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MrowrPurr

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mrowrpurr

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40 comments

  1. likster
    likster
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    • 5 kudos
    Hate to ask this, but is it possible to reset them was they have been converted?
  2. JLIXIRIUM
    JLIXIRIUM
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    I made the wise decision of using this with the THICCEN replacer for chickens... 
    https://www.nexusmods.com/skyrimspecialedition/mods/82178
  3. KorporalNoobs
    KorporalNoobs
    • member
    • 3 kudos
    This mod feels more sociopathic then the killable children mod.

    I guess it is in a sense a "post-killable children" mod
    1. stackofbeef
      stackofbeef
      • supporter
      • 7 kudos
      Let's be honest, its for those who use lewd mod including me. WE don't want fully nude grown woman to come accross random kids in broad daylight.
    2. Taimmuir
      Taimmuir
      • supporter
      • 0 kudos
      this is true
    3. deleted119558228
      deleted119558228
      • account closed
      • 10 kudos
      True
  4. Knaxx
    Knaxx
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    I wish I found this mod years ago. Don't have hear a kid saying "Need something?" anymore.  The weird problem I have with it is I can only use npcs from other mods if I list them in the .json file before installing the mod, whether the npc mod is esp or espfe.  Otherwise, it will just list Hod as the only npc besides the defaults that can be chosen, no matter the different npcs or mods used. It does replace the kids with Hod if he is chosen. There are no conflicts with any plugins I have.
  5. DeucePrme720
    DeucePrme720
    • member
    • 1 kudos
    just finished downloading and installing and testing a lot of armor mods that use spid, i guess some try to distribute to kids results were kids in their underwear this seems like an easy fix rather than going through one by one trying to fix it, so thank you kindly
  6. zanol
    zanol
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    I just had problems with this mod because of Bleak Falls Barrow -> Dragon Rising. Here's what I did to fix it:

    Loaded a save before turning in the dragonstone to Farengar (I know).

    Got the dragonstone, fast travelled to Dragonsreach, didn't enter it. Saved.

    Disabled this mod through MCM (Mod Configuration Menu)

    Did a bunch of commands on the console. Pressing enter between each line below:
    prid 0001A67A
    enable
    moveto player
    prid 0001A679
    enable
    moveto player
    prid 0001A67B
    enable
    moveto player
    prid 0001A67F
    enable
    moveto player

    Exiting the console, 3 kids + Irileth should enter Dragonsreach. I completed the Bleak Falls Barrow quest and Dragon Rising started

    Very weird interaction. Wtf do these kids have to do with this quest at all?
  7. Whothis1337
    Whothis1337
    • member
    • 0 kudos
    It's a great mod, but 60 chickens at base? lol that could grief games from ppl getting into this mod
    1. Cana17
      Cana17
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      • 0 kudos
      My experience: Sighting of UFCs (unidentified flying chickens) to later find an army of chickens on the trail to the nearest town. I think they were preparing an invasion, lol.
    2. TJwolf123
      TJwolf123
      • supporter
      • 0 kudos
      Just had this happen to me when first installing it. Every town was 60 chickens... I couldn't escape the horde that turned into hundreds before my eyes after leaving Belathor's General Goods...
  8. EpicCrab
    EpicCrab
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    • 579 kudos
    Goodbye, children.
    1. Vywier
      Vywier
      • premium
      • 0 kudos
      I like this WAY better than killing them, thank you so much :)
  9. floramancer64
    floramancer64
    • member
    • 0 kudos
    does anyone know how to convert this to legendary edition? people without graphic cards deserve to not have to deal with children too :(
  10. ManmadeRadiation
    ManmadeRadiation
    • supporter
    • 0 kudos
    Just to add this here, too: Frothar, Dagny and Nelkir are required for the Dragon Rising quest

