SKYRIM SEThe weather mod is of course Haze Weathers 2I like it because of my overall favorite colorThe flame becomes stickyWhich part of ENB should I tweak? https://imgur.com/a/2V4mC9n Example) The wall part is disgusting visible.The spirit of flame is also sticky and disgusting like this.
Yes,I'm using EMBERS XD lite. I'm sorry for all the questions, but if you want to darken only the room, other mods have adjustment items for each scene, but how should this mod be adjusted?
** Now using temporary workaround of Inferno for the flames, and using Ember XD's reduced glow options. There's still some mild issues up close, but no more weird black flame and ember glow.
Some issues while using this with Embers XD. The first image is with default settings, the second is with useeffect turned off. Any idea what may be going on here? This is with the full quality version.
I'm assuming it's something I'm doing wrong, but out the box everything seems SO dark?! I mean like ridiculously dark? I've not fiddled with any settings yet, as I'm not sure which ones I need to change to make things a bit brighter without ruining the overall look? (Added 2 pics to the images page so u can see what I mean).
Yes, this is too dark. Open the ENB menu, under the Shaders window you will find ENBEFFECT.FX. Open it and change CC: Brightness and CC: Brightness Interior to something high enough to fix this darkness. Let me know if that works.
It's probably a little not nice on my part, but I still want to ask you. You can adapt enbeffect.fx from Haze_2_enb to Haze_XENB? It would be interesting to see what happens.
I transferred the enbeffect files, weather files and enbseries.ini from Haze to Xenb with the replacement of files and folders. You can see the result in the pictures section.
Yeah, that's not bad at all. I only copied enbeffect.fx and it was not good. I don't know what you copied exactly, but your results are much better than mine.
The environment looks good, but seems a little weak on characters. Although I know this enb emphasis on environment, still want improvement effects on characters. Anyway, thank you for the good weather mod.
By the way, sometimes I got strange yellow glowing under the light for metal armor, turn off bloom fix that though.
So amazing grvulture, exactly what I wished since long time. Thank you so much, you're a wizard. Good performance with quality preset. Exteriors are perfect, fantasy and cinematic between HW2 ENB and Vulturian. Same for luminosity and contrast interiors, not too bright or too dark. But I need to made some adjustements for fire mods as mentioned in other posts. The best way for me would be the fire settings and interior color from Haze Weathers 2 ENB with XENB luminosity and contrast interiors. Do you have some advices to get a close result ?
Decided to give this a try as Haze Weathers 2 Realistic ENB has been pulled - but unfortunately Dynamically Darker Dungeons doesn't work with this (it did with HW2RENB). Apparently it is to do with having a disabled "imagespace modifier colour correction" - which can be toggled back on, but I never found an ENB that didn't look absolutely terrible with it toggled on until I found HW2RENB.
DDD makes dungeons dark while living spaces like Inns and player houses remain well lit. As I like my dungeons really dark (pitch black between areas with light sources) it makes building interiors hopeless if they are using the same lighting.
Any suggestions? 1) Revert to HW2RENB 2) Try with the imagespace modifier colour correction on 3) Another ENB that is made to work with it on
Thx - fortunately I had backed mine up when I changed over. For those who like the variance of dark dungeon lighting vs bright "friendly" interior lighting HW2RENB seems to be the only ENB I have found that gets on with DDD.
Love the aesthetics of this, especially in combo with weather mod. One thing I've noticed though: with certain ENBs ( like Silent, Pi-cho, etc) I can have fade to black visual effect working ( I think it has something to do with imagespacemodifier parameter or something)..but with some, like with this, I only get visual "blur" effect. Is it possible to modify any settings, so it can work here?
and in this fuction float4PS_Draw(VS_OUTPUT_POST IN, float4 v0 : SV_Position0) : SV_Target
after the line> floatgrayadaptation=TextureAdaptation.Sample(Sampler0, IN.txcoord0.xy).x;
this
if (EnableFade) { float3 fade = Params01[5].xyz; float fade_weight = Params01[5].w; color.rgb = lerp(color.rgb, fade, fade_weight); // fade current scene to specified color }
At first it is nice to have an actual ENB for HAZE 2 But i'm afrait there is 1 problem with it, i don't know if you noticed it. If "Vulturian Shades?" in prepass is used some blend effects mostly from Frost spell get me a short black like screen so i can't see anything. If i use "default shades" the screen effect is a little Blue but all is still visible. That is the only minus point atm for me, anything else is fine. If it is just a setting i have to change than i have no idea which.
