Skyrim Special Edition

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MMX452

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MMX452

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  1. MMX452
    MMX452
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    A Lite version of this mod is now available. Click here to go to this new lite version.
  2. MMX452
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    In the articles section there is a list of the current names used in the quest "A Threat from the past"
  3. MMX452
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    If for any reason, the starts from this mod do not show up when talking to the Statue of Mara.
    This should fix any problems of the dialogue options not showing up.
  4. MMX452
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    For those that are interested, the version of the creation kit that I use for updating this mod is 1.5.73.0, whilst the latest version in my main Skyrim Special Edition folder in steam is 1.6.1130.0.

    I believe that the version of Alternate Start - Live Another Life - SSE that is in my creation kit directory is 4.1.4, as it does not require that the anniversary update (1.6.353.0) or the steam version prior to version 1.6.1130.0 (1.6.640.0).
  5. hanzley96
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    For some reason when I start some of the "optional starts" I spawn naked lol. Is there a way to give equipment to my character or can someone point me to a direction where I can change it in xEdit. Thanks!

    Edit: Some of my options also don't progress the "Second Chance" Quest. Does the update ASLAL require an updated LAL? I'm still on 1.6.640
    1. MMX452
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      If you let me know which starts you are having issues with, I will look into it for the next update. 
    2. hanzley96
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      For the ones I've tried that don't work after confirming with the Statue of Mara ;
      Owner of an Inn
      Cave Explorer
      Dragon Attack!
      Escape from Helgen
      Escape from the Thalmor
      Patron of an Inn
      Aetherium Wars
      Trapped in a box
      Merchant Traveling to Helgen
      Saved someone from getting killed in Markarth

      For the ones I've tried and ended up naked are;
      Woke up in a cave with David (he also tries to lockpick the door but no progress and is still locked)
    3. hanzley96
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      I'm pretty sure there's something wrong with my LAL being not updated and stuck on the last version that supports 1.6.640. I'm not sure. But there's a lot of quests that don't progress so it must be on my end :(
    4. MMX452
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      With regard to the quest "A Ritual Sacrifice", the player is not issued with any clothes. This is a mistake on my part and will be fixed on the next update.
      As regards to the lock not being picked. It will not be unlocked until David says "Let's go." After this, you will be able to leave the cell and retrieve your random weapon from the nearby table.

      I am still looking into the issues with your other starts, but hope to have found out what is causing these other issues.
    5. hanzley96
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      I managed to run some of them before I updated. v5.47/5.45 not sure. Didn't update LAL as well on those versions. I was still on 1.6.640
    6. hanzley96
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      I really thought I had a fault that's why I was naked lol XD.

      David never says let's go. I tried unlocking it through console command and talking to David but no progress. Tried using recycleactor on David, bumping into him no dice. But after I use unlock through console and go towards the caves and fight the witches, the quest progresses normally.
  6. liszst
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    Is there a way to turn off notifications every time I load a save? It won't let me turn it off in the mcm menu for some reason... it's stuck ticked as a yes.
    Edit: Whoa, nevermind! I managed to fix it somehow. Great mod, btw! :D
  7. Norman73Spear1
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    Some bandits packaged you up in a box and tossed you into Lake Ilinalta. 😄After downing and Lady Mara giving you a second chance you swim to the surface having somehow escaped. Now you must go to ______ camp, cave, or wherever to deal with these fools.
    1. Norman73Spear1
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      In fact it would be the perfect Moonpath to Elsweyr alternate start. Trouble makers stuffed and dumped you. lol
  8. saavedroo
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    Hello ! Thanks for these greate start. I especially love the vampire related ones !

