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Physics-related problems (other than CTDs) (374 comments)

  1. dmbenboi
    dmbenboi
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    Hello, I don't know if this is the right place to say this but i have this small issue with wigs and cloaks. It's really not a big problem but if there's a fix/solution that will help me a lot! So every time i walk in the a house/caves anything that will trigger the loading screen my wig and cloak gets stuck in animation also happen sometimes when i toggle sneaking mode. I have small solution though i just unequip/equip my wig and cloak and everything back to normal. 
    1. Vyxenne
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      I use the Re-Equip mod to hotkey re-equipping everything I'm wearing. Works almost instantaneously and always fixes runaway wigs, skirts. boobs, etc.
  2. sk8er3575
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    Hi, I have tried looking everywhere for a similar issue but can't find it. I have been noticing lately that the lanterns of signs that have SMP enabled move specifically in relation to camera movement. SMP functions as intended with the wind and the objects default, but when I look around quickly in game I notice everything starts swinging around twice as much. Am I missing a setting in relation to physics and FPS? Or is there any idea what is tying some object physics to camera movement.
  3. MyHouseatl
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    My SMP hair quit working.  When I remove clothes with SMP, hair will start working again for a second and then quit.  I am using the one from Dint.  Other SMP items work fine.

    Edit: This is a frame rate problem.  Once frames return to 60 or above, hair works normally.  On older FSMP, frames for player character (PC) were ignored and allowed hair, or anything the PC is using to work.  New FSMP blocks even PC if frames are low.
    1. shane400m
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      Odd, I have this issue too but it’s not correlated with Framerate as I’m hitting 70-100 indoors and outdoors. It seems whenever I boot up a new save or go into racemenu, the smp hair goes static, and only when I equip armor it returns.
  4. LinzaBFB
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    For some reason I either have 2 cloaks visible at the same time, or I have 1 cloak without the SMP support, even though both of those cloaks are from 1 mod. I tried replacing some of the mods or changing the overrides, but nothing seems to change it. Wouldn't be that much of an issue if they didn't collide with each other, resulting in my cape(s) flying all around me when moving.
    1. MyHouseatl
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      This sounds like you have 2 mods adding the same cloak.  You might have to load everything in XEdit and check the cloak to see if another mod is adding the cloak.
  5. king86666
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    A dozen enemies, more bodies, they slide on the ground, and so do objects
  6. Halffaces
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    With last update hair or clothing physics are just not functioning in my game, they're just strecthed to the ground and do not move (like as if they were made of wood or stone, completely motionless).
    Previous version of this mod was work great
  7. Ivanovich71
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    Is there any way to slow down the movement of everything?   Wigs fly around and can't settle down.  Sometimes the boobs are going around in circles.  I watched them, they never stopped.  Like...ever.  Though it was hypnotic, I don't think this is the way nature intended. 

    Just seems like there's a whole lot of freaking movement going on when there's no real movement.  I use SkyrimVR, and I do have the CBBE-SMP, which I've got set to FIRMER because I was hoping it would actually slow some of this down. 

    Any ideas?  Is there a configuration for this in the config file in the SKSE directory?  Because I didn't see one.

  8. EventfullMars
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    Hello! I've been having a problem with the physics on NPC outfits freezing and then restarting every 2 seconds. Is it because I chose something wrong in the fomod?
    1. DrOriginal
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      Set <autoAdjustMaxSkeletons> to false in Config.ini
    2. EventfullMars
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      That worked, just had to make sure I edited the right config file.
    3. PrizrakSKYRIM
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      Where is the Config.ini located?
    4. Collaborateur7
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      Worked for me too, this should be pushed as a bug
    5. oscaro12
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      The config file is called configs.xml and is located inside the mod folder under SKSE/Plugins/hdtSkinnedMeshConfigs
  9. Trivesta
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    удали комент
  10. MrWhirly1
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    Hello. This ain't working on my game for some reason.

    Body physics work, hair or clothing physics are just not functioning, they're just strecthed to the ground and do not move.

    Running GOG 1.6.1719 (latest) with just the physics mods (XP32, CBBE Base, 3BA, CBPC and FSMP with the requirements added for each) and just nothing else. None of selectable configuration of the mod makes it work.

    I have spotted something though, which is that the FSMP's FOMOD doesn't have the option for 1719 and the installation folder doesn't include any of the dlls. I tried to manually install, nothing changed. Is this a version issue or am I being dumb with something else that is a common mistake?

    EDIT: FOMOD says I'm using Skyrim VR, which is incorrect. Version issue confirmed?
    1. Thutmosatos
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      I've also been having this issue, did you ever figure out a way to fix it?
      Edit: I realized I had COCO's body downloaded on top of 3BA, disabled COCO's body and moved XP32 skeleton much further down the load order. Updated bodyslide and FNIS afterwards and that seemed to do the trick.
  11. FindingBox4338
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    my smp resets like every ten seconds, all smp meshes in game go to default and stops physics for about 2 seconds and then starts again, anyone know why?

    think i just found my solution, scrolled past it in my first comb for information, i am tired
    1. PrizrakSKYRIM
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      Where is the Config.ini file u have to edit?
    2. TakamiyaKazuto
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      have same problem, how did you fix it?
    3. Collaborateur7
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      Wait ! Same problem, what was the solution ?