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- Berserker Armor - An Immersive Berserk-inspired Armor
Berserker Armor - An Immersive Berserk-inspired Armor
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Version3.0.5
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Created by
Bagserk - qwertypol012Uploaded by
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Activity logs
This page was last updated on 17 January 2024, 4:49AM
- Changelogs
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Version 3.0.5
- Another attempt to fix the transformation issue for the Light Armor version. Let me know if this update works.
- Small improvement to the transformation script and the function in the quest script which is related with the transformation.
- Made Berserk Style ability always active on Berserker NPC and the Crazed Berserker boss.
- Changes to patches:
- Updated BDOR Berserk Model Patch to account for the latest changes.
- Another attempt to fix the transformation issue for the Light Armor version. Let me know if this update works.
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Version 3.0.4
- Fixed the transformation issue when using the Light Armor version of the armor.
- Fixed the transformation issue when using the Light Armor version of the armor.
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Version 3.0.3
- Fixed the issue of the transformed form of the armor doesn't get removed upon reverting form.
- Fixed the issue of the transformed form of the armor doesn't get removed upon reverting form.
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Version 3.0.2
- Renamed “Berserker Damage” enchantment to “Berserk Damage”.
- Improved the percentage condition for the stagger effect for Dragon Slayer and Zodd’s Blade.
- Improved Zodd’s and Crazed Berserker’s perks and keywords.
- Changes to patches:
- Updated BDOR Berserk Model to use its Dragon Slayer model.
- Updated ADXP MCO + BDOR Berserk Patch to account for the latest changes from the BDOR Berserk Model.
- Added an optional CLANG sound file for Dragon Slayer.
- Renamed “Berserker Damage” enchantment to “Berserk Damage”.
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Version 3.0.1
- Changed the Magicka regeneration in transformation to match the description (ie. 100%).
- Compiled the script "qlBerserk_ZoddTransformScript" which (apparently) hasn't been compiled since the last change in July 2021.
- Small edit (a better notification) to the transformation scripts.
- Changed the Magicka regeneration in transformation to match the description (ie. 100%).
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Version 3.0.0
- The mod now uses the armor and Dragon Slayer models from BERSERK mod by Sankese, making that mod as the new requirement. The optional armor and weapon model plugins from prior versions all need to be updated.
- The gauntlets are now obtainable from the beginning (to make the default/non-transformed armor set work with most perk overhauls which set the requirements for max armor bonus by equipping 3 or more armor parts).
- Changes to Dragon Slayer:
- It is now keyworded as a greatsword only (no longer both keyworded as a greatsword and a warhammer; it just didn't seem to work).
- Renamed "Augmented" Dragon Slayer to "Supernatural" Dragon Slayer and removed the requirements to kill 50 Daedra, Undead, or Werebeasts (you'll now get full effect by simply crafting the weapon without having to kill them).
- Edited its stats to be more in line with WACCF (read the description page for the stats detail).
- New crafting requirements for (Base) Dragon Slayer which is more in line with CCOR (read the description page for the stats detail).
- New crafting requirements for Supernatural Dragon Slayer (read the description page for the stats detail). - Changes to Zodd's Blade:
- Edited stats to be more in line with WACCF (read the description page for the stats detail).
- New crafting requirements which is more in line with CCOR (read the description page for the stats detail). - Both the Dragon Slayer and Zodd's Blade now have 20% chance to stagger the target on each hit (double chance if power attacks) and block 20% more damage
Supernatural Dragon Slayer has all of the above effects, plus additional effects:
- Ignores armor and magic resist against supernatural targets (Undead, Werebeasts, Ghosts, Daedra).
- 10% critical hit chance against them.
- Blocks up to 50 points of incoming spell damage (scales with Block skill).
