Skyrim Special Edition

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ModpocalypseGaming

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ModpocalypseGaming

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11 comments

  1. tattwood
    tattwood
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    Hi ModpocalypseGaming,
    I just ran the esp from "Modpocalypse NPCs (v3) Falskaar" through xEdit to see if there are any problems or conflicts I need to sort out, and it is reporting a number of errors in the esp. Looks like  a number of NPC's are referencing non-existent tint-layers. 

    From what I can see with xEdit, it is only reporting conflicts with the original Falskaar esm, and the vanilla skyrim files. So its doesn't seem to be a conflict with another mod I have installed.

    Do you have any advice on how to fix them? At a guess, the tint layers seem to have been copied from a Nord and applied to a Breton, But i'm not sure as I'm no expert on this.
    [00:01] Checking for Errors in [FE 073] Modpocalypse NPCs (v3) Falskaar.esp
    [00:01] FSEncBandit01MissileVoice05 [NPC_:150FE374]
    [00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 1 not found in BretonRace "Breton" [RACE:00013741]>
    [00:01] FSEncBandit02MissileVoice05 [NPC_:150FFEFA]
    [00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 1 not found in BretonRace "Breton" [RACE:00013741]>
    [00:02] FSEncBandit06MagicVoice03 [NPC_:150FFF1E]
    [00:02]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 1 not found in BretonRace "Breton" [RACE:00013741]>
    [00:02] FSEncNecro02Voice02 [NPC_:1517A7D2]
    [00:02]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 1 not found in BretonRace "Breton" [RACE:00013741]>
    [00:02] FSEncCommonerMiner1b [NPC_:1518CD4F]
    [00:02]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 1 not found in BretonRace "Breton" [RACE:00013741]>
    1. Glanzer
      Glanzer
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      Just delete those 5 values from those NPC records.
    2. almiranteross
      almiranteross
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      • 1 kudos
      For what i can see, the Tint Index is bad reference in the BretonRace.

      Tint Layer 1 -> Is a reference for Tint Layer 2 (Skin Tone)
      Tint Layer 2 -> Is a reference for Tint Layer 4 (EyeSocket Lower)

      You can change really quick those values in xEdit.
    3. NQVirus
      NQVirus
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      • 4 kudos
      What values should be changed @almiranteross? I am getting those same missing tint layer errors from modpocalypse mods.
  2. Kreyd
    Kreyd
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    • 16 kudos
    Thank you! Any chance you do a Wyrmtooth NPC overhaul? ^^
  3. Rafnagud
    Rafnagud
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    What happened to Oakwood?
    1. Fitharia
      Fitharia
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      I asked the same on one of his mods, gladly I still have all arthmoor's modpocalypse but seems he took them back down, but so far don't have a reason yet.
  4. GrajowiecPL
    GrajowiecPL
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    • 6 kudos
    Hi, love your NPCs, will you do VIGILANT?
    1. TheHunterWithTools
      TheHunterWithTools
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      • 18 kudos
      Just a suggestion: https://www.nexusmods.com/skyrimspecialedition/mods/22146
  5. QuagaarWarrior
    QuagaarWarrior
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    Just wanted to drop a quick thank you note here for all these NPC overhaul mods you're producing. Really enjoying them!
  6. TheHunterWithTools
    TheHunterWithTools
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    • 18 kudos
    Thanks for the mod! 
    If possible, can you do one for Expanded Towns and Cities? (https://www.nexusmods.com/skyrimspecialedition/mods/13552?tab=files)?