Special Edition\SkyrimSE.exe"
Can anyone tell me what I've done wrong? What does this error message mean? I just started playing Skyrim again after like a year and started from scratch with modding like two days ago...now it feels like I'm on the brink of losing all that hard work and I feel like I'm gonna start freakin' crying!
Thought I didn't had to wait for the new SKSE64 and then for specific Library Mods to Update...
PS: When done copying, deploy your Mods through Vortex, so your Load Order is applied again. THEN You use LOOT and SSEedit, clean the re-dirtified original .esm files again to prevent more CTD's. Now your Modded SSE should be Pre-Update. Don't know if that helps for the ones who still have CTD's. I did it like this and now I'm playing again, as if nothing really happened.
For me it doesn't work. I mean, yeah, maybe it allows you to be 1.6.640, but then the 1.5.97 bomber doesn't work anyway, so screwed. edit: I was wrong, it's perfectly possible to go back to another version after that. ... So yeah it work.
@ethan9728 maybe vortex is trying to load the old exe for some reason? try redownloading skse and editing your executable paths if that's a thing on there, it works fine on mo2
Steam Data Base has been operating since 2012, Steam DB just lets you look at the changes of the files to a current game you own and essentially view the registry for all the "depot" files. (Where they store the old files on the Steam servers). From there, you grab the ID from it and this is essentially how our man got these links.
The only thing YOU need to do, is grab those three download links and paste them into your steam console one by one, then drag and drop into their proper location in your data folder to overwrite them. This essentially reverts all your updated files back to 1.6.640 which is what most people here are trying to accomplish.
This can be used with other games that have files that still exist in the depot and DB (Steam DataBase) is not a phishing site. It has operated this way for over a decade and really only needs your account to know what games you own. It also does not allow limited accounts to pull file links since this could all be easily used for piracy. The steam CONSOLE is native to your steam and can be opened via pasting this line in your browser or your windows + R command input: steam://open/console
Thanks so much! I was hung up on Misc.bsa so I just downloaded through the Steam console, replaced this one file, and re-ran the full patch. My game is running now. :D Thanks a ton to @halgari, @papabrando, and @calmaria330!!!! Have a wonderful day!
Sorry this is probably a stupid question, but after I've replaced my Skyrim files what do I do if and when I do eventually want the game to update back to the most current version? Like, in order to use the newest revision of the mod collection I use.
hey @papabrando thanks for your response! I reinstalled SKSE, then took a look at the path that SKSE has from Vortex to my game file, and it looks like it's deploying to the right place. However, when I look at those files, my SkyrimSE file shows that it has been modified at 2:46pm today (when I did the downgrade download), and it indicates that it is version 1.6.6 -- but the SkyrimSELauncher file has not been modified since 11:40am this morning (when the update happened). Do you think this is affecting things?
@papabrando maybe I'm missing something in those depot folders? In the second one "depot_489832" I see a file called "bink2w64.dll" and a data folder with some .ESMs and BSAs, all of which I have copied and pasted into my SkyrimSE folder. The third depot folder "489833" has the old SkyrimSE exe, which I've also copied and pasted into my SkyrimSE folder.
You saved me! After this event Id suggest Bethesda focus on their Skyrim 6 instead of patching the game that already has been patched to perfection by the community.
@ethan9728 the one with the bink file should have the launcher in it too so idk, maybe steam messed up ur download
edit: you could probably just use the downgrade patcher bestofboth worlds to convert it to the older version instead of downloading again, some guy said all you apparently needed from this was the meshes.bsa and misc.bsa
@papabrandao ahhh I see. I'm wondering if I was going too fast when I was putting those download_depots into the steam console. For instance, when I put in the first one into the console, the console then said "downloading depot 489831 (4271 MB)..." Once I saw that message, I just entered the second download_depot into the console. Should I be waiting until the console says "downloading complete" or something?
I'm putting them through the steam console again, but this time I'm just sitting here and waiting for it to say "download complete" or something before I go to put the second "download_depot" in...but it's been like 14 min already and it's only 4271mb, so maybe this isn't right either...
WAIT I THINK I REALIZED WHAT I'VE BEEN DOING WRONG HOLY s#*! HOLD ON STAY TUNED OH GOD
I'd already tried to do the normal patching approach, updated SKSE and updated Address Library, then I saw half my plugins were broken. Using this game as an escape from stress at the moment and I thought the 80+ hour, 640 mod playthrough I have going was kaput, which would have really fucked me for a while.
