Skyrim Special Edition

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Tate Taylor

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TateTaylorOH

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29 comments

  1. GiantmetalLink
    GiantmetalLink
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    Might I give some suggestions for future locations for claming? I got a couple of ideas for places that might work
    1. TateTaylorOH
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      If you have ideas I'd be interested in hearing them. No promises if I actually do them though, especially at the moment where I'm pretty busy.
    2. GiantmetalLink
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      I'd thought it'd be kinda cool to reclaim Cloud Ruler Temple maybe after completing part of the main quest, Pale Pass Fort taken over by the Stormcloaks?
    3. TateTaylorOH
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      Cloud Ruler is a fun idea. Not sure how much I can fix it up without redoing meshes though. 

      It would be nice to have an area for Blades to claim.
    4. Kyuukei
      Kyuukei
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      I feel like the ruined fort tower near the lake house - the one with the Wizard - would be another good place for the Bruma guard to claim. With a little sprucing up, it's a reasonable little outpost :)
    5. Kyuukei
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      One additional suggestion that I think would be really cool:

      Allow Sedor to be claimed by the College of Whispers, turning it into a Cynosure. Pursuant to their goals of finding and safeguarding magical secrets, and protecting the public from their own ignorance, I think the College would be really interested claiming Sedor - there's a bunch of freaky Ayleid zombies up and about (which we know will be a major plot line in the rest of Beyond Skyrim Cyrodiil), and they would want to figure out what sort of magic is compelling them to reanimate.

      Throw in the close proximity to Frostcrag Spire, while at the same time being pretty remote, and it makes a lot of sense to me. Plus, the first interior zone has bedrolls and whatnot that College members could use; possibly you could throw something like permanently bound Atronachs into the other areas, summoned to patrol for any future zombies.
    6. BlackRabbitFantasyandArt
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      Red Ruby cave switching to volkihar may also be cool if you ever come back to it.
  2. Rafaelkai
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    Fort Horunn would be a neat location to claim for The Empire.
  3. Totbringer
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    Hi are there any plans of to bring Lawbringer also to the Midwood Islands, Moonpaths of Elsweyer and Falskaar? Will there other Locations and Factions also be put in your wonderfull mod Like the thieves Gild from skyrim, or the Companions, or the Penitus Oculatus which should have anyway an Outpost/base of the Penitus Oculatus and or the East Empire Company in Bruma. Lakeside Retreat would be perfect for a base for the Thieves Guild,Dark Brotherhood,Penitus, Oculatus, Bruma County Guard, Imperial Legion, Imperial Secret Service, East Empire Trading Company,m Bard College or as a Player Home.
  4. Rafaelkai
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    Nice, out of curiousity, what are your next ideas (if any) on this mod series? I wish there was something like this abandoned idea but for lawbringer, Falskaar doesn't get much love and it deserves some. A Beyond Reach one would be neat too. Cheers!
  5. mattski123
    mattski123
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    Do we actually need CoMAP?
    1. Lolmaester
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      It's optional
  6. Kyuukei
    Kyuukei
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    This is a great idea and I will happily download it for my new Bruma playthrough :)

    One idea I just thought of - making Fort Horunn an Imperial Legion takeover option; the location seems too remote relative to Bruma for their guards to claim, but the fort also seems prominent enough that I'd expect the Legion to value it.
    1. TateTaylorUSA
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      Fort Horunn is massive so Lawbringering it would be a more work than the entirety of this mod. If I decided to try and do that location in the future I'll likely cover it in a standalone release.
    2. Kyuukei
      Kyuukei
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      Forgive me, I underestimated exactly how big it is! Either way, thank you for sharing this mod; looking forward to using it later today :)
  7. MissileMann
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    Dang Tate, you've been on a roll of awesome mods! Keep up the incredible work!
  8. RestitutorOrbix
    RestitutorOrbix
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    It the description, it says:
    "CoMAP - Common Marker Addon ProjectRequired for the full experience with custom map marker icons."
    What do I miss if I don't want to install CoMAP?  Is it really necessary or is it an aesthetic touch only?  Will this mod install without it?

    Edit: Also, will I need the very latest version of Lawbringer (1.3) for this?  It is not save compatible so I would like to avoid updating it for now.
    1. TateTaylorUSA
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      Mainly aestethic touches.
    2. RestitutorOrbix
      RestitutorOrbix
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      What about the Lawbringer 1.3 update: Do I absolutely need that or can I play your mod with the immediately previous version?
  9. AndrealphusVIII
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    Great work. This might go well along my Bruma tweaks. Cheers, mate.
  10. JamesTParker
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    Two questions. Are all the Npcs who take over the new locations guards and soldiers. Or are some of them civilians (e.g miners in plundered mine). Does what version of law bringer your using matter?
    1. TateTaylorUSA
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      They're mainly guards, but civilain miners will move back into Plundered Mine.