Skyrim Special Edition

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Jkrojmal

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jkrojmal

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  1. jkrojmal
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    Welcome to my Temple of Dibella overhaulNow go explore,there's a little more to see than shown in the images!The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit.
    Big kudos to Teabag86, DrMonops, Janquel and Czasior for testing and fixes
  2. jkrojmal
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    Regarding an All in one file

    There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.

    Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.

    So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.

    We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
  3. EkkoFoxtrot
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    Does this conflict with Lux? Lux specifically makes allowances for JK interiors, but this one has misplaced floating statues, lamps, and mismatched floors that suggest conflicts.

    EDIT: Yes, there is a conflict. LUX moved its patch for this place into a separate patch mod that isn't hosted on the LUX main mod page.
    1. DrMonops
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      Lux will likely conflict with any mods editing the same interiors it touches. Do you have the JK's Temple of Dibella patch from the Lux - Patch Hub installed?
    2. EkkoFoxtrot
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      I just discovered this right before you posted a reply. Yes, that was indeed the problem - the patches are on a separate mod, and are required even though the fomod for LUX includes options for JK stuff.
  4. ServalKhajiit217
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    Where can I get patch for TPOS

    Sorry if stupid question, but I looking for all mod archives on nexus and did not find it from them.
    1. DrMonops
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      I'm not aware of a patch for TPOS; if there were one, I would have expected it to be included here.

      TPOS isn't something we patch for, as none of us use it ourselves.
  5. cracktfly
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    I have an odd issue with the interiors as I am testing and hoping that someone here may also have seen this and knows a fix.

    Using this along with just about every other JK interior and JK's Skyrim. I have the most recent patches installed from the patch hub and am also using the most recent Apothecary mod.

    I walked into the Silverblood Inn and Temple of Dibella and found loose Hanging Moss models laying around. Silverblood Inn only had a few on the floor but the temple was full of them piled up about chest high to my character.

    Console said they were touched by Apothecary and last touched by JKs here. Not sure why they are laying over the floor like this. Checking xEdit and the Persistent items are not touched by anything other than JKs Temple of Dibella (have not started looking at Silverblood yet).

    Anyone else seen this and know what is popping them on the floor?

    Thanks in advance and thanks to JK, Czasior, Monops, Janquel and anybody I missed for all the work on these mods! They are great!
    1. DrMonops
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      Just to confirm, based on what you've described it sounds like these Hanging Moss are the actual placed flora items, rather than the harvested ingredients?

      For those to fall to the ground, I would expect another mod is editing the collision of the meshes themselves, but I'm not sure what mod would be doing that (or, why?).
  6. ClotildooBruto
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    I have a kinda off topic question. How hard would it be to create a mod in which when you activate dibella's blessings from shrines, while you have the blessing active your body gets more... sexy? kinda slight bigger tits and hips ffor female or stronger muscles for males. I always tought it should be a thing. even wearing her ammulet shoud change you phisically just a tiny bit, maybe these things stacking would make a difference that would actually make that guard geve me passage for free in riften XD
    1. DrMonops
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      Neat idea. Having an additional effect trigger from activating a shrine is pretty easy, but I'm not sure what's involved in those kind of dynamic body adjustments. It's definitely possible though; if you were going to pursue it further, I'd suggest looking into how Pumping Iron handles it.
    2. ClotildooBruto
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      Oh, cool stuff bro, ill have a look on this! Unfortunatly i am not a modder, i would like to be but I can't find the time in my life to do it. Tbh I wasn't even able to make creation kit works on my game version these new days, somekind of bun on steam makes everything I create on CK makes no difference whatsoever in my game. But who knows? maybe some great brave modder will see this topic and give it a try lol
  7. BlazeStryker
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    From the wiki...
    ~~
    The Temple of Dibella has no beds and the priestesses never seem to sleep. They either sit in the back of the inner sanctum or in the larger inner sanctum hallway on one of the four stone chairs. Senna, who is in the entry hallway before the inner sanctum, does not go to sleep either and can be seen wandering around while cleaning up. When the young Sybil is freed and brought to the temple, she too matches this sleepless behavior.
    ~~
    Tell me this fixes that silliness. THE priestesses most justified to sleep around don't SLEEP? Damn it, Todd!
    1. BlessedBow7
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      maybe that means they don't sleep at the temple but around town? ... totally not an oversight possibly made after changing their mind about them living there or not
  8. Excal12
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     I seem to have this weird Issue where there is 1 smaller statue clipping into the right statue with the mod installed no idea why. Can't seem to find the cause and I have way too many mods to go through (800), without this mod it looks fine though. Any help is much appreciated.  https://imgur.com/a/Ii3o65u

    Edit: please ignore post I managed to fix it 
    1. Kazuhira4
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      I'm having this exact issue.
      How did you manage to fix it?
    2. Excal12
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      Hmm this was long ago, I believe it was temple frescoes mod I Could be wrong though..... 
    3. PixelArrow
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      I am also having this issue. I disabled Frescoes but the problem persisted. Any other ideas?
  9. NobodyH3re
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    Does this mod edit anything on the outside of the temple, or it it all contained on the inside?
    1. Czasior
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      It only adds a little tower and some hanging moss outside.
  10. zAsparuch
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    We still didn't get ELE patch and it's dark af in the temple 
  11. AtomskRexPirata
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    Is the storage safe?
  12. gplitos
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    What changes this mod?
    I don't see it on the description page, but it would be nice to know before taking it.
    Anyway, thanks for the hard work.
    1. Janquel
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      Reference 00016F2A changes its teleport marker triangle from 153 to 169
      Reference 0003EA9E is disabled
      Reference 0004090E is shrunk from scale .65 to .45, and moved from (-2096, -128, 88.432732) to (-2123.808350, -128, 111.970589).

      ...plus 1110 other things of similar nature, and some packages to use all the new/changed stuff.

      I recommend just looking at the pictures ;)