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Vivanto

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Alflicious

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14 comments

  1. Alflicious
    Alflicious
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    As i have stated in the description, i am not a modder.

    I have googled "how to port mods to SSE" and made this in 10 minutes.

    Therefore, i cannot provide any support sadly.

    However, maybe someone who knows what they are doing can help you out. Ask away.
  2. MasterAskarus
    MasterAskarus
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    Thanks for porting this.
    Could you maybe compact the form IDs and release it as ESPFE/ESL flagged, please?
    Thanks :)
  3. ArrowBringer
    ArrowBringer
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    I have to thank you for this buddy! This have been one of my must have mods on oldrim. And I've been waiting for this to get ported to sse for ever!! 

    Thank you, kindly. !!
  4. renjer
    renjer
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    <Sorry, I think everything is working, please delete this comment>
  5. DeathVelvet
    DeathVelvet
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    hi, i was confused. What does min/max damage to/by player means? Whats the difference with the damage increase in simply balance ?
    1. Alflicious
      Alflicious
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      Min/max to the player: the spectrum you are allowing the mod to tweak damage taken by the player.

      Min/max by the player: the spectrum you are allowing the mod to tweak damage dealt by the player.

      For example:

      min damage to the player: 1x / max damage to the player: 2x. The mod will adjust difficulty within these bounds. You will never take more than 2x damage, nor less than 1x.

      min damage by the player: 0.5x / max damage by the player: 1. The mod will adjust difficulty within these bounds. You will never deal less than  0.5x.
      damage, nor more than 1x
    2. DeathVelvet
      DeathVelvet
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      OH nice.. Thankyou !
  6. G4Fly4Ever
    G4Fly4Ever
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    As someone who gets frustrated easily and constantly changes difficulties, this is pretty damn useful
    1. Alflicious
      Alflicious
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      Im still fiddling with the settings.

      Can't say i have found the perfect settings for my taste yet.

      However using "dynamic" mode and setting to "adept" seems to work fine.

      Difficulty tends to vary more wildly early on the playtrough, when it hasnt collected much data. It should stabilize later on though.
    2. Alflicious
      Alflicious
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      .
  7. ViktoriaLanders
    ViktoriaLanders
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    Looks like a more detailed version of Difficulty MCM. Thanks
    1. Alflicious
      Alflicious
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      This one is dynamic. It takes into account combat duration and adjusts accordingly.

      Difficulty MCM has beend superceded by simply balanced.

      For a more detailed static difficulty mod, try simply balanced: https://www.nexusmods.com/skyrimspecialedition/mods/15541

    2. wSkeever
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      Difficulty MCM has beend superceded by simply balanced.
      what
    3. Alflicious
      Alflicious
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      "Difficulty MCM" is a mod. Heres the link: https://www.nexusmods.com/skyrimspecialedition/mods/40223

      It is, however, very basic. I only changes damage multipliers.

      I would sugest using "Simply balanced" another mod, wich is far more customizable.
    4. PRieST47
      PRieST47
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      *cough* you are more or less telling the author of "Difficulty MCM" that he should use another one ^^