Skyrim Special Edition

File information

Last updated

Original upload

Created by

grVulture

Uploaded by

grvulture

Virus scan

Safe to use

Tags for this mod

105 comments

  1. grvulture
    grvulture
    • premium
    • 547 kudos
    Sticky
    New v1.3.2

    • Fix: Broken Oar Grotto

    If you find other interiors/dungeons who seem too bright/dark, let me know to fix them too.
    1. lilmetal
      lilmetal
      • premium
      • 61 kudos
      Would you be able to note which files have actually changed?
      I made some modifications that I don't want to lose.
      Thanks!
    2. grvulture
      grvulture
      • premium
      • 547 kudos
      It's just one file \enbseries\_locationweather.ini
      Plus the enbeffect.fx from the Imagespace Modifiers Fix (v1.3.1 now in Old Files)
  2. toronameistoro
    toronameistoro
    • member
    • 0 kudos
    SKYRIM SEThe weather mod is of course Haze Weathers 2I like it because of my overall favorite colorThe flame becomes stickyWhich part of ENB should I tweak?
    https://imgur.com/a/2V4mC9n
    Example) The wall part is  disgusting
    visible.The spirit of flame is also sticky and disgusting like this.
    1. grvulture
      grvulture
      • premium
      • 547 kudos
      Are you using any ember/fire mods?
    2. toronameistoro
      toronameistoro
      • member
      • 0 kudos
      Yes,I'm using EMBERS XD lite.
      I'm sorry for all the questions, but if you want to darken only the room, other mods have adjustment items for each scene, but how should this mod be adjusted?
  3. powermonkey
    powermonkey
    • supporter
    • 1 kudos
    ** Now using temporary workaround of Inferno for the flames, and using Ember XD's reduced glow options.  There's still some mild issues up close, but no more weird black flame and ember glow.
     
    Some issues while using this with Embers XD.  The first image is with default settings, the second is with useeffect turned off.  Any idea what may be going on here?  This is with the full quality version.


    Id8gsnB.jpg
    lHxzSUi.jpg
    1. grvulture
      grvulture
      • premium
      • 547 kudos
      Yes, it's not compatible with EmbersXD.
    2. Zanderat
      Zanderat
      • premium
      • 203 kudos
      You can tune that.  Turn off the lens effect and play with bloom and complex particle settings.
  4. backudog123
    backudog123
    • premium
    • 25 kudos
    I'm assuming it's something I'm doing wrong, but out the box everything seems SO dark?! I mean like ridiculously dark? I've not fiddled with any settings yet, as I'm not sure which ones I need to change to make things a bit brighter without ruining the overall look? (Added 2 pics to the images page so u can see what I mean).
    1. grvulture
      grvulture
      • premium
      • 547 kudos
      Yes, this is too dark. Open the ENB menu, under the Shaders window you will find ENBEFFECT.FX. Open it and change CC: Brightness and
      CC: Brightness Interior to something high enough to fix this darkness. Let me know if that works.
  5. Moogetsu
    Moogetsu
    • member
    • 1 kudos
    It's probably a little not nice on my part, but I still want to ask you. You can adapt enbeffect.fx from Haze_2_enb to Haze_XENB? It would be interesting to see what happens.
    1. grvulture
      grvulture
      • premium
      • 547 kudos
      Yes, let's see what results we'll get.
    2. grvulture
      grvulture
      • premium
      • 547 kudos
      The results are awful!
    3. Moogetsu
      Moogetsu
      • member
      • 1 kudos
      I transferred the enbeffect files, weather files and enbseries.ini from Haze to Xenb with the replacement of files and folders. You can see the result in the pictures section.
    4. Moogetsu
      Moogetsu
      • member
      • 1 kudos
      At least the interiors benefit greatly from these changes, unlike the original enb.
    5. grvulture
      grvulture
      • premium
      • 547 kudos
      Yeah, that's not bad at all. I only copied enbeffect.fx and it was not good. I don't know what you copied exactly, but your results are much better than mine.
    6. Moogetsu
      Moogetsu
      • member
      • 1 kudos
      It was enbeffect.fx, enbeffect.fx.ini, _weatherlist, _locationweather, folder Weather and enbseries.ini
  6. steve1253
    steve1253
    • member
    • 1 kudos
    The environment looks good, but seems a little weak on characters. Although I know this enb emphasis on environment, still want improvement effects on characters. Anyway, thank you for the good weather mod.

    By the way, sometimes I got strange yellow glowing under the light for metal armor, turn off bloom fix that though.
  7. SupremeOasis
    SupremeOasis
    • member
    • 8 kudos
    So amazing grvulture, exactly what I wished since long time. Thank you so much, you're a wizard. Good performance with quality preset. Exteriors are perfect, fantasy and cinematic between HW2 ENB and Vulturian. Same for luminosity and contrast interiors, not too bright or too dark. But I need to made some adjustements for fire mods as mentioned in other posts. The best way for me would be the fire settings and interior color from Haze Weathers 2 ENB with XENB luminosity and contrast interiors. Do you have some advices to get a close result ? 
    1. grvulture
      grvulture
      • premium
      • 547 kudos
      I have seen that fire needs adjusting and I will be working on it these days. Thank you for your kind words.
  8. Tetrol88
    Tetrol88
    • premium
    • 47 kudos
    Decided to give this a try as Haze Weathers 2 Realistic ENB has been pulled - but unfortunately Dynamically Darker Dungeons doesn't work with this (it did with HW2RENB). 
    Apparently it is to do with having a disabled "imagespace modifier colour correction" - which can be toggled back on, but I never found an ENB that didn't look absolutely terrible with it toggled on until I found HW2RENB.

