I had Alternate Perspective active and this player home was where it was on the map, just that, a place like other shacks to call home, but it also drastically changes the landscape thus interfered with another player home I already had nearby, otherwise not a bad starter home and open to the fresh air.
I just tried it out without the Alternate Perspective and game started as normal, the intro ride into Helgen, so not sure what is meant by "allows you to start the game in a hunting and adventure environment". I didn't feel like going any further than that because I wasn't interested in doing the whole intro just to find out if there's anything different.
Hi! The MOD does not alter the start of the game. By saying: 'Allow you' does not mean that the game will start with the GragonBorn inside the hut dressed as a hunter. It is simply a variant of the player's home in an area where hunting is abundant. The fact that the player begins to make their own weapons, to enchant them and to plant their own ingredients, to produce postimas, allows to increase the money and the skills to begin later the story with more experience.
Megan, I was unaware that there was another MOD in the cell. Well yes, my MOD modifies that cell since otherwise it would not have been possible to diagram the cabin and auxiliaries. If you tell me what the MOD is, I check to see is it possible to produce a patch. Greetings!
This is my first MOD and I found the idea interesting for those who do not want to go to the main opening story, taking time to learn how things like blacksmithing, mineral extraction, enchantments and alchemy work.
Do you still have to "discover" the new location or is it already available for fast travel from the beginning of the game? I imagine that a brand-new character might have some trouble getting there.
Probably not necessary, for one it is an oldrim mod, Brookfast Cabin, and another, unless I plan on having a hunter village there, with this one and Oldhollow Chalet makes 3 player homes clustered together. This location seems to be an liked area. And I got way too many player homes. At least they aren't taking up the same exact space, but the landscaping just isn't playing nice.
My question got sidestepped, so I repeat it: Do you still have to "discover" the new location or is it already available for fast travel from the beginning of the game? I imagine that a brand-new character might have some trouble getting there.
Hi! You have to discover the place. But I think it's a very good appreciation of you to say that a new player would have a hard time getting there. I'm going to mark the visible location from the beginning. Thanks!
However, SSEEdit still returned the following results upon cleaning: [Removing "Identical to Master" records done] Processed Records: 264, Removed Records: 45, Elapsed Time: 00:00 <Warning: Plugin contains 3 deleted NavMeshes which can not be undeleted>
15 comments
I just tried it out without the Alternate Perspective and game started as normal, the intro ride into Helgen, so not sure what is meant by "allows you to start the game in a hunting and adventure environment". I didn't feel like going any further than that because I wasn't interested in doing the whole intro just to find out if there's anything different.
Do you still have to "discover" the new location or is it already available for fast travel from the beginning of the game? I imagine that a brand-new character might have some trouble getting there.
SSEEdit showed 46 ITMs and also says:
"<Warning: Plugin contains 3 deleted NavMeshes which can not be undeleted>"
This mod needs cleaning.
However, SSEEdit still returned the following results upon cleaning:
[Removing "Identical to Master" records done] Processed Records: 264, Removed Records: 45, Elapsed Time: 00:00
<Warning: Plugin contains 3 deleted NavMeshes which can not be undeleted>