So tired of this aged company milking the life out of the IPs that made them beloved at the expense of their fans. Fucking Bethesda has been down the drain ever since they released this, the sale to MSFT and the release of Starfield is the writing on the wall, if we want to make ES6 any good we'll have to do it ourselves. It'll be chock full of Creation Club s#*! at this rate.
Reverted to SKSE 2.2.2 like I had before, reverted to my old Address Library plugin, and replaced my Skyrim stuff with the files downloaded here, and that fixed my game.
Hey thanks a lot, I'm on the middle of downloading the stuff so took the chance to come by a say thanks. Really can't understand why Steam forces users to keep games updated, GOG allows you to not just don't keep games updated but even revert to previous versions whenever you want. It's funny how Bethesda is "invested in their modding commynity yadda yadda yadda" and yet in 15 yeras they keep just not taking the little time it gets to just not f*#@ things up for their modding community xD
Edit: Yup worked like a charm, sending huge amounts of love your way :D
Do these files include the cc content that it prompts you to download ingame? or do i have to download that first and then replace the updated files with the ones you linked?
Dumb question. As far as I understand, mods don't affect the vanilla folders. So is it safe to deploy, install or uninstall mods and basically do what I have been doing so far after this solution?
For those of us that haven't used the console before. It gives you ZERO indication of what's going on after it says it's downloading 4+ GB. No progress meter etc. It's DLing, just give it time. Go to the skyrim folder in program files, where steam is installed, not the game. Find the content folder and look in there for DL progress.
Cause, you know, in 20 fucking 23 we STILL don't have progress meters in Steam.
Hello! Could you tell me what files exactly these commands download? That way I can look for them on my own. My internet is not very good and the download fails via console. And apparently this is the solution to all our problems lol
Thank you ...You are a God. This saved my 600 + modded game. I raise my glass in salute to you sir. P.S. don't forget to delete Data/MarketplaceTextures.bsa Data/_ResourcePack.bsa Data/_ResourcePack.esl or they will mess with LOOT. thanks again.
THANK YOU!! This worked like a charm. Man oh man, Bethesda, why? Why do you do this? LOL. Thanks to the modding community for keeping this game going, and keeping it awesome!
I tried the creation club fix but it says "Depot download failed : missing license for depots 1946183" Will we be without CC content now? I mean I guess I don't really mind unless does anyone know of any mods that require CC content?
Some people recommend to delete resourcepack.esl/bsa and MarketplaceTexture.bsa from the data folder...is it safe? it was an instruction for 1.611 to 1.59 but i use 1.611 to 1.64 only...do i have to do it?
Because you are probably using 1.6.1170. You must downgrade it first into 1130(tutorial at the pinned post), and then you can use that BestofWorld patcher. And don't forget to install BEES or the Skyrim going to force close as soon entering the main menu.
I tried to downgrade manually to 1.6.640.0. I get an error message at startup saying 'The procedure entry point SteamUserStats could not be located in the Dynamic Link Libary [game folder path]" and the game closes. Going back to latest version fix it, but that's not what I want.
If anyone else is having this problem, you're not alone.
Well, after patching, it says it fails to patch and my game can't even open. There doesn't appear to be any way to UNDO this from the patcher, so I am having to reinstall the whole game. Thanks.
if anyone is still struggling, i picked this reply off reddit: thanks to u/Remarkable-Print3530 on reddit i just did this and then loaded in SKSE 1.5.97, now the game is closing itself on opening it, pretty sure i downloaded SKSE correctly and im running the game through SKSE, dunno whats going on, im getting REALLY aggitated and might just pirate the game so bethesda cant screw me over any more EDIT: ladies and gentlegerms!!! hold your orgasms!!!but there is a way for anybody who wants to play the original version of 1.5.97 follow the same steps as above without step 5 just replace those codes with THEEESE!!!!!(dont mind me i got excited because i got it to work finally) download_depot 489830 489831 7848722008564294070
download_depot 489830 489832 8702665189575304780
download_depot 489830 489833 2289561010626853674
use these codes in the steam console instead and you will be given 1.5.97 before they brought out anniversary which means any mod ABOVE 1.5.97 will no longer work and creation kit doesnt exist in this version either so no they wont work either, AND theres no need to bother with the patcher i do not know if it will work, but i am trying it now, will confirm in a few hours since i have s#*! internet EDIT: It fucking worked, goodness gracious it worked like a charm.
