474 comments

  1. getupcat
    getupcat
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    我笨,别管我
  2. HawkhartNexus
    HawkhartNexus
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    Hello ! 
    Is this mod need some patching for mod-sized dlc ? like Falskaar, Wyrmstooth for example

    Thank you !
    1. wSkeever
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      no
    2. HawkhartNexus
      HawkhartNexus
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      Thank you for your answer, looks like it is the good time to change my water mods :)
  3. DatRedGuy
    DatRedGuy
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    Hey Skeever, I love your mod
    Any idea how I could fix these two issues I noticed in Riverwood lately?
    I'm not sure if water effects for CS shaders is the cause
    1. wSkeever
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      Your issue is not caused by this mod or CS. It's just caused by cell records water type conflicts. This mod doesn't touch any cell records
    2. DatRedGuy
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      Would Nat CS III cause this?
      Or any ideas on how I could solve this conflict
    3. wSkeever
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      location editing mods caused this
    4. DatRedGuy
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      Honestly, I'm not sure what would be editing Riverwood
      I don't use town overhauls and not many of my mods reflect any changes in the area
    5. wSkeever
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      loads of mods have edits that are accidental or unadvertised.
    6. DatRedGuy
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      That makes sense
      I've been trying to solve load order conflicts all week lol
      But once you have but so many mods, there's always going to be problems 
    7. joseeeeef
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      Have you tried running the SSEEdit patcher? Somethings it can resolve conflicts like this. If you're using MO2, you can try shifting load order priorities. If the offending mod is overwritten by better files, this can sometimes resolve conflicts. 
    8. DatRedGuy
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      What patcher?
      I don't have the slightest idea what mod it is lol
      I organized all my mods into separators
    9. DatRedGuy
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      Fixed by adding Cathedral Water overhaul and the Vanilla Water Seam fix that's on the Nexus
  4. DylanDN03
    DylanDN03
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    Is this mod Water for ENB compatible? Getting weird low FPS drops when looking at water sometimes after leaving a building. I'm also using them alongside your Water Brightness and Reflections fixes
    1. wSkeever
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      Probably not related to this mod at all
  5. TinieMx
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    Your mod is absoutely gorgeous! However, I'm using this with NAT ENB, and I'm getting square/blocky textures of water in hotsprings etc, where water is "moving" upwards. Do you know if I need another mod to fix this?
    Thanks in advance!
    1. wSkeever
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      this mod has nothing to do with hotsprings. this is not a vanilla bug. you have a broken mod that is maybe missing textures - usually caused by installing a mod without installing requirements.
    2. VladimirPudinggg
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      У меня такая же проблема.
    3. VladimirPudinggg
      VladimirPudinggg
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      Но проблема видимо не в этом моде так как я удалил его и с ним такая же проблема. Очень странно. 
  6. abelyo
    abelyo
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    Just started using this mod and would like to know if there's a way to make the underwater darker?
  7. hellspawn113
    hellspawn113
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    got a big water seam going through morthal. i dont have any morthal overhauls on - posting this in hopes anyone else has had this problem and knows the problem mod?

    EDIT: For anyone wondering, it was caused by Missives.
    1. wSkeever
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      It cannot be caused to this mod. You should check the relevant cells in xedit.
    2. hellspawn113
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      Yes, I know. I was only posting in case someone else had a similar problem and knew what the mod was. It was Missives.
  8. WaxfireFENIX
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    water is green water outside whindelm the water is clearly green i dont know how to fix this, does anyo9ne have an idea?
    1. wSkeever
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      1. Your entire image has a green yellow tint. I'm guessing this is mostly due to weather.
      2. Water being green or yellow tinted is not even uncommon in real life,
      so I'm not sure why you immediately reported this subjective issue as a bug.
      3. There are different color options in the installer. Which did you pick? Did you try different options? What does this scene look like in vanilla?
    2. WaxfireFENIX
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      sure water can be green but a ocean this green... beside that in your photos there literally one that states: "fixes the green cave cube map bug present in vanilla" a bug where if i entered a cave with water and then went outside the water turn into green, so yes the bug is also vanilla but i tought that your mod fixed that. thanks
    3. wSkeever
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      Your screenshot doesn't show the bug: that's not the green cave cubemap.

      Like I said, water color is heavily influenced by the weather, and your entire screenshot is yellow tinted
    4. wSkeever
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      Btw, it looks like whatever texture mod you're using for your windhelm bridge has inverted green channel on its normal map. This happens when the person who made it didn't convert the texture from opengl to directx.

      The snow is on bottom of these bricks:
  9. 347398908
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    During the daytime, the blending effect between the water and land is excellent. However, on rainy days, if you look closely, seams become visible. This is likely because the white ripples created by raindrops or something else intensify the color contrast. Any idea how to improve this?
    1. wSkeever
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    2. 347398908
      347398908
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      Thanks
  10. deleted117652723
    deleted117652723
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    Thank you so much for this awesome mod!