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Exalderan

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  1. Exalderan
    Exalderan
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    If you want to add support for other mods or items you have to:

    • Copy the gear entry and remove the enchantment on the new entry
    • Open the old gear entry and set the new entry you just created as its template
    • Create a new constructable object record
    • Set the ingredient to your old gear entry
    • Set the crafting result to your newly created template gear entry
    • Optionally: Add a condition to only look for the mentioned ingredient so the entry only shows up when you have it in inventory
    • add the ArcaneDisenchanter_EVE keyword from my mod to the just created Craftable Object record.
    • Done
  2. StarbuckBunny
    StarbuckBunny
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    This is brilliant. I found a disenchanting founting that only does the opposite (only player enchanted items gets the enchantments removed) 
    this fountain  maybe we could combine both? that one does it by scripting this does it
    by crafting, I might test it out and see if they can be combined

    Edit - the script looks super simple, I think I can try to push it into this restored cut content, is just this

    Spoiler:  
    Show
     Scriptname _DS_DisenchantingScript extends ObjectReference 


    Message Property _DS_DisenchantMessage auto
    GlobalVariable Property _DS_DisenchantVar Auto

    Event onActivate(ObjectReference akActionRef)   
        int AlreadyShown = _DS_DisenchantVar.GetValueInt()
     
        if (AlreadyShown == 0)
            _DS_DisenchantMessage.Show()
            _DS_DisenchantVar.SetValueInt(1)
            EndIf
    EndEvent

    Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer)
        RemoveItem(akBaseItem, aiItemCount)
        Game.GetPlayer().AddItem(akBaseItem, aiItemCount)
    EndEvent 


    Probably the tricky part is to discriminate base fountain ref id target objects and only apply the script to player enchanted items, as it only deletes your current item through get and replaces it with a baseitem clone. I expect you will lose the unique name if you named the item when enchanting but this may just work.
  3. hawfops
    hawfops
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    Only the second option works, but if it only disenchants rings, it becomes useless to me.
  4. IlComico
    IlComico
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    please your fountain is more beautiful than the other fountains,
    I really need it to disenchant everything,
    to wash my clothes from the filth of the world
    1. Exalderan
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      It's not like I actively prevent it. It's just not possible to make the fountain aware of what items are enchanted by the player. To the fountain player enchanted items look the same as unenchanted items. There are some other mods which solve this with a scripted approach, but those are a bit too overkill for myself as the script gets rather lengthy and complicated when trying to account for enchanted player weapons, not that I can't do it but it will create other issues and bugs that are more severe than this missing functionality.
    2. IlComico
      IlComico
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      ok I thought so I'll see if I can restore the disenchantment drawer at Breezehome,
      the fountain is very beautiful
  5. IlComico
    IlComico
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    you can allow disenchantment of player enchanted items too, because the fountains are really well placed! Please
  6. Betanonymous
    Betanonymous
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    Does this not work for unique items such as the nightingale armour?
    1. Exalderan
      Exalderan
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      It should, but doesn't right now. I'll fix that when I have the time.
    2. username667
      username667
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      Thank you. Been trying to get unenchanted versions of the thieves' guild armor that's also compatible with the mod that lets you wear circlets with hoods.

      There are a couple mods that add unenchanted versions to the game, but none of them would let me have the circlets on at the same time, so now I'm trying to just unenchant the vanilla versions.
    3. mamorukusanagi
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      I was wondering if this ever came up, but I was hoping to disenchant the red eagle weapons and it wouldn't show up on the list to disenchant, any suggestions?
    4. Neifer
      Neifer
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      bruh
    5. gsuhz
      gsuhz
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      @mamorukusanagi same for me but can't disenchant volendrung, just want to get rid of that ugly green glow.
    6. phileaschen
      phileaschen
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      2025, it seems,,,This still doesn't work for unique items such as the nightingale armour
  7. RubixCubed
    RubixCubed
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    So far this is the only remove enchantments mod that understands what I want, but it dosen't seem to work for most things right now. The Dark Brotherhood, Thieves Guild, and Nightengale stuff all cannot have their enchantments removed, nor the Deity amulets or pre-enchanted weapons like the Drainblood Battleax, Drainspell Bow, or Drainheart Sword. There's probably more stuff I haven't tried, but currently if you want to remove enchantments on any of those, you can't yet.

    Still really really want something like this though, there's so many cool outfits and gear that just aren't viable cause they're forever stuck with subpar enchantments. So thanks for starting out on this project, even if it dosen't work on everything yet.
    1. AnEntireSleeve
      AnEntireSleeve
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      Thanks for the warning. Best you can do is install mods that let you craft your own versions of the unique items then.
    2. Exalderan
      Exalderan
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      It only works for pre-enchanted items that are NOT unique. This is by design. Although the deity amulets should probably be on the list but its suffixes are also its enchantment. An unenchanted Amulet of Talos would just be "Amulet". or i would have to add a suffix to the Amulet of Talos and call it Amulet of Talos of Shouting or something. But that wouldnt be very clean. The Drainheart weapons are actually supposed to be unique too. It seems what you are looking for is rather a transmog mod. There are many mods that change these items and give them unique enchantments and i dont want this mod to be more of a compatibility nightmare.
    3. Burnsbe1
      Burnsbe1
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      Cool mod, just let it be called amulet though. Does it work on the cultist robes?
  8. thanx4venom
    thanx4venom
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    Thank you thank you thank you. This is exactly what I've been looking for. I would endorse it 1000 times if I could. It drives me nuts to constantly find a perfectly good ebony war axe that I could give my follower, but I don't like the enchantment on it, and don't want to craft one from scratch! I feel like the game should have actually had this from the get go. Sure, destroy the object to learn it initially. But, why wouldn't you be able to safely remove it from an item once you know and understand that enchantment if this were real life? I don't think it would have ruined any immersion or game balance personally!
  9. Khito07
    Khito07
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    Hello can i disenchant Harkon's sword using this mod?
  10. Ghostrick74
    Ghostrick74
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    I wonder if this is possible to make so it would be compatible with everything with SkyPatcher, i don't know how but if someone know how to use it, it would be awesome !
  11. quelembor
    quelembor
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    Does this mod have any conflict with "Mystic Condenser"? According to the images it seems that both sources are on top of each other
    1. Exalderan
      Exalderan
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      Incompatible. That mod repurposes the disenchantment font model for different functionality.