IF THIS DOESN'T WORK FOR ANYONE, I HAVE A COPY OF MY 1.5.7 BEST OF BOTH WORLDS PATCHED GAME FOLDER ARCHIVED I CAN LINK YOU VIA GOOGLE DRIVE SO YOU CAN GRAB YOUR NEEDED FILES. So, message me if you run out of options, I will definitely see it within a few days. (:
Because he's weird and wants to force everyone to update their game for some reason. He even hid the SE compatible versions USSEP to try to force everyone to upgrade to AE.
Friends, please help, my version is 1.6.1170 and I want to change it back to 1.5.97. I downloaded the deposit files from the steam console and copied them, I did everything, the game does not work, it does not give any errors, please help me.
Does anyone know if we can use the Creation club when patching the game with the "best of both" mod?
Second thing, i had an error each time i ve run it when i was trying to mod my ggame at the begining , is the post from papabrando (the second one pinged here) good to solve that problem?
System.Exception: Can't patch file, it doesn't match the expected format at Patcher.ViewModels.MainWindowViewModel.PatchFile(Instruction file, AbsolutePath gamePath) in C:\oss\ussedp\Patcher\ViewModels\MainWindowViewModel.cs:line 136 at Patcher.ViewModels.MainWindowViewModel.Start() in C:\oss\ussedp\Patcher\ViewModels\MainWindowViewModel.cs:line 110 Error! Can't patch file, it doesn't match the expected format Patching Data\Skyrim - Patch.bsa File patched File verified, writing file Verifying file Reading Patch File 89ae98da612ab8c8_1595e8bf1a7c957d Pre-check passed, patching file Patching binkw64.dll Deleting bink2w64.dll Loaded instructions BestOfBoth_1.6.1130.0_1.5.97.0_2023-12-05 Running instructions Header matches, loading offsets Checking for magic header in E:\SteamLibrary\steamapps\common\Skyrim Special Edition\BestOfBoth_1.6.1130.0-1.5.97.0.exe-57618-1-6-1130-0-1-5-97-0-1701794577.exe Found at E:\SteamLibrary\steamapps\common\Skyrim Special Edition Looking for Skyrim Special Edition
Open your console command in steam: Windows Key +R then copy past that: steam://open/consoleThen download these package one at a time by using the following command:
download_depot 489830 489831 3737743381894105176
download_depot 489830 489832 4341968404481569190
download_depot 489830 489833 2442187225363891157
download_depot 489830 489834 8562891139598763344
Go in this location of file: .../Steam/steamapps/content/app_489830/ Copy past the content of these files in your Skyrim directory and Tadaaa!
8152 comments
I'm aware that there are some freezing and crashing issues with the game and with the application in general. This will likely require me to rewrite the application. Thankfully a lot has changed in the years, and I think I can now ship a small application (20MB) that can be a lot more intelligent and not only detect what version the user is on, but also offern multiple downgrade options. I can't start this work for a few days because I'm slammed with work and IRL stuff. But until then I'll sticky a post below about how to use Steam to downgrade.
me
download_depot 489830 489831 3660787314279169352
download_depot 489830 489832 2756691988703496654
download_depot 489830 489833 5291801952219815735
just throw those into the steam console one at a time and it'll download
them to your steamapps/common/content folder, replace ur skyrim stuff
with that and ur good to go
thanks bethesda lol
Edit: Huzzah! Another victory for the Knights of the Thorn!
Edit: All I had to do was think about it for a second. This worked for me as well. Thank you!!!
Thanks a lot for your workaround. It seems to work perfectly.
Changing only the exe didn't work, I got a crash at launch, but redownloading everything following your steps allowed me to :
- Launch skyrim.
- Load a save.
- Make a new game.
I've yet to play longer but all my skse related mods are loading.

For the ones like me who don't know about Steam console or are having difficulties:
1. Open a command window "Run" by pressing «Win + R» and then enter the command: steam://open/console, and then press Enter.
Will open console tab on your Steam
2. on the bottom will have a space for you to enter the code. Copy the code as papabrando said. It will download the files to your "steam/commom/content" folder. If you cannot find it, just seach on the steam folder: "depot 489831" "depot 489832" and "depot 489833" after download is done.
3. Replace your "steamapps/commom/Skyrim Special Edition" files with the ones in "depot 489831" "depot 489832" and "depot 489833" in that order.
4. Run the game
Once more, thanks papabrando!
Once that is open, type the codes OP posted one by one.
Then, head to this directory on your computer: C:\Program Files (x86)\Steam\steamapps\content.
