Skyrim Special Edition

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Last updated

Original upload

Created by

Axhoff

Uploaded by

Axhoff2007

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About this mod

Extra Blades allows you to recruit up to 10 Blades.

Permissions and credits
Extra Blades SSE (version 1.50.2)
=============================
by Axhoff

Original idea by Observantt


This mod lets you recruit up to ten (10) Blades. Extra Blades is only a gameplay/quest mod and won't mess up Skyhaven Temple (that’s Skyhaven Modified’s job). All ten Blades will receive their own schedules for guard duty and training.
During the dragon hunting quests, only the first three Blades recruited will fight along with you. Other Blades can still be commanded to follow you.

If you use mods that let you have more than one follower it is best to only bring one follower at-a-time to Delphine.

! It has only been tested using a new game.
Using this mod mid game is not recommended (where "not recommended" = it might not work at all).

Extra Blades is compatible with mods that let you choose to let Paarthurnax to live. I used "Paarthurnax Choices plus3 by a200500" but there are many others that should also work.


Installation:
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Copy the content to your Skyrim Data folder.


Optional Files:
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Extra Blades v1501 no helmets
----------------------------------------v. 1.50.2


The "No Helmet" version does not give recruits a Blades Helmet as part of their outfit. This version is mainly a vanity version for those with ApachiiSkyHair or other hair styles for their followers and want to show them off. This version works only if you've started a new game!


Skyhaven Modified version 2
---------------------------------------v 2.0a


What is it?

Skyhaven Modified version 2 is an optional file for those running Extra Blades mod (or not since the Extra Blades mod is not necessary to run this mod)
It adds several beds to Skyhaven Temple and some more clutter. As the Main Quest progresses more stuff is added, such as crafting stations (Alchemy, Enchanting etc. ). It also provides idle markers so that the Blades do stuff like lean against walls, warm their hands or sweep the floor.

Note of warning: most containers (sacks, barrels etc.) re-spawn and are not safe to use as permanent storage.

The storage in the 'armory' (where you find Dragonbane and the skill book Mace Etiquette) does not re-spawn and should be safe.

No navmeshes were harmed and it was cleaned with Tes5Edit.


===============
Version History
===============
version 1.50.2 SSE

-updated form version.

version 1.50.1 SSE

-repacked the archive to work with Skyrim Special Edition.



==============
Credits:

Observantt for the original mod (found here: http://skyrim.nexusmods.com/downloads/file.php?id=13941 )
ItsMeToo for creating "Recruit More Blades - SkyHavenTempleEnhanced" and inspiration.

==============

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Quick Troubleshooting:
----------------------

If the mod does not work there are a couple of things you can look at:

# Check the mod load order. If you don't know about load order there is a tutorial on Youtube here.

---,

# See if there are loose scripts in your Skyrim Scripts folder (usually these are found at this location: C:Program Files (x86)SteamSteamAppscommonskyrimDataScripts )
If you find any of the following scripts in that location they will overwrite my scripts in the archive:

tif_000e67f4.pex
tif_000e3e63.pex
QF_FreeformSkyHavenTempleD_000E6DF1.pex
QF_FreeformSkyHavenTempleB_000E3E67.pex
qf_freeformskyhaventemplea_000e38c9.pex
freeformskyhaventempleascript.pex

If you find these there rename them by adding .old to the file-name.

---,

# If you use a multi follower mod (like UFO) check the load order and bring followers only one-at-a-time to Delphine. You might need to dismiss the follower manually (by asking him/her to leave).
Another option is to activate the multi follower mod AFTER you've recruited the 10 Blades.
That's all the support on multi follower I can give. If it works, great! If not, too bad.

---,

# custom followers (such as Aurora, Elven Follower Aranya, etc...) should work. If not it could be that they are not set up right or that it is not the mod author's wish that they are recruited as Blades. I've recruited many custom followers, both my own and others, without problems.

---,

# If the tips above don't work you might have an unresolvable mod conflict. Yes, that can happen when two mods change the same thing. In that case you must choose which mod you like to run. Sometimes you can't have it both ways.