    I wanted to point out it appears to not work with the very last version of USSEP (4.3.1). I don't get the startup messages and the additional starts don't appear with the other options.
  9. fallout3123
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    so im guessing if im using your mod i dont need to also be using the bruma alternate start patch that bruma recommends since you have one in yours already?
    1. MMX452
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      My Bruma patch enables the pursuit of a vampire start option to be in Cyrodiil. The inn and guard options are handled inside the main mod.
      If using Alternate Start Options for Beyond Skyrim - Bruma SE, you do not need my patch as the guard start option in my mod for Bruma is ignored in favour of the one in Alternate Start Options for Beyond Skyrim - Bruma SE
      I hope this answers your query.
    2. fallout3123
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      so its ok to have them both enabled together?
    3. MMX452
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      There should be no conflicts between the two, as with some of my profiles in Mog Organiser 2, I have used both when doing some testing.
  10. gledarto88
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    hi - an unusual problem here but with my nazeem character and start - the wife wont recognise me as a spouse (or even as nazeem anymore)
    1. MMX452
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      Looking at a way to fix this. Can you confirm if the merchants and Ysolda refer to you as Nazeem.
  11. mitzie92
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    Hello, There is an npc in the mod called K'mal. I  keep getting crashes with that name in the report, even with me never coming in contact with him.
    The usual skeleton crashes. Where can I find him?


    Just trying to track stuff down.
    1. MMX452
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      K'mal, Kazair and their horses are initially disabled.
      They can be found at the East Empire Trading Company Docks.
      They are enabled for the start "Prisoner of the Falmer".
      To enable either of them you would need to enable them by selecting their prid code and typing enable in the console command.

      • K'mal's ID is XX000EEE
      • K'mal's horse's ID is XX0014E3
      • Kazair's ID is XX001784
      • Kazair's horse's ID is XX00178C
      • Kazair's bag's ID is XX001752
      Replacing XX with the ID for my mod at your end.
      I hope this is enough information for you to trace the problem at your end, as I am not getting any crashes at my end with them either enabled or disabled.
    2. mitzie92
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      Thank you, I did the prisoner of the Thalmor start and the crashes are happening near Rorikstead. So probably not related to your mod.
      Nice work by the way.
  12. lefttounge
    lefttounge
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    So on the LE version of this mod, my Skyrim won't start with this mod installed. I tried starting it with the mod activated, but no matter what the game wont load, as in I cant even get the window to pop up. However with this mod unstalled, my game starts up.

    I would've posted this on the LE version, however I've been having a hard time reaching you over on that side, and am hoping you could please help? 
    1. soubikenobi333
      soubikenobi333
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      take mine rede: uninstall this newest Version and revert to and download Version 6.0.1
      ought work. works flawlessly again for me ! n_n <3
    2. lefttounge
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      Actually with the last update, my game is starting perfectly now, so that fixed it for me :D
      Thanks
  13. lefttounge
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    I was hoping you or anybody can answer this question:
    Incompatibility
    Any mod that makes changes to the following:

    • Breton Race (Preset added) *
    • CW01A Quest #
    • CW01B Quest #
    • DA04 Quest
    • DefaultNPCVoiceTypes Form List
    • DialogueRelationshipGeneric Quest
    • DialogueRiften Quest
    • DialogueWhiterun Quest
    • DLC1VoicesNonUnique Form List
    • DLC2MQ05 Quest
    • GuardVoiceTypes Form List
    • Imperial Race (Preset added) *
    • Nord Race (Preset added) *
    • Redguard Race (Preset added) *
    • TutorialBlacksmithing Quest
    • TutorialBlacksmithList Form List


    Can you or anyone give a list of some of the mods that might change those things?
    How about any landscape mods like JK Skyrim and ancient lands, will that also cause any incompatibilities?
    1. MMX452
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      I don't use any mods that make changes to the terrain, so I cannot be sure if there are any conflicts with them.
    2. lefttounge
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      Well, if anybody happens to have anymore insight, I would greatly appreciate it.
      This seems like a dope mod
  14. HyperboreanFlame
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    Will there be other new additional starts ?
    Do you always take new requests into account ?