There is where the files have been downloaded. All you gotta do now is open the folders, extract them to your Skyrim folder and replace any existing file in case it asks to.
Go back to SteamApps/content folder, do the same for the second depot_xxxxx folder, and then for the third.
You should be able to launch the game the usual way now
Thank you, it worked perfectly!
For people having trouble, you're basically downloading all the 12gb of the game again. You just need to Copy the files you downloaded to your Skyrim installation folder (Steam\steamapps\common\Skyrim Special Edition) and replace everything. It's the 1.6.640 version, so make sure you have the correct SKSE version for it.
This one: https://www.nexusmods.com/skyrimspecialedition/mods/30379?tab=files&file_id=323365
Then, make sure you stop the game from updating again by following this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2872091273
This worked without a hitch.
Thanks a lot.
also you're a HERO
1. Win+R
2. steam://open/console
Now, when I try to start the game from Vortex, the icon spins a little bit, then nothing happens. When I try to start the game from the SkyrimSE launcher, I get this error message: "The procedure entry point Steam UserStats could not be located in the dynamic link library E:\SteamLibrary\steamapps\common\Skyrim Special Edition\SkyrimSE.exe"
Can anyone tell me what I've done wrong? What does this error message mean? I just started playing Skyrim again after like a year and started from scratch with modding like two days ago...now it feels like I'm on the brink of losing all that hard work and I feel like I'm gonna start freakin' crying!
Thought I didn't had to wait for the new SKSE64 and then for specific Library Mods to Update...
PS: When done copying, deploy your Mods through Vortex, so your Load Order is applied again.
THEN
You use LOOT and SSEedit, clean the re-dirtified original .esm files again to prevent more CTD's. Now your Modded SSE should be Pre-Update.
Don't know if that helps for the ones who still have CTD's.
I did it like this and now I'm playing again, as if nothing really happened.
The procedure entry point SteamUserStats could not be located in the dynamic link library
edit: I was wrong, it's perfectly possible to go back to another version after that. ... So yeah it work.
Steam Data Base has been operating since 2012, Steam DB just lets you look at the changes of the files to a current game you own and essentially view the registry for all the "depot" files. (Where they store the old files on the Steam servers). From there, you grab the ID from it and this is essentially how our man got these links.
The only thing YOU need to do, is grab those three download links and paste them into your steam console one by one, then drag and drop into their proper location in your data folder to overwrite them. This essentially reverts all your updated files back to 1.6.640 which is what most people here are trying to accomplish.
This can be used with other games that have files that still exist in the depot and DB (Steam DataBase) is not a phishing site. It has operated this way for over a decade and really only needs your account to know what games you own. It also does not allow limited accounts to pull file links since this could all be easily used for piracy. The steam CONSOLE is native to your steam and can be opened via pasting this line in your browser or your windows + R command input: steam://open/console
edit: grammar
you would probs have to update to the new version, get your cc stuff, back up those files and THEN do this but idk if that would even work
Damn, I wish I knew what I was doing wrong! 
Hoping the CK can be done too.
Edit: Nvm thankfully I had an .exe backup of 1.6.438.0 in my Mod Organizer 2 folder.
Edit: Nevermind. Looks like there's no need to run the patcher but my game keeps crashing and its missing audio in title screen so thats a bummer.
edit: It works, reloaded the 640 files. Thanks a bunch!
edit: you could probably just use the downgrade patcher bestofboth worlds to convert it to the older version instead of downloading again, some guy said all you apparently needed from this was the meshes.bsa and misc.bsa
UPD: I found the solution for Creation Kit
download_depot 1946180 1946182 5099162879680505807
download_depot 1946180 1946183 1633303557398589581
Should I be waiting until the console says "downloading complete" or something?I'm putting them through the steam console again, but this time I'm just sitting here and waiting for it to say "download complete" or something before I go to put the second "download_depot" in...but it's been like 14 min already and it's only 4271mb, so maybe this isn't right either...
WAIT I THINK I REALIZED WHAT I'VE BEEN DOING WRONG HOLY s#*! HOLD ON STAY TUNED OH GODI'd already tried to do the normal patching approach, updated SKSE and updated Address Library, then I saw half my plugins were broken. Using this game as an escape from stress at the moment and I thought the 80+ hour, 640 mod playthrough I have going was kaput, which would have really fucked me for a while.
