Welcome to my Temple of Talos overhaul. Now go explore, there's a little more to see than shown in the images! The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit. Big kudos to Teabag86, DrMonops, Janquel and Czasior for testing and fixes
Regarding an All in one file There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
Die Datei ModuleConfig.xml, die zur Angabe des FOMOD-Installationsprogramms für dieses Paket verwendet wird, entspricht nicht der FOMOD-Spezifikation. Dies sollte dem Mod-Autor gemeldet und von ihm behoben werden. Bitte teilen Sie ihnen auch das unten angezeigte Fehlerprotokoll mit. Mit der Schaltfläche „Protokoll kopieren“ können Sie es ganz einfach kopieren.Diese Warnung kann auch global über „Einstellungen > FOMODs validieren“ deaktiviert werden. Beachten Sie jedoch, dass Wrye Bash dadurch möglicherweise ungültige Pakete nicht oder falsch installiert.Zeile 799, Spalte 0: Element „typeDescriptor“: Dieses Element wird nicht erwartet. Erwartet wird eines von (image, files, conditionFlags). XML-Pfad: /config/installSteps/installStep[3]/optionalFileGroups/group[4]/plugins/plugin[6]/typeDescriptor
LOL i have CTD. 15-20 seconds after starting a new game with this mod and I can't understand why.
UPD: I found what's wrong! Patch for "Solitude and Temple Frescoes" this patch causes a regular crash at the beginning of the game. But I still can't figure out how he does it...
Yep, install right version of patch for Solitude and Temple Frescoes and all will be goes fine!
I had the same thing happen until I completely uninstalled JK Talos and all of it's patches including the frescoes patch. I'm wondering if it had anything to do with alternate start. My net framework crash reports kept referring to an NPC named jora and the JK Talos mod and the patches I wonder what the actual cause for my crashes were as I couldn't figure out why.
You installed the wrong fresco patch. It's an old well known problem with frescos. There are nine of them with nine different form ids. Install the wrong one and you get instant ctd. If you read Janquels detailed instructions more closely you'd know the one to get is the solitude complete with no lantern and flagged as an esl. And it is isn't in the main files, it's down below in the miscellaneous files.
Just a heads up, candle's below Talos statue wrecks any load order fps because of the amount of light source. I have Nvidia RTX 2080 32GB and i get maximum of 20 fps next to statue with "vanilla" lightning (means there is no elfx, lux, enb light etc.)
I used "disable" command from console to fix the issue.
I've got the main mod, I've got the patch collection. Everything done right, no errors and yet I cant seem to figure out why there is a bench in the middle of the walkway?
You've either got another mod which is touching that reference lower in the load order, or a persistent reference and you're installing on an existing save. Using More Informative Console should help determine if it's the first case. if it's the second, it'll be fixed on a new game.
Definitely odd. Im building off a new game so always restarting to test. The file isn't overwriting any other mod and the only city textures I have is psfuscher 2020. Only thing I could think of is put the patch mod above it but no change. Not a huge deal but if thats there im curious what else could be wrong since I have all jk's interior patches.
I was wondering if you ever considered making an All-in-One file for your Temples, Shops, and Inns similar to the cities and town one? It would probably make installing each mod easier or faster if you had one.
Big kudos on all of the interior mods, they look great and I think they are a must have in my playthrough. Went ahead and dusted off my editing skills to made a big old almost all-in-one merge so my modlist could edge back down from danger zones, and I don't blame you in the least for not wanting to mess with that. Thanks so much for all your wonderful mods and your continued work on them to make everyone's game looking so much nicer.
So if I were to merge all of your interiors into an AIO myself the patches would throw out a "missing master" error, correct?
To circumvent that, would I merge the patches into one and use the new AIO as the master for my AIO patch?
I know they're flagged ESL so they don't count against my limit but the interiors plus patches are over 100 plugins for me and it's turning my load order into a bit of a nightmare haha. I use almost all of your mods because they're fantastic.
Loot is giving me an error that this requires a patch with Window Shadows RT. I have never used Window Shadows RT in any playthrough ever XD. Should I just ignore it? Not sure what to do about this one.
69 comments
Welcome to my Temple of Talos overhaul. Now go explore, there's a little more to see than shown in the images! The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit.
Big kudos to Teabag86, DrMonops, Janquel and Czasior for testing and fixes
There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
UPD: I found what's wrong! Patch for "Solitude and Temple Frescoes" this patch causes a regular crash at the beginning of the game. But I still can't figure out how he does it...
Yep, install right version of patch for Solitude and Temple Frescoes and all will be goes fine!
I used "disable" command from console to fix the issue.
24 fps
stable 60 fps
Im suprised no one ever mentioned about this btw.
https://1drv.ms/u/s!AlBmPCkA-9p2grFm83TJ6bB0ukT1xQ
Look up ;)
To circumvent that, would I merge the patches into one and use the new AIO as the master for my AIO patch?
I know they're flagged ESL so they don't count against my limit but the interiors plus patches are over 100 plugins for me and it's turning my load order into a bit of a nightmare haha. I use almost all of your mods because they're fantastic.
Guess I just have to deal with being unable to run SSELODGen then since I have too many plugins. Oh well.
Ty for all your mods. They are great