You may need to have Scrambled Bugs installed with "perkEntryPoints" option enabled to make the stagger effect work, especially if you have another mod which also utilizes "Apply Combat Hit Spell" perk entry point. - Removed the Heavy Weapon Mechanism (it couldn't work well without using Scrambled Bugs, and even so the mechanism was rather awkward and wasn't good enough).
- Reduced the requirements for obtaining the armor via the instant way:
- Dragon Soul 8 -> 6
- Perk Points 4 -> 3 - Renamed and edited the _DISTR.ini file (now it's named "BerserkerArmor_DISTR.ini"), also made it work with the latest version of SPID.
- Improved the Reflect Blows effect by implementing the mechanism from "Reflect Blows Blows" mod (read the description page of that mod for a more detailed explanation).
- Changes to Zodd:
- Renamed "Nosferatu Zodd" to "Zodd The Immortal".
- Changed Zodd's resistance to archers to resistance to sneak attacks (so now sneak attacks won't be too effective against him). - Changes to the Augmentations:
- "Augmentation" is now called "Enhancement" ("Augmented" is now called "Enhance").
- Renamed "Combat Techniques" to "Weapon Arts".
- Streamlined all enhancements to be more intuitive and balanced. Read the description page for details.
- Removed racial ability enhancement (including its patches) because it's becoming tedious to patch the mod with so many race overhaul mods out there.
- Knockdown Resistance is now affected by Heavy Armor skill and racial factor (each race has their own chance to resist knockdown, so physically stronger races can resist more knockdowns than physically weaker races).
- Hand to Hand (an Adamant Addon) is now supported without a patch (unarmed dmg will scale with Hand to Hand skill if the mod is installed).
- Attack speed boost and movement speed boost are now toggleable in the MCM menu (for those who feel they're too OP).
- Changed the movement speed boost to use magic effect's actor value modifier instead of papyrus script function (it should fix the problem with movement speed issue, also more compatible with other mods which also modify movement speed).
- Now uses JumpingBonus actor value to implement jump height increase (which make it require "powerofthree's Tweaks" mod). - Changes to Lose Control:
- Made fix and tweaks to Lose Control mechanisms (it should overally run better and more consistent now).
- Fulfilling either the main requirement or the secondary requirement of Full Control now reduces Lose Control chance by 25%.
- Added an MCM option to make any crimes committed during Lose Control to incur bounty (to make Lose Control actually undesirable). - Changes to Aftermath Effects:
- Changed the conditions to reduce the severity of Aftermath Effects, from based on the amount of Health/Stamina/Magicka/Illusion skill (which is too complicated), to be based on whether the main requirement or the secondary requirement of Full Control has been met (which feels more intuitive).
- Added 25/15% slower movement speed to the Aftermath Effects (for normal and lite/reduced severity version respectively). - Added an MCM option to uninstall the mod (it will stop important quests and remove the Player Monitor spell and the Enter Boss Place spell from your character).
- Edited the Crazed Berserker (added by the required BERSERK mod) to have better perks, shouts and enchantments. So fighting him will now be more challenging
I have a plan to make him spawn to hunt you down in the wilderness later, but for now you can find him at the same place in the original mod (ie. by entering the door found in the Whiterun Hall of The Dead). I plan to implement him as a prerequisite to fully control the armor later. - Changes to patches:
- Updated the following patches (to account for the latest changes): Berserk Races patch, Growl patch, Moonlight Tales SE, Zim’s Immersive Artifacts patches (all the three versions: Complete, Daedric, and Namira), SkyTEST patch, Thunderchild patch.
- Added a patch for ADXP I MCO Berserker Guts Animation mod.
- Added a patch for Manbeast.
- Added a patch for Skyrim Unbound Reborn.
- The mod now uses the armor and Dragon Slayer models from BERSERK mod by Sankese, making that mod as the new requirement. The optional armor and weapon model plugins from prior versions all need to be updated.
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Version 2.1.0
- Replaced the default armor model with testiger2’s Ebony Replacer Revival armor model and JayMercer’s Reshaped Ebony Helmet (hopefully they’re not causing crashes).
- Fixed the re-equipping bug after suppressing the armor (ie. finishing transformation).
- Added restricting conditions to the boss music track to mitigate the 'permanent boss music' bug which may happen under some circumstances (caused by a vanilla bug).
- Adjusted the duration of the Aftermath Effects to take into account if the armor is suppressed before the transformation wears out (ie. the duration will be shorter based on the time when the armor was suppressed).
- Boss' changes:
- Flagged the 2nd phase’s boss as protected. Only the player can now kill him.
- Reduced Stamina and Magicka offsets to be more balanced.
- Rebalanced the melee damage scaling perk and the claw damage scaling ability.
- Added resistance against archers (archer builds won’t have particular advantages anymore against him).
- There are now three difficulty options:
1. Hardcore: the default one and the hardest one.
2. Modded: moderately difficult.
3. Vanilla: the easiest one
Bonuses from ZoddKiller ability for defeating the boss were also adjusted for each of them.
- Changed the Zodd Killer’s effects to allies:
1. Armor Rating + Magic Resist increase => Health + Stamina + Magicka increase
2. Melee Damage => Melee Damage + Destruction Spell Damage - Positive Deeds’ (for Negative Emotions) changes:
- Changed the way the ‘Do Dawnguard quests’ deed is accumulated. It’s now using a Game Statistic and a formlist check instead of editing the quests directly (no more conflicts with mods which edit Dawnguard DLC quests).
- Added College of Winterhold quests deed which is accumulated using a Game Statistic. This new deed replaces the existing deed accumulation from College’s favor quests. Edits to these favor quests have been removed (no more conflicts with mods which edit College’s quests).
- Added Side quests deed which is accumulated using a Game Statistic and a formlist check (no edits to vanilla quests). - Negative Deeds’ (for Negative Emotions) changes:
- Changed the way the ‘Do Volkihar (vampire) quests’ deed is accumulated. It’s now using a Game Statistic and a formlist check instead of editing the quests directly (no more conflicts with mods which edit Dawnguard DLC quests).
- Improved the way ‘Do Thieves Guild quests’ and ‘Do Dark Brotherhood quests’ deeds are accumulated. The calculations are now better and more quests are covered. - Mod supports:
- Fixed and improved support to Wounds mod. A script property was missing, so the support was very likely not working. Now it has been fixed and also been improved to run better.
- Added support to Wildcat mod. All injuries from Wildcat will now immediately be healed during transformation. - Optional files updates:
- BDOR armor model: added equippable gauntlets to fix the missing arm issue (works on existing installation, no need to restart from before installing the mod).
- Added a new optional armor model: 4thUnknown’s Daedric armor model (requires meshes and textures of the mod & its patch). - Patch updates:
- USSEP patch: removed edits to a Dawnguard quest.
- USSEP + CRF patch: removed, no longer needed (remove it from your load order).
- Dawnguard Tweaks & Enhancements patch: removed, no longer needed (remove it from your load order).
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Version 2.0.2
- Edited combat styles of the player character upon losing control to be more aggressive.
- Changed the actorbase of the player character upon losing control to use mage combat style when equipping a staff in right hand.
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Version 2.0.1a
- Added new armor model option: Silver Dragon Armor model (requires meshes and textures of the mod)
- Plugins update:
- Classic Model .esp
- BDOR Model .esp
To properly patch the light armor version of the armor (they didn't get patched in version 2.0.1)
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Version 2.0.1
- Official SSE release.
- This version is the same with the LE version of 2.0.1.
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- Author's activity
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January 2024
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17 Jan 2024, 4:49AM | Action by: qwertypol012
Changelog added
'Change log added for version 3.0.5'
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17 Jan 2024, 4:48AM | Action by: qwertypol012
File added
'Berserker Armor - BDOR Berserk Model [version 1.4]'
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17 Jan 2024, 4:47AM | Action by: qwertypol012
File added
'Berserker Armor - Update [version 3.0.5]'
November 2023
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27 Nov 2023, 10:16AM | Action by: qwertypol012
Attribute change
'File \'Berserker Armor MAIN FILE\' description changed.'