XENB prepass problem I hope this short clip help to show you what i mean And i looked at my mod list there is no other mod that changes the effects next to ENB and HAZE?
The Spell i used in the video is named "Hagelkorn" and have a heavy impact effect, it's from Apocalypse or Colorful Magic, since these two are the only where i have a german translate for. I tested a little further so i could say only spells with an heavy impact (like in the Video) or which gave an blend effect like "invisble". Vanilla spells like frostbite, icelance etc. seams fine.
I just don't know else could be the problem, this is the first ENB which shows me that sort of a problem.
Hailstone (Hagelkorn) is a spell added to Skyrim by Apocalypse, so I'll test Apocalypse tomorrow and see if I can find what causes this, because I'm also curious.
You know what? I tried it, I don't get this problem. It works normally, no black screens. I've even made a video to show you: https://youtu.be/f05lLZ_ewUQ
Anyway, I guess you can use it with the "default shader", or just disable the prepass altogether.
Yeah it's ok today i switched to "VulturianShades ENB" color tones are similar with this and with that one i have no grafical problems + i can use Haze Cinematic adjustments.
Nothing against your work, without my problem it is a fine ENB but sadly not for me.
schaut echt super aus!! aber ich habe ähnliche Probleme - spiele Enderal se -- mit der vanilla Version - mit dolomit wetaher - wow - ich habe es auch mit Hazeweather probiert(extra für enderal se adaptiert) d.h wetter(haze dolomit) ist es nicht - leider - beim aufprall von Feuerball in die nähe vom pc - färbt sich das kurz schwarz d.h im Kern der Explosion - bei Procedal sun on - feuern auf einen Felsen - daneben sonne - färbt sich die Sonne gleich mit Schwarz (d.h rießiger schwarzer Fleck d.h das glühen der Sonne) - bei einem Impact auf distanz ist das nicht - und das selbe bei einem Spell (Shout) Arctiswind - frostspell - allerdings nur interrior - je nach Licht verhältnissen blasser schwarzer screen - und auch komplett schwarzer screen - snowshader off habe ich nicht probiert - weiters - beim bloom - es gibt eine markante stelle im Spiel https://www.nexusmods.com/enderalspecialedition/mods/65 - gibt einen fix - ohne fix - wenn ich beim Bloom zurückdrehe - fenster in der Nähe glühen auch sehr grell - zurückdrehen (intesität)- ist es komplett verpixelt - kleine Quadrate - das glühen ist bekannt - das verpickelte erscheint mir merkwürdig - irgendwas mit Texturen der enb? kenn mich nicht aus - der Lens effect ist auch sehr markant (interior) - z.B beim Feuerballaufprall interior - die Einstellung aus 00.1 funktioniert nicht - lens off funktioniert - habe mich stundelang herumgespielt - effekte on off - werte auf 0 max usw. das schwarz bleibt - einzig global effect off funktiert :D schätze irgendwas mit den Textures (sind ja 30 mb) - ist echt ein spielerlebniss wie die Farben (Sättigung Kontrast) - feuer - Fackel usw. eingestellt sind - Licht exterior interior - leider haben viele NPC feuerbälle :D shaut so aus
so guts es ausschaut - in skyrim se ist noch schlimmer(mit enbparticlepatch) - feuerball hat einen grösseren Explosionsradius(impact) - auch beim fusroda habe ich schwarze Flecken bemerkt - nicht immer - vanila - windowsvesrion - vsync on off - nvidia gerumgespielt - enbtexturen sinds nicht - hab ordener textures gelöscht und end neu gecached - aber immerhin - deaktivierter enb particle patch - reduziert die schwarzen Flecken massiv! - enb light deaktiviert bringt nichts - - hab alle meshes/textures unter effects deaktiviert Flecken bleiben - einzig enb particle patch deaktiviert(gesamter mod - meshes und textures) verändert was - wie auch immer :) schade
@Zanderat it's ok, there's nothing to benefit out from it.
