It always seemed weird that you couldn’t buy materials smith something and make a couple gold in the process , even worse is enchanting the item could cost way more then the sale value. Basically every smith and enchanter would be poor in the game.
I totally agree. Maybe they thought it would cause balancing issues to by making it too easy to make money. It doesn't make sense realistically though.
Gold is never hard to come by in Bethesda games specially on pc I mean even without cheats you can just console in gold. A more realistic market place to me seems more correct. But I guess I could see them not wanting to give people to easy a time.
Follow on from the post below. And while I may have consoled the odd ingot, I swear I've never consoled gold. Carry a pickaxe and frequently mine ore.
Checked the stash in the safehouse of Dragonborn Museum, Solitude. I'm Lvl 245, so at it for a while, Stash is 51,416,563, and I had 2, 312,967 in "loose change" in my pocket - you can see I'm not kidding about spending time offloading loot!.
I'm not sure its entirely possible to fix it completely but i think this does a decent job fixing some early level stuff. most of my saves stop at level 50 ish cause i get bored but i normally have a few hundred k by that point from just picking up gold and selling stuff as i go.
to fix it for real would involve changing prices on basically everything i mean 1200 gold for a grand soul gem to enchant a 500 gold armor then its value is only 800-1000 is kind of dumb plus you probably spent 500 gold to make the armor meaning you lost 1k min on every enchanted item you make at that point. every item value would need fixing and same for sale values.
you can make and sell a diamond necklace for like 800-1k depending on level and stuff but enchanting it maybe gets you to 1200-1500. soul gems need values more inline with reality same with crafting items and resale vales need to be lowered to match. say you spend 300 gold to make and enchant an item it should sell for say 400-500 meaning you have some profit but not a crazy amount unless your out grinding crafting items and that a time involvement.
sorry long post but basically they never really intended the values to make sense is what it boils down to.
Yeah, it would be quite the project for sure. I think I might be able to enjoy the mod making scene though, and it would be a good goal to work towards.
You won't need to start a new game, and I don't imagine it will conflict with any other mods unless they alter the smithing ingredients. So you should be safe I would think. Let me know if something does go wrong and I'll see if I can figure out why.
f*#@ yeah man, I hate hesitating to even bother buying ores to upgrade weapons at times - I'm still early in-game right now so I'm not yet weighed down with cash, and my smithing is low as a result.
Smithing stuff is one of the key ways to make money, and ascend the skill trees - the other is alchemy/enchanting. Do the best stuff for yourself & followers - then you can kill anything, loot, and sell on.
However, not before you massively boost traders coin levels - e.g. "Richer Merchants" by Yolopanther. And some mods that add significantly richer merchant groups - e.g. "Qaxes Winterhold Rebuilt" by Qaxe Quixaci, or "Outlaws & Revolutionaries" by Thuggysmurf, SamCruel, & Fomado 721.
Then you can boost smithing/alchemy/enchanting with things like - "Golden Rings of Crafting" by Dragonlord Filip, and Ars Metallica (no name in NMM).and, of course, "Skyrim Skill Uncapping" by Kassent.
I often think I'm spending more time trying to get rid of looted stuff than looting it in the first place - so there are limits.
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Checked the stash in the safehouse of Dragonborn Museum, Solitude. I'm Lvl 245, so at it for a while, Stash is 51,416,563, and I had 2, 312,967 in "loose change" in my pocket - you can see I'm not kidding about spending time offloading loot!.
to fix it for real would involve changing prices on basically everything i mean 1200 gold for a grand soul gem to enchant a 500 gold armor then its value is only 800-1000 is kind of dumb plus you probably spent 500 gold to make the armor meaning you lost 1k min on every enchanted item you make at that point. every item value would need fixing and same for sale values.
you can make and sell a diamond necklace for like 800-1k depending on level and stuff but enchanting it maybe gets you to 1200-1500. soul gems need values more inline with reality same with crafting items and resale vales need to be lowered to match. say you spend 300 gold to make and enchant an item it should sell for say 400-500 meaning you have some profit but not a crazy amount unless your out grinding crafting items and that a time involvement.
sorry long post but basically they never really intended the values to make sense is what it boils down to.
thanks anyway, the mods good.
Def copping this shiiiiddddd.
Thanks for uploading!
However, not before you massively boost traders coin levels - e.g. "Richer Merchants" by Yolopanther. And some mods that add significantly richer merchant groups - e.g. "Qaxes Winterhold Rebuilt" by Qaxe Quixaci, or "Outlaws & Revolutionaries" by Thuggysmurf, SamCruel, & Fomado 721.
Then you can boost smithing/alchemy/enchanting with things like - "Golden Rings of Crafting" by Dragonlord Filip, and Ars Metallica (no name in NMM).and, of course, "Skyrim Skill Uncapping" by Kassent.
I often think I'm spending more time trying to get rid of looted stuff than looting it in the first place - so there are limits.