So tired of this aged company milking the life out of the IPs that made them beloved at the expense of their fans. Fucking Bethesda has been down the drain ever since they released this, the sale to MSFT and the release of Starfield is the writing on the wall, if we want to make ES6 any good we'll have to do it ourselves. It'll be chock full of Creation Club s#*! at this rate.
Reverted to SKSE 2.2.2 like I had before, reverted to my old Address Library plugin, and replaced my Skyrim stuff with the files downloaded here, and that fixed my game.
Really can't understand why Steam forces users to keep games updated, GOG allows you to not just don't keep games updated but even revert to previous versions whenever you want. It's funny how Bethesda is "invested in their modding commynity yadda yadda yadda" and yet in 15 yeras they keep just not taking the little time it gets to just not f*#@ things up for their modding community xD
Edit: Yup worked like a charm, sending huge amounts of love your way :D
I need V1.6.640 for Nordic Souls modlist but I also need to keep the CC.
And is this steam console process done instead of using the patcher?
Thanks!

May the Nine bless you, good sir.
Is there a Steam depot link for reverting CC content?
Thank you!
Cause, you know, in 20 fucking 23 we STILL don't have progress meters in Steam.
P.S. don't forget to delete
Data/MarketplaceTextures.bsa
Data/_ResourcePack.bsa
Data/_ResourcePack.esl
or they will mess with LOOT.
thanks again.
Will we be without CC content now? I mean I guess I don't really mind unless does anyone know of any mods that require CC content?
If anyone else is having this problem, you're not alone.
There doesn't appear to be any way to UNDO this from the patcher, so I am having to reinstall the whole game. Thanks.
thanks to u/Remarkable-Print3530 on reddit
i just did this and then loaded in SKSE 1.5.97, now the game is closing itself on opening it, pretty sure i downloaded SKSE correctly and im running the game through SKSE, dunno whats going on, im getting REALLY aggitated and might just pirate the game so bethesda cant screw me over any more
EDIT: ladies and gentlegerms!!! hold your orgasms!!!but there is a way for anybody who wants to play the original version of 1.5.97 follow the same steps as above without step 5 just replace those codes with THEEESE!!!!!(dont mind me i got excited because i got it to work finally)
download_depot 489830 489831 7848722008564294070
download_depot 489830 489832 8702665189575304780
download_depot 489830 489833 2289561010626853674
use these codes in the steam console instead and you will be given 1.5.97 before they brought out anniversary which means any mod ABOVE 1.5.97 will no longer work and creation kit doesnt exist in this version either so no they wont work either, AND theres no need to bother with the patcher
i do not know if it will work, but i am trying it now, will confirm in a few hours since i have s#*! internet
EDIT: It fucking worked, goodness gracious it worked like a charm.
Does anyone know if we can use the Creation club when patching the game with the "best of both" mod?
Second thing, i had an error each time i ve run it when i was trying to mod my ggame at the begining , is the post from papabrando (the second one pinged here) good to solve that problem?
at Patcher.ViewModels.MainWindowViewModel.PatchFile(Instruction file, AbsolutePath gamePath) in C:\oss\ussedp\Patcher\ViewModels\MainWindowViewModel.cs:line 136
at Patcher.ViewModels.MainWindowViewModel.Start() in C:\oss\ussedp\Patcher\ViewModels\MainWindowViewModel.cs:line 110
Error! Can't patch file, it doesn't match the expected format
Patching Data\Skyrim - Patch.bsa
File patched
File verified, writing file
Verifying file
Reading Patch File 89ae98da612ab8c8_1595e8bf1a7c957d
Pre-check passed, patching file
Patching binkw64.dll
Deleting bink2w64.dll
Loaded instructions BestOfBoth_1.6.1130.0_1.5.97.0_2023-12-05
Running instructions
Header matches, loading offsets
Checking for magic header in E:\SteamLibrary\steamapps\common\Skyrim Special Edition\BestOfBoth_1.6.1130.0-1.5.97.0.exe-57618-1-6-1130-0-1-5-97-0-1701794577.exe
Found at E:\SteamLibrary\steamapps\common\Skyrim Special Edition
Looking for Skyrim Special Edition
steam://open/console
Then download these package one at a time by using the following command:
- download_depot 489830 489831 3737743381894105176
- download_depot 489830 489832 4341968404481569190
- download_depot 489830 489833 2442187225363891157
- download_depot 489830 489834 8562891139598763344
Go in this location of file:.../Steam/steamapps/content/app_489830/
Copy past the content of these files in your Skyrim directory and Tadaaa!