    Edit: The TES Wiki lists these children as having their own quest:
    Nelkir, Little Pelagius, Smaref Ice-Blade, Skuli, Svari, Aventus Aretino, Kayd, Lars Battle-Born, Braith, Fjotra
    Source
    In case anyone wants to try it, I made an MCM Recorder JSON that automatically re-enables these children:
    Spoiler:  
    Show

    [
      {
        "Mod": "No Kids",
        "option": "Search for child by name",
        "Text": "Frothar"
      },
      {
        "Mod": "No Kids",
        "option": "Frothar",
        "toggle": "On"
      },
      {
        "Mod": "No Kids",
        "option": "Search for child by name",
        "Text": "Nelkir"
      },
      {
        "Mod": "No Kids",
        "option": "Nelkir",
        "toggle": "On"
      },
      {
        "Mod": "No Kids",
        "option": "Search for child by name",
        "Text": "Dagny"
      },
      {
        "Mod": "No Kids",
        "option": "Dagny",
        "toggle": "On"
      },
      {
        "Mod": "No Kids",
        "option": "Search for child by name",
        "Text": "Aventus Aretino"
      },
      {
        "Mod": "No Kids",
        "option": "Aventus Aretino",
        "toggle": "On"
      },
      {
        "Mod": "No Kids",
        "option": "Search for child by name",
        "Text": "Little Pelagius"
      },
      {
        "Mod": "No Kids",
        "option": "Little Pelagius",
        "toggle": "On"
      },
      {
        "Mod": "No Kids",
        "option": "Search for child by name",
        "Text": "Smaref Ice-Blade"
      },
      {
        "Mod": "No Kids",
        "option": "Smaref Ice-Blade",
        "toggle": "On"
      },
      {
        "Mod": "No Kids",
        "option": "Search for child by name",
        "Text": "Skuli"
      },
      {
        "Mod": "No Kids",
        "option": "Skuli",
        "toggle": "On"
      },
      {
        "Mod": "No Kids",
        "option": "Search for child by name",
        "Text": "Svari"
      },
      {
        "Mod": "No Kids",
        "option": "Svari",
        "toggle": "On"
      },
      {
        "Mod": "No Kids",
        "option": "Search for child by name",
        "Text": "Kayd"
      },
      {
        "Mod": "No Kids",
        "option": "Kayd",
        "toggle": "On"
      },
      {
        "Mod": "No Kids",
        "option": "Search for child by name",
        "Text": "Lars Battle-Born"
      },
      {
        "Mod": "No Kids",
        "option": "Lars Battle-Born",
        "toggle": "On"
      },
      {
        "Mod": "No Kids",
        "option": "Search for child by name",
        "Text": "Braith"
      },
      {
        "Mod": "No Kids",
        "option": "Braith",
        "toggle": "On"
      },
      {
        "Mod": "No Kids",
        "option": "Search for child by name",
        "Text": "Fjotra"
      },
      {
        "Mod": "No Kids",
        "option": "Fjotra",
        "toggle": "On"
      }
    ]

    Save as Data\McmRecorder\NoKids\0001_No Kids.json or similar, then play it from the Recorder MCM.
    It's mostly untested so far, as I've yet to advance my No Kids save further, but I'd be happy to accept test reports on older saves. It currently includes quests that only involve children and don't have a "real" reward, I'm not sure whether I should cut those. Most notably, these include Lars Battle-Born and Braith.

    I wonder if it would be possible to make the children invisible, inaudible and maybe even remove the collision mesh but not remove them, such that any of the times when they should appear in quests, instead a void with subtitles and no sounds appears. Then it would be non-blocking, and you could easily identify the kids that you might want to re-enable, but it would be entirely optional. This would esp. fix these occasions where quests define some minor action for children (such as Dragon Rising) which makes the children a mandatory quest requirement/quest alias.
    1. deleted40024805
      deleted40024805
      • account closed
      • 0 kudos
      Thank you. It would be legendary if you did this for other games. All of the games.