Hi there seems to be some landscaping issues in my game near this place. As far as I know I've only modified this mod with modpocalypse's NPC replacers.
I'm having the same issue with the landscape, but mine's worse because I have LC citadel installed, and there's like a whole layer of land floating above the road that you can walk under.
Just so you know, Remnelda is mute, she doesn't even say "Need something?" like other NPCs. She turns to face you, but then, nothing... I don't consider it bug - she would say just "Need something?" anyway, but I thought it's weird, so I decided to tell you.
And funny story - you actually jump-scared me. I came to the Clan's house and some voice said "I expect you not steal anything" or something like that... But there was noone there in that small room. Turned out the guy was hiding behind a curtain, sitting on his throne. :)
Hey I'm not sure if this is a bug or mod order/incompatibility thing, but all the NPCs of this village are aggressive towards me. Any tips in the right direction would be appreciated, thanks!
Edit: Must have been something I did in game bc I was not able to replicate going back a few saves.
Granite Hill is mentioned to pay taxes to the jarl of Falkreath and Granitehall is implied to be the same place. In the past it was lorewise part of Whiterun Hold. This mod places Granitehall somewehre else in Whiterun Hold, so I named it Old Granitehall and plan to add a separate location with the name Granite Hill Village at the implied location part of Falkreath Hold.
My headcanon is, that it once was ruled by the same lord, but later split between Whiterun and Falkreath.
For those wondering why there were issues with ESL: A plugin that creates new interiors cannot be both ESM and ESL flagged, or any patches for it (eg Lux, ELFX) will cause items to just vanish. This should be ESM, since it changes landscape, to avoid lod flickers, and therefore cannot be ESL even though it has few enough records to qualify. The same should probably apply to Sunthgat. (ESM, not ESL)
you mean dirty plug in that most likely need cleaning via xedit cleaner
cleaning result in xedit : only 1 identical to master record removed .not sure if it's necessary because sometimes identical records are purposely done by modder. mod author can help better
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And funny story - you actually jump-scared me. I came to the Clan's house and some voice said "I expect you not steal anything" or something like that... But there was noone there in that small room. Turned out the guy was hiding behind a curtain, sitting on his throne. :)
Edit: Must have been something I did in game bc I was not able to replicate going back a few saves.
Granite Hill is mentioned to pay taxes to the jarl of Falkreath and Granitehall is implied to be the same place. In the past it was lorewise part of Whiterun Hold. This mod places Granitehall somewehre else in Whiterun Hold, so I named it Old Granitehall and plan to add a separate location with the name Granite Hill Village at the implied location part of Falkreath Hold.
My headcanon is, that it once was ruled by the same lord, but later split between Whiterun and Falkreath.
cleaning result in xedit : only 1 identical to master record removed .not sure if it's necessary because sometimes identical records are purposely done by modder. mod author can help better