I'd thought it'd be kinda cool to reclaim Cloud Ruler Temple maybe after completing part of the main quest, Pale Pass Fort taken over by the Stormcloaks?
I feel like the ruined fort tower near the lake house - the one with the Wizard - would be another good place for the Bruma guard to claim. With a little sprucing up, it's a reasonable little outpost :)
One additional suggestion that I think would be really cool:
Allow Sedor to be claimed by the College of Whispers, turning it into a Cynosure. Pursuant to their goals of finding and safeguarding magical secrets, and protecting the public from their own ignorance, I think the College would be really interested claiming Sedor - there's a bunch of freaky Ayleid zombies up and about (which we know will be a major plot line in the rest of Beyond Skyrim Cyrodiil), and they would want to figure out what sort of magic is compelling them to reanimate.
Throw in the close proximity to Frostcrag Spire, while at the same time being pretty remote, and it makes a lot of sense to me. Plus, the first interior zone has bedrolls and whatnot that College members could use; possibly you could throw something like permanently bound Atronachs into the other areas, summoned to patrol for any future zombies.
Hi are there any plans of to bring Lawbringer also to the Midwood Islands, Moonpaths of Elsweyer and Falskaar? Will there other Locations and Factions also be put in your wonderfull mod Like the thieves Gild from skyrim, or the Companions, or the Penitus Oculatus which should have anyway an Outpost/base of the Penitus Oculatus and or the East Empire Company in Bruma. Lakeside Retreat would be perfect for a base for the Thieves Guild,Dark Brotherhood,Penitus, Oculatus, Bruma County Guard, Imperial Legion, Imperial Secret Service, East Empire Trading Company,m Bard College or as a Player Home.
Nice, out of curiousity, what are your next ideas (if any) on this mod series? I wish there was something like this abandoned idea but for lawbringer, Falskaar doesn't get much love and it deserves some. A Beyond Reach one would be neat too. Cheers!
This is a great idea and I will happily download it for my new Bruma playthrough :)
One idea I just thought of - making Fort Horunn an Imperial Legion takeover option; the location seems too remote relative to Bruma for their guards to claim, but the fort also seems prominent enough that I'd expect the Legion to value it.
Fort Horunn is massive so Lawbringering it would be a more work than the entirety of this mod. If I decided to try and do that location in the future I'll likely cover it in a standalone release.
It the description, it says: "CoMAP - Common Marker Addon ProjectRequired for the full experience with custom map marker icons." What do I miss if I don't want to install CoMAP? Is it really necessary or is it an aesthetic touch only? Will this mod install without it?
Edit: Also, will I need the very latest version of Lawbringer (1.3) for this? It is not save compatible so I would like to avoid updating it for now.
Two questions. Are all the Npcs who take over the new locations guards and soldiers. Or are some of them civilians (e.g miners in plundered mine). Does what version of law bringer your using matter?
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It would be nice to have an area for Blades to claim.
Allow Sedor to be claimed by the College of Whispers, turning it into a Cynosure. Pursuant to their goals of finding and safeguarding magical secrets, and protecting the public from their own ignorance, I think the College would be really interested claiming Sedor - there's a bunch of freaky Ayleid zombies up and about (which we know will be a major plot line in the rest of Beyond Skyrim Cyrodiil), and they would want to figure out what sort of magic is compelling them to reanimate.
Throw in the close proximity to Frostcrag Spire, while at the same time being pretty remote, and it makes a lot of sense to me. Plus, the first interior zone has bedrolls and whatnot that College members could use; possibly you could throw something like permanently bound Atronachs into the other areas, summoned to patrol for any future zombies.
One idea I just thought of - making Fort Horunn an Imperial Legion takeover option; the location seems too remote relative to Bruma for their guards to claim, but the fort also seems prominent enough that I'd expect the Legion to value it.
"CoMAP - Common Marker Addon ProjectRequired for the full experience with custom map marker icons."
What do I miss if I don't want to install CoMAP? Is it really necessary or is it an aesthetic touch only? Will this mod install without it?
Edit: Also, will I need the very latest version of Lawbringer (1.3) for this? It is not save compatible so I would like to avoid updating it for now.