@hasi12 das muss die Intensitaet von [FIRE] oder/und [LIGHTSPRITE] sein. Spiele einbischen damit herum und sehe was du kriegst. Vielleicht findest du die Loesung da.
105 comments
If you find other interiors/dungeons who seem too bright/dark, let me know to fix them too.
I made some modifications that I don't want to lose.
Thanks!
Plus the enbeffect.fx from the Imagespace Modifiers Fix (v1.3.1 now in Old Files)
https://imgur.com/a/2V4mC9n
Example) The wall part is disgusting
visible.The spirit of flame is also sticky and disgusting like this.
I'm sorry for all the questions, but if you want to darken only the room, other mods have adjustment items for each scene, but how should this mod be adjusted?
Some issues while using this with Embers XD. The first image is with default settings, the second is with useeffect turned off. Any idea what may be going on here? This is with the full quality version.
CC: Brightness Interior to something high enough to fix this darkness. Let me know if that works.
By the way, sometimes I got strange yellow glowing under the light for metal armor, turn off bloom fix that though.
Apparently it is to do with having a disabled "imagespace modifier colour correction" - which can be toggled back on, but I never found an ENB that didn't look absolutely terrible with it toggled on until I found HW2RENB.
DDD makes dungeons dark while living spaces like Inns and player houses remain well lit. As I like my dungeons really dark (pitch black between areas with light sources) it makes building interiors hopeless if they are using the same lighting.
Any suggestions?
1) Revert to HW2RENB
2) Try with the imagespace modifier colour correction on
3) Another ENB that is made to work with it on
Thx
One thing I've noticed though: with certain ENBs ( like Silent, Pi-cho, etc) I can have fade to black visual effect working ( I think it has something to do with imagespacemodifier parameter or something)..but with some, like with this, I only get visual "blur" effect.
Is it possible to modify any settings, so it can work here?
float Empty_Row0 <
string UIName="-------------------FADE"; string UIWidget="spinner"; float UIMin=0.0; float UIMax=0.0;
> = {0.0};
bool EnableFade
<
string UIName="Enable Fade Transition";
> = {true};
and in this fuction float4PS_Draw(VS_OUTPUT_POST IN, float4 v0 : SV_Position0) : SV_Target
after the line> floatgrayadaptation=TextureAdaptation.Sample(Sampler0, IN.txcoord0.xy).x;
this
if (EnableFade)
{
float3 fade = Params01[5].xyz;
float fade_weight = Params01[5].w;
color.rgb = lerp(color.rgb, fade, fade_weight); // fade current scene to specified color
}
this works :)
Thank you for this, I released an update file with it.
But i'm afrait there is 1 problem with it, i don't know if you noticed it. If "Vulturian Shades?" in prepass is used some blend effects mostly from Frost spell get me a short black like screen so i can't see anything. If i use "default shades" the screen effect is a little Blue but all is still visible.
That is the only minus point atm for me, anything else is fine.
If it is just a setting i have to change than i have no idea which.
I hope this short clip help to show you what i mean And i looked at my mod list there is no other mod that changes the effects next to ENB and HAZE?
But we'll continue the conversation in English, so everybody understands.
I tested a little further so i could say only spells with an heavy impact (like in the Video) or which gave an blend effect like "invisble".
Vanilla spells like frostbite, icelance etc. seams fine.
I just don't know else could be the problem, this is the first ENB which shows me that sort of a problem.
I've even made a video to show you:
https://youtu.be/f05lLZ_ewUQ
Anyway, I guess you can use it with the "default shader", or just disable the prepass altogether.
Nothing against your work, without my problem it is a fine ENB but sadly not for me.
@hasi12 das muss die Intensitaet von [FIRE] oder/und [LIGHTSPRITE] sein. Spiele einbischen damit herum und sehe was du kriegst. Vielleicht findest du die Loesung da.