This sword looks awesome. just a heads up for people running DynDOLOD though, make sure you untick this mod when running Texgenx64, it flags an error for some reason and wont generate, then just tick the mod back on.
Temporarily disabling plugins is a troubleshooting step. It does not fix errors.
How to fix a broken ESL flagged plugin with invalid form IDs which will cause CTD and corrupt saves:
Open the plugin in xEdit. Unset the ESL flag from the File Header - Record Flags. Close xEdit and save the plugin. Open the just saved plugin in xEdit. Right click the plugin in the left tree view and select Compact FormIDs for ESL. Set the ESL flag on the File Header - Records Flags. Close xEdit and save the plugin.
As always I suggest to actually read error message and their explanations. Read the DynDOLOD manual. Use the official DynDOLOD support forum in case of feedback and question for qualified answers and help.
Just asking for clarification based on other comments I've read
Does this have its own animations?
(I main a gunbreaker in ffxiv so this is awesome for me, and I a year+ ago contacted a mod author who was kind enough to make custom animations for a ported LE gunblade mod as that's all that existed at the time)
as in the title "animesh" stands for animated meshes, so a model with own movable parts. if you mean that the gublade has its own "moveset" unfortunately no, and I didn't know that there was one around (maybe the animation you are referring to, could be integrated , I don't know...). I had and I intend to do it, but for various things happened and loss of data and programs on external HDD that I am not going to list, it is difficult for me to go back to working on it (without saying that I would have to re-install the game and also reorganize mods to do tests), and it is not said that i will succeed since I must first understand and try how it is created, as for example in an unreleased mod that I had successfully integrated the HDT physics but I could not make it work in game because of how some things are written in the .xml file (that allows it to work in game) ...
for various reasons although I have a copy of the mod, I have not yet found myself using this mod, and I would not have known this thing myself ... thanks to you
I looked and stayed there being done in 2012 and my first game was in 2014. I don't like the fact that you need the mouse wheel, plus that I have a notebook. and then there are the skysa and dar mods which appear to be controller compatible. one thing I already know is that if I "used" the script it would not be the same anyway, I would have to integrate meshes and textures too ... after all, read the post just below, and then I'll see what I can do.
as in the other mod I have already said, that I intend to do this thing, when I understand how to do it I also contacted the author of the Kingsglaive (look at what I mean), and I still have to take a look at what he shared with me. it is not just about "making it shoot" but also about creating, at least I think, a decent animation, as long as it is possible since some old info to say that you can use as a basic animation only those taken from LE and then optimized, at the moment I only have tried to import a body (not sure which or what it is for) just to see if I could work with blender2.93, and it seems possible ...
also I will probably have to deal with scripts as well, which I have never done anything about and I only have an idea about it as every player
Thank you for the notification and no pressure, take your time my man. i dont have much understanding in modding/scripting so i cant really say i understand lol, other than the fact that it might be long and difficult. Your effort into making this mod even better than it currently is is much appreciated! Srry i cant do anything except encourage you haha. Kudos to you my friend
Bro........ you made my day. With animation on the blade and stock. Amazing. Can i "suggest" kkkk two hands too? and 1 version without explosions like the previous one?
18 comments
just a heads up for people running DynDOLOD though, make sure you untick this mod when running Texgenx64, it flags an error for some reason and wont generate, then just tick the mod back on.
How to fix a broken ESL flagged plugin with invalid form IDs which will cause CTD and corrupt saves:
Open the plugin in xEdit.
Unset the ESL flag from the File Header - Record Flags.
Close xEdit and save the plugin.
Open the just saved plugin in xEdit.
Right click the plugin in the left tree view and select Compact FormIDs for ESL.
Set the ESL flag on the File Header - Records Flags.
Close xEdit and save the plugin.
As always I suggest to actually read error message and their explanations. Read the DynDOLOD manual. Use the official DynDOLOD support forum in case of feedback and question for qualified answers and help.
Does this have its own animations?
(I main a gunbreaker in ffxiv so this is awesome for me, and I a year+ ago contacted a mod author who was kind enough to make custom animations for a ported LE gunblade mod as that's all that existed at the time)
if you mean that the gublade has its own "moveset" unfortunately no, and I didn't know that there was one around (maybe the animation you are referring to, could be integrated , I don't know...).
I had and I intend to do it, but for various things happened and loss of data and programs on external HDD that I am not going to list, it is difficult for me to go back to working on it (without saying that I would have to re-install the game and also reorganize mods to do tests), and it is not said that i will succeed since I must first understand and try how it is created, as for example in an unreleased mod that I had successfully integrated the HDT physics but I could not make it work in game because of how some things are written in the .xml file (that allows it to work in game) ...
I hope you like it anyway
enjoy...
This gunblade shoots by pressing the mousewheel.
Functions and plays as a sword without all that staff shenanigans. Uses crossbow animations to shoot.
I really can't figure out how to extract the scripts from that mod and put it on other weapons though.
Here's an older version: https://www.nexusmods.com/skyrim/mods/26909
You think you could get Gaius Van Baelsar's gunblade here too? :)
Good luck man and thanks for sharing your mods.
also I will probably have to deal with scripts as well, which I have never done anything about and I only have an idea about it as every player