    DDD makes dungeons dark while living spaces like Inns and player houses remain well lit. As I like my dungeons really dark (pitch black between areas with light sources) it makes building interiors hopeless if they are using the same lighting.

    Any suggestions?
    1) Revert to HW2RENB
    2) Try with the imagespace modifier colour correction on
    3) Another ENB that is made to work with it on
    1. grvulture
      grvulture
      • premium
      • 547 kudos
      Oh, I didn't know! I put HW2RENB back online!
    2. Tetrol88
      Tetrol88
      • premium
      • 47 kudos
      Thx - fortunately I had backed mine up when I changed over. For those who like the variance of dark dungeon lighting vs bright "friendly" interior lighting HW2RENB seems to be the only ENB I have found that gets on with DDD.
  9. bedellia
    bedellia
    • premium
    • 114 kudos
    Hi little question about updating to 1.3. I'm using the "Lux edition" 1.2, is the new one still work with Lux?

    Thx
    1. grvulture
      grvulture
      • premium
      • 547 kudos
      Yes, works perfectly.
    2. bedellia
      bedellia
      • premium
      • 114 kudos
      Great Thx !
  10. Loostreaks
    Loostreaks
    • member
    • 17 kudos
    Love the aesthetics of this, especially in combo with weather mod.
    One thing I've noticed though: with certain ENBs ( like Silent, Pi-cho, etc) I can have fade to black visual effect working ( I think it has something to do with imagespacemodifier parameter or something)..but with some, like with this, I only get visual "blur" effect.
    Is it possible to modify any settings, so it can work here?
    1. grvulture
      grvulture
      • premium
      • 547 kudos
      No, unfortunately, that's the way these ENBs are coded, and they don't support imagespace modifiers.
    2. hasi12
      hasi12
      • member
      • 3 kudos
      in enderal se it is a must - i used this in another enb in enbeffect.fx added - at the top:  internal parameters, modify or add new

      float Empty_Row0 <
        string UIName="-------------------FADE";   string UIWidget="spinner";  float UIMin=0.0;  float UIMax=0.0;
      > = {0.0};
      bool EnableFade
      <
      string UIName="Enable Fade Transition";
      > = {true};

      and in this fuction float4PS_Draw(VS_OUTPUT_POST IN, float4 v0 : SV_Position0) : SV_Target

      after the line> floatgrayadaptation=TextureAdaptation.Sample(Sampler0, IN.txcoord0.xy).x;

      this

      if (EnableFade)
      {
      float3 fade = Params01[5].xyz;
      float fade_weight = Params01[5].w;
      color.rgb = lerp(color.rgb, fade, fade_weight);  // fade current scene to specified color
      }

      this works :) 
    3. grvulture
      grvulture
      • premium
      • 547 kudos
      I'll try that and if it works I'll release a new version with it.
    4. grvulture
      grvulture
      • premium
      • 547 kudos
      That works very well!
      Thank you for this, I released an update file with it.
    5. Loostreaks
      Loostreaks
      • member
      • 17 kudos
      Yep, fade to black effect works now. Thanks.
  11. Kitsune09
    Kitsune09
    • premium
    • 1 kudos
    At first it is nice to have an actual ENB for HAZE 2
    But i'm afrait there is 1 problem with it, i don't know if you noticed it. If "Vulturian Shades?" in prepass is used some blend effects mostly from Frost spell get me a short black like screen so i can't see anything. If i use "default shades" the screen effect is a little Blue but all is still visible.
    That is the only minus point atm for me, anything else is fine.
    If it is just a setting i have to change than i have no idea which.
    1. grvulture
      grvulture
      • premium
      • 547 kudos
      Oh, I hadn't noticed that, thanks for reporting it, I'll check it out and see what's up with it.
    2. grvulture
      grvulture
      • premium
      • 547 kudos
      I tried it many times, I didn't get any black screens. Can you post a video to show me what's going on?
    3. Kitsune09
      Kitsune09
      • premium
      • 1 kudos
      XENB prepass problem
      I hope this short clip help to show you what i mean And i looked at my mod list there is no other mod that changes the effects next to ENB and HAZE?
    4. grvulture
      grvulture
      • premium
      • 547 kudos
      Oh, ok, yes I see. I was trying with the Frostbite spell that works differently, which spell is that? Is it the Ice Spike?
    5. grvulture
      grvulture
      • premium
      • 547 kudos
      Ich schaetze du spielst das Spiel auf Deutsch. Du kannst es auch auf Deutsch schreiben.

      But we'll continue the conversation in English, so everybody understands.
    6. Kitsune09
      Kitsune09
      • premium
      • 1 kudos
      The Spell i used in the video is named "Hagelkorn" and have a heavy impact effect, it's from Apocalypse or Colorful Magic, since these two are the only where i have a german translate for.
      I tested a little further so i could say only spells with an heavy  impact (like in the Video) or which gave an blend effect like "invisble".
      Vanilla spells like frostbite, icelance etc. seams fine.

      I just don't know else could be the problem, this is the first ENB which shows me that sort of a problem. 
    7. grvulture
      grvulture
      • premium
      • 547 kudos
      Hailstone (Hagelkorn) is a spell added to Skyrim by Apocalypse, so I'll test Apocalypse tomorrow and see if I can find what causes this, because I'm also curious.
    8. grvulture
      grvulture
      • premium
      • 547 kudos
      You know what? I tried it, I don't get this problem. It works normally, no black screens.
      I've even made a video to show you:
      https://youtu.be/f05lLZ_ewUQ

      Anyway, I guess you can use it with the "default shader", or just disable the prepass altogether.
    9. Kitsune09
      Kitsune09
      • premium
      • 1 kudos
      Yeah it's ok today i switched to "Vulturian Shades ENB" color tones are similar with this and with that one i have no grafical problems + i can use Haze Cinematic adjustments.

      Nothing against your work, without my problem it is a fine ENB but sadly not for me.
    10. grvulture
      grvulture
      • premium
      • 547 kudos
      They're all my work, so it's fine!
    11. hasi12
      hasi12
      • member
      • 3 kudos
       schaut echt super aus!!  aber  ich habe ähnliche Probleme - spiele Enderal se -- mit der vanilla Version - mit dolomit wetaher  - wow - ich habe es auch mit Hazeweather probiert(extra für enderal se adaptiert) d.h wetter(haze dolomit) ist es nicht - leider - beim aufprall von Feuerball in die nähe vom pc - färbt sich das kurz schwarz d.h im Kern der Explosion - bei Procedal sun on - feuern auf einen Felsen - daneben sonne - färbt sich die Sonne gleich mit Schwarz (d.h rießiger schwarzer Fleck d.h das glühen der Sonne) - bei einem Impact auf distanz ist das nicht - und das selbe bei einem Spell (Shout) Arctiswind - frostspell - allerdings nur interrior - je nach Licht verhältnissen blasser schwarzer screen - und auch komplett schwarzer screen - snowshader off habe ich nicht probiert - weiters - beim bloom - es gibt eine markante stelle im Spiel https://www.nexusmods.com/enderalspecialedition/mods/65 - gibt einen fix - ohne fix - wenn ich beim Bloom zurückdrehe - fenster in der Nähe glühen auch sehr grell - zurückdrehen (intesität)- ist es komplett verpixelt - kleine Quadrate  - das glühen ist bekannt -  das verpickelte erscheint mir merkwürdig - irgendwas mit Texturen der enb? kenn mich nicht aus - der Lens effect ist auch sehr markant (interior) - z.B beim Feuerballaufprall  interior - die Einstellung aus 00.1 funktioniert nicht - lens off funktioniert - habe mich stundelang herumgespielt - effekte on off - werte auf 0 max usw. das schwarz bleibt - einzig global effect off funktiert :D schätze irgendwas mit den Textures (sind ja 30 mb) - ist echt ein spielerlebniss wie die Farben (Sättigung Kontrast) - feuer - Fackel usw. eingestellt sind - Licht exterior interior - leider haben viele NPC feuerbälle :D shaut so aus 
    12. hasi12
      hasi12
      • member
      • 3 kudos
      so guts es ausschaut - in skyrim se ist noch schlimmer(mit enbparticlepatch)  - feuerball hat einen grösseren Explosionsradius(impact) - auch beim fusroda habe ich schwarze Flecken bemerkt - nicht immer - vanila - windowsvesrion - vsync on off - nvidia gerumgespielt - enbtexturen sinds nicht - hab ordener textures gelöscht und end neu gecached - aber immerhin - deaktivierter enb particle patch - reduziert die schwarzen Flecken massiv! - enb light deaktiviert bringt nichts - - hab alle meshes/textures unter effects deaktiviert Flecken bleiben - einzig enb particle patch deaktiviert(gesamter mod - meshes und textures) verändert was - wie auch immer :) schade 
    13. Zanderat
      Zanderat
      • premium
      • 203 kudos
      English please.  Others might benefit from whatever you are talking about.
    14. hasi12
      hasi12
      • member
      • 3 kudos
      Ok in english - after a deactivate ENB particle patch in mo2 and in enbeffect the night eye - the black is gone - no black impact with fireball 
    15. grvulture
      grvulture
      • premium
      • 547 kudos
      @Zanderat it's ok, there's nothing to benefit out from it.

      @hasi12 das muss die Intensitaet von [FIRE] oder/und [LIGHTSPRITE] sein. Spiele einbischen damit herum und sehe was du kriegst. Vielleicht findest du die Loesung da.