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27 Nov 2023, 9:59AM | Action by: qwertypol012
Changelog added
'Change log added for version 3.0.4'
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27 Nov 2023, 9:57AM | Action by: qwertypol012
File added
'Berserker Armor MAIN FILE [version 3.0.4]'
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16 Nov 2023, 1:33AM | Action by: qwertypol012
File added
'Berserker Armor - Weapon Model Example [version 1.0]'
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16 Nov 2023, 1:32AM | Action by: qwertypol012
File added
'Berserker Armor - Armor Model Example [version 1.2]'
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16 Nov 2023, 1:31AM | Action by: qwertypol012
Attribute change
'Description changed.'
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16 Nov 2023, 1:19AM | Action by: qwertypol012
Attribute change
'Description changed.'
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16 Nov 2023, 12:13AM | Action by: qwertypol012
Attribute change
'Description changed.'
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15 Nov 2023, 10:53PM | Action by: qwertypol012
Attribute change
'Description changed.'
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15 Nov 2023, 10:04PM | Action by: qwertypol012
Attribute change
'Description changed.'
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14 Nov 2023, 1:19AM | Action by: qwertypol012
Attribute change
'File \'Berserker Armor - ZIA Namira Patch\' description changed.'
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14 Nov 2023, 1:18AM | Action by: qwertypol012
Attribute change
'File \'Berserker Armor - ZIA Daedric Patch\' description changed.'
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14 Nov 2023, 1:18AM | Action by: qwertypol012
Attribute change
'File \'Berserker Armor - ZIA Complete Patch\' description changed.'
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14 Nov 2023, 1:18AM | Action by: qwertypol012
Attribute change
'File \'Berserker Armor - CACO and Flower Girls Patch\' description changed.'
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14 Nov 2023, 1:17AM | Action by: qwertypol012
Attribute change
'File \'Berserker Armor - LHRM Patch\' description changed.'
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14 Nov 2023, 1:17AM | Action by: qwertypol012
Attribute change
'File \'Berserker Armor - Reliquary of Myth Patch\' description changed.'
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14 Nov 2023, 1:17AM | Action by: qwertypol012
Attribute change
'File \'Berserker Armor - Wintersun Patch\' description changed.'
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- Mod page activity
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May 2024
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16 May 2024, 11:37AM | Action by: Ghost20018325
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'Berserker Armor - An Immersive Berserk-inspired Armor'
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16 May 2024, 3:15AM | Action by: Messina13
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15 May 2024, 2:46AM | Action by: Warlord970
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14 May 2024, 2:48AM | Action by: floresmods217
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13 May 2024, 6:10PM | Action by: Cyberwulfss
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13 May 2024, 3:07AM | Action by: YamGuap
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12 May 2024, 8:55PM | Action by: Tjalis
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10 May 2024, 10:29PM | Action by: Choban69
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10 May 2024, 3:59PM | Action by: step210
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10 May 2024, 6:15AM | Action by: thewalkerxz
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09 May 2024, 1:36PM | Action by: charlietoohuman
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09 May 2024, 5:33AM | Action by: Farofino94
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09 May 2024, 3:36AM | Action by: YAREyareJOTARO
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08 May 2024, 5:55PM | Action by: xutianjun12
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08 May 2024, 5:55PM | Action by: xutianjun12
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07 May 2024, 5:04PM | Action by: nevik94
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07 May 2024, 4:51PM | Action by: Jrr18
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05 May 2024, 10:23PM | Action by: NefarianSama
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05 May 2024, 7:32PM | Action by: MentalMuffin61
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'Berserker Armor - An Immersive Berserk-inspired Armor'
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