Hello. Please excuse my question for sounding very dumb. I have Obsidian Weathers, but would like the cloud textures from Haze to override. I have the ESL version in game. Is that preventing Haze from showing up in my skies? It's loaded below Obsidian, but MO2 shows neither mod overwriting the other in any way.
I have been using Haze Sky and Water for a while and love it. Now that you have included meshes for the water and an ESP, what is the difference from other replacers? Would like to see some new screenshots or a better explanation about it before I update.
The new water meshes make water remain dark at night, unless illuminated by lights or sky. How much light is present depends on your enb, light, and weather. The esp includes better water distribution with better colors and transparency. Improved UV maps are also included, as well as USSEP and SMIM mesh changes.
still using this mod and have never once had a desire to switch to any other sky/cloud retex. this one is stunning and the best one out there, period. wanted to add more images if that's all right lol
Does this mean that that weathers will work with any mods' seasonal and regional effects also will it overwrite or addon to the weather mods? also Can I still use Realistic Water 2 with this?
These textures will overwrite vanilla sky/cloud textures, plus effect textures and water textures.
What this means practically is that all weathers in a weather mod will get the Haze sky/clouds, no matter seasonal or regional effects. Except for the weathers that use custom sky texture paths/filenames. From what I know, no weathers are using custom sky texture paths/filenames, except for NAT which is using both custom paths/filenames and normal paths/filenames. If we take NAT as an example, some NAT weathers will get the Haze clouds and some won't.
The effects are rain, ash, snow and such, and these will be used no matter what, if you load my files after any weather mod.
The water textures will be overwritten if you load Realistic Water 2 after this, so you will get full Realistic Water 2 experience. So, yes, you can still use RW2. If you don't want your water changed, just load RW2 after this.
But you can also try to load RW2 before this, then you'll get RW2 functionality with Haze water textures. I haven't tried that, so I can't say how it'll be.
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Thank you!
Improved UV maps are also included, as well as USSEP and SMIM mesh changes.
I'd like to use only the Sky cause I use Water Parallax :P
Thank you
What this means practically is that all weathers in a weather mod will get the Haze sky/clouds, no matter seasonal or regional effects. Except for the weathers that use custom sky texture paths/filenames. From what I know, no weathers are using custom sky texture paths/filenames, except for NAT which is using both custom paths/filenames and normal paths/filenames. If we take NAT as an example, some NAT weathers will get the Haze clouds and some won't.
The effects are rain, ash, snow and such, and these will be used no matter what, if you load my files after any weather mod.
The water textures will be overwritten if you load Realistic Water 2 after this, so you will get full Realistic Water 2 experience. So, yes, you can still use RW2. If you don't want your water changed, just load RW2 after this.
But you can also try to load RW2 before this, then you'll get RW2 functionality with Haze water textures. I haven't tried that, so I can't say how it'll be.