Hey Skeever, I love your mod Any idea how I could fix these two issues I noticed in Riverwood lately? I'm not sure if water effects for CS shaders is the cause
Have you tried running the SSEEdit patcher? Somethings it can resolve conflicts like this. If you're using MO2, you can try shifting load order priorities. If the offending mod is overwritten by better files, this can sometimes resolve conflicts.
Is this mod Water for ENB compatible? Getting weird low FPS drops when looking at water sometimes after leaving a building. I'm also using them alongside your Water Brightness and Reflections fixes
Your mod is absoutely gorgeous! However, I'm using this with NAT ENB, and I'm getting square/blocky textures of water in hotsprings etc, where water is "moving" upwards. Do you know if I need another mod to fix this? Thanks in advance!
this mod has nothing to do with hotsprings. this is not a vanilla bug. you have a broken mod that is maybe missing textures - usually caused by installing a mod without installing requirements.
got a big water seam going through morthal. i dont have any morthal overhauls on - posting this in hopes anyone else has had this problem and knows the problem mod?
EDIT: For anyone wondering, it was caused by Missives.
1. Your entire image has a green yellow tint. I'm guessing this is mostly due to weather. 2. Water being green or yellow tinted is not even uncommon in real life, so I'm not sure why you immediately reported this subjective issue as a bug. 3. There are different color options in the installer. Which did you pick? Did you try different options? What does this scene look like in vanilla?
sure water can be green but a ocean this green... beside that in your photos there literally one that states: "fixes the green cave cube map bug present in vanilla" a bug where if i entered a cave with water and then went outside the water turn into green, so yes the bug is also vanilla but i tought that your mod fixed that. thanks
Btw, it looks like whatever texture mod you're using for your windhelm bridge has inverted green channel on its normal map. This happens when the person who made it didn't convert the texture from opengl to directx.
During the daytime, the blending effect between the water and land is excellent. However, on rainy days, if you look closely, seams become visible. This is likely because the white ripples created by raindrops or something else intensify the color contrast. Any idea how to improve this?
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Is this mod need some patching for mod-sized dlc ? like Falskaar, Wyrmstooth for example
Thank you !
Any idea how I could fix these two issues I noticed in Riverwood lately?
I'm not sure if water effects for CS shaders is the cause
Or any ideas on how I could solve this conflict
I don't use town overhauls and not many of my mods reflect any changes in the area
I've been trying to solve load order conflicts all week lol
But once you have but so many mods, there's always going to be problems
I don't have the slightest idea what mod it is lol
I organized all my mods into separators
Thanks in advance!
EDIT: For anyone wondering, it was caused by Missives.
2. Water being green or yellow tinted is not even uncommon in real life,
so I'm not sure why you immediately reported this subjective issue as a bug.
3. There are different color options in the installer. Which did you pick? Did you try different options? What does this scene look like in vanilla?
Like I said, water color is heavily influenced by the weather, and your entire screenshot is yellow tinted
The snow is on bottom of these bricks: