Skyrim Special Edition
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123hamster

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123hamster

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16 comments

  1. yoyojaw
    yoyojaw
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    for those who actually want to make this mod work just delete "under" in the esp file name
    1. Tyra1776
      Tyra1776
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      Can you explain what you mean by this? Should I disable the esp in my mod manager, or should I find it in the files?
    2. Tyra1776
      Tyra1776
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      Wait I figured it out! Clear beautiful waters, this is awesome!
  2. Flipocles
    Flipocles
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    Works great now that I renamed it, but if it's supposed to replace the original mod's esp, then why isn't it named the same thing, or why doesn't it at least say you have to rename or replace it somewhere in the description? I only recently figured out why it wasn't working because of the below comment where you talk about replacing it. Also, it can be flagged as an esl without problems. Anyways, I love being able to see underwater now, so thank you for making this mod.
    1. BobBobTheGamer
      BobBobTheGamer
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      How did you get it to work? I tried to match the files in Tes edit, rename the file, mod manager dl, manual download, different load orders, bash patch. I cannot get it clear for the life of me.  
    2. Flipocles
      Flipocles
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      This esp must be named the same as the cathedral water esp so that this one overwrites/replaces the original esp. You must not have named it the same, or if you did, this one was overwritten. Also if you use vortex(I do), you may have needed to disable and then enable it for the conflict to register.
  3. DcRip
    DcRip
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    Safe to ESL-flag the ESP?
    1. 123hamster
      123hamster
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      Well it need to load after Cathedral water, so probably not.

      If you really need the improve performace, I suggest you

      1. download this manually
      2. unzip
      3. rename it to "Cathedral - Water.esp"
      4. Drop it in the Data folder

      This will replace cathedral water esp with my version.
    2. DcRip
      DcRip
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      I was just hoping to ESL-flag it so to not take up a valuable ESP slot.
    3. 123hamster
      123hamster
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      Sure, but if you replace the original "Cathedral - Water.esp" with mine, it didn't take up an extra esp slot.

      If the original was safe to convert (I never tried), then this one should be safe too after the replacement method.
    4. drhamm
      drhamm
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      It ESL-ifies just fine. Just open Wrye Bash, right click it, and select "add esl flag." This adds the ESL flag while leaving the esp extension. LOOT will continue to load it after Cathedral Waters.
      :-)
  4. BobBobTheGamer
    BobBobTheGamer
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    Hello! Your mod looks beautiful and I use the base here and its great but I cannot get this to work. What version is it supposed to work with? I have tried the latest 3.7 and the 1.2 deep blue and I cannot get this to work. 

    How did you get it to work? I tried to match the files in Tes edit, rename the file, mod manager dl, manual download, different load orders, bash patch. I cannot get it clear for the life of me.  
  5. Rafnagud
    Rafnagud
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    Does this also work with Cathedral Weathers?
    1. 123hamster
      123hamster
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      You need water for the textures.  Weather is neither required nor will it conflict.
  6. crstreeter742
    crstreeter742
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    • 12 kudos
    Will be cool with "underwater" treasure mod. 
  7. ThePopulous
    ThePopulous
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    What a great idea!  Out of the box good stuff.