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Physics-related problems (other than CTDs) (374 comments)
Edit: This is a frame rate problem. Once frames return to 60 or above, hair works normally. On older FSMP, frames for player character (PC) were ignored and allowed hair, or anything the PC is using to work. New FSMP blocks even PC if frames are low.
Previous version of this mod was work great
Just seems like there's a whole lot of freaking movement going on when there's no real movement. I use SkyrimVR, and I do have the CBBE-SMP, which I've got set to FIRMER because I was hoping it would actually slow some of this down.
Any ideas? Is there a configuration for this in the config file in the SKSE directory? Because I didn't see one.
Body physics work, hair or clothing physics are just not functioning, they're just strecthed to the ground and do not move.
Running GOG 1.6.1719 (latest) with just the physics mods (XP32, CBBE Base, 3BA, CBPC and FSMP with the requirements added for each) and just nothing else. None of selectable configuration of the mod makes it work.
I have spotted something though, which is that the FSMP's FOMOD doesn't have the option for 1719 and the installation folder doesn't include any of the dlls. I tried to manually install, nothing changed. Is this a version issue or am I being dumb with something else that is a common mistake?
EDIT: FOMOD says I'm using Skyrim VR, which is incorrect. Version issue confirmed?
Edit: I realized I had COCO's body downloaded on top of 3BA, disabled COCO's body and moved XP32 skeleton much further down the load order. Updated bodyslide and FNIS afterwards and that seemed to do the trick.
think i just found my solution, scrolled past it in my